+#include <PxContactModifyCallback.h>
+
+

Public Attributes | |
| const PxRigidActor * | actor [2] |
| The actors which make up the pair in contact. | |
| const PxShape * | shape [2] |
| The shapes which make up the pair in contact. | |
| PxTransform | transform [2] |
| The shape to world transforms of the two shapes. | |
| PxContactSet | contacts |
| An array of contact points between these two shapes. | |
+
| const PxRigidActor* PxContactModifyPair::actor[2] | +
+The actors which make up the pair in contact. +
+Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started. +
| PxContactSet PxContactModifyPair::contacts | +
+An array of contact points between these two shapes. +
+ +
| const PxShape* PxContactModifyPair::shape[2] | +
+The shapes which make up the pair in contact. +
+Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started. +
| PxTransform PxContactModifyPair::transform[2] | +
+The shape to world transforms of the two shapes. +
+These are the transforms as the simulation engine sees them, and may have been modified by the application since the simulation step started. +
+