From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/classPxContactModifyPair.html | 135 +++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html new file mode 100644 index 00000000..48d01b55 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxContactModifyPair.html @@ -0,0 +1,135 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContactModifyPair Class Reference + + + + + + + +
+

PxContactModifyPair Class Reference
+ +[Physics] +

An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). +More... +

+#include <PxContactModifyCallback.h> +

+

+Collaboration diagram for PxContactModifyPair:
+
+

Collaboration graph
+ +PxRigidActorPxActorPxBasePxShapePxFlags\< PxBaseFlag::Enum, PxU16 \>PxContactSetPxModifiableContactPxExtendedContactPxContactPxVec3PxTransformPxQuat +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + +

Public Attributes

const PxRigidActoractor [2]
 The actors which make up the pair in contact.
const PxShapeshape [2]
 The shapes which make up the pair in contact.
PxTransform transform [2]
 The shape to world transforms of the two shapes.
PxContactSet contacts
 An array of contact points between these two shapes.
+


Detailed Description

+An array of instances of this class is passed to PxContactModifyCallback::onContactModify(). +

+

See also:
PxContactModifyCallback
+

Member Data Documentation

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+ +
+ +

+The actors which make up the pair in contact. +

+Note that these are the actors as seen by the simulation, and may have been deleted since the simulation step started. +

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+An array of contact points between these two shapes. +

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const PxShape* PxContactModifyPair::shape[2]
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+ +

+The shapes which make up the pair in contact. +

+Note that these are the shapes as seen by the simulation, and may have been deleted since the simulation step started. +

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+The shape to world transforms of the two shapes. +

+These are the transforms as the simulation engine sees them, and may have been modified by the application since the simulation step started. +

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The documentation for this class was generated from the following file: +
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3