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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
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downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
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<tr><td class="indexkey"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td><td class="indexvalue">Pruning structure used to accelerate scene queries </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxPvd.html">PxPvd</a></td><td class="indexvalue"><a class="el" href="classPxPvd.html" title="PxPvd is the top-level class for the PVD framework, and the main customer interface...">PxPvd</a> is the top-level class for the PVD framework, and the main customer interface for PVD configuration.It is a singleton class, instantiated and owned by the application </td></tr>
<tr><td class="indexkey"><a class="el" href="structPxPvdInstrumentationFlag.html">PxPvdInstrumentationFlag</a></td><td class="indexvalue">Types of instrumentation that PVD can do </td></tr>
- <tr><td class="indexkey"><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td class="indexvalue">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates </td></tr>
- <tr><td class="indexkey"><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></td><td class="indexvalue">PVD scene Flags </td></tr>
+ <tr><td class="indexkey"><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td class="indexvalue">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG...">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></td><td class="indexvalue">PVD scene Flags. They are disabled by default, and only works if <a class="el" href="structPxPvdInstrumentationFlag.html#e5be1bcb179a96c601194126230aeededaffb4216dd0bc2a5683245ea725afdf" title="Send debugging information to PVD.">PxPvdInstrumentationFlag::eDEBUG</a> is set </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxPvdTransport.html">PxPvdTransport</a></td><td class="indexvalue"><a class="el" href="classPxPvdTransport.html" title="PxPvdTransport is an interface representing the data transport mechanism. This class...">PxPvdTransport</a> is an interface representing the data transport mechanism. This class defines all services associated with the transport: configuration, connection, reading, writing etc. It is owned by the application, and can be realized as a file or a socket (using one-line PxDefault&lt;...&gt; methods in PhysXExtensions) or in a custom implementation. This is a class that is intended for use by PVD, not by the application, the application entry points are <a class="el" href="classPxPvd.html" title="PxPvd is the top-level class for the PVD framework, and the main customer interface...">PxPvd</a> and PvdClient </td></tr>
<tr><td class="indexkey"><a class="el" href="structPxPvdUpdateType.html">PxPvdUpdateType</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classPxQuat.html">PxQuat</a></td><td class="indexvalue">This is a quaternion class. For more information on quaternion mathematics consult a mathematics source on complex numbers </td></tr>