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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files/annotated.html
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
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<tr><td class="indexkey"><a class="el" href="structPxSceneFlag.html">PxSceneFlag</a></td><td class="indexvalue">Flags for configuring properties of the scene </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td class="indexvalue">Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits) </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td class="indexvalue">Utility functions for use with <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>, related to scene queries </td></tr>
+ <tr><td class="indexkey"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td><td class="indexvalue">Scene query update mode </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxSceneReadLock.html">PxSceneReadLock</a></td><td class="indexvalue">RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> read lock </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a></td><td class="indexvalue">RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> write lock </td></tr>
<tr><td class="indexkey"><a class="el" href="classPxSerialization.html">PxSerialization</a></td><td class="indexvalue">Utility functions for serialization </td></tr>