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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html new file mode 100644 index 00000000..702962db --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html @@ -0,0 +1,109 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Px.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>Px.h</h1><a href="Px_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PXFOUNDATION_PX_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PX_H</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span> +<a name="l00038"></a>00038 +<a name="l00040"></a>00040 <span class="preprocessor">#include <string.h></span> +<a name="l00041"></a>00041 <span class="preprocessor">#include <stdlib.h></span> +<a name="l00042"></a>00042 +<a name="l00043"></a>00043 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00045"></a>00045 { +<a name="l00046"></a>00046 <span class="preprocessor">#endif</span> +<a name="l00047"></a>00047 <span class="preprocessor"></span> +<a name="l00048"></a><a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">00048</a> <span class="keyword">typedef</span> uint32_t <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>; +<a name="l00049"></a>00049 +<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a>; +<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="classPxErrorCallback.html" title="User defined interface class. Used by the library to emit debug information.">PxErrorCallback</a>; +<a name="l00052"></a>00052 <span class="keyword">struct </span><a class="code" href="structPxErrorCode.html" title="Error codes.">PxErrorCode</a>; +<a name="l00053"></a>00053 <span class="keyword">class </span><a class="code" href="classPxAssertHandler.html">PxAssertHandler</a>; +<a name="l00054"></a>00054 +<a name="l00055"></a>00055 <span class="keyword">class </span><a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>; +<a name="l00056"></a>00056 <span class="keyword">class </span><a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a>; +<a name="l00057"></a>00057 <span class="keyword">class </span><a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>; +<a name="l00058"></a>00058 +<a name="l00059"></a>00059 <span class="keyword">class </span><a class="code" href="classPxVec2.html" title="2 Element vector class.">PxVec2</a>; +<a name="l00060"></a>00060 <span class="keyword">class </span><a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>; +<a name="l00061"></a>00061 <span class="keyword">class </span><a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>; +<a name="l00062"></a>00062 <span class="keyword">class </span><a class="code" href="classPxMat33.html" title="3x3 matrix class">PxMat33</a>; +<a name="l00063"></a>00063 <span class="keyword">class </span><a class="code" href="classPxMat44.html" title="4x4 matrix class">PxMat44</a>; +<a name="l00064"></a>00064 <span class="keyword">class </span><a class="code" href="classPxPlane.html" title="Representation of a plane.">PxPlane</a>; +<a name="l00065"></a>00065 <span class="keyword">class </span><a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>; +<a name="l00066"></a>00066 <span class="keyword">class </span><a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>; +<a name="l00067"></a>00067 <span class="keyword">class </span><a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a>; +<a name="l00068"></a>00068 +<a name="l00070"></a><a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">00070</a> <span class="keyword">enum</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a> +<a name="l00071"></a>00071 { +<a name="l00072"></a><a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">00072</a> <a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a> +<a name="l00073"></a>00073 }; +<a name="l00074"></a>00074 +<a name="l00076"></a><a class="code" href="group__foundation.html#gc10bd69c94c165a52f6de39678ef9d4c">00076</a> <span class="keyword">enum</span> <a class="code" href="group__foundation.html#gc10bd69c94c165a52f6de39678ef9d4c">PxZERO</a> +<a name="l00077"></a>00077 { +<a name="l00078"></a><a class="code" href="group__foundation.html#ggc10bd69c94c165a52f6de39678ef9d4c0ea259a79d3556f2986a96b5fbf8d4bc">00078</a> <a class="code" href="group__foundation.html#ggc10bd69c94c165a52f6de39678ef9d4c0ea259a79d3556f2986a96b5fbf8d4bc">PxZero</a> +<a name="l00079"></a>00079 }; +<a name="l00080"></a>00080 +<a name="l00082"></a><a class="code" href="group__foundation.html#g70160ca5bbafef277790b3e0f12baf38">00082</a> <span class="keyword">enum</span> <a class="code" href="group__foundation.html#g70160ca5bbafef277790b3e0f12baf38">PxIDENTITY</a> +<a name="l00083"></a>00083 { +<a name="l00084"></a><a class="code" href="group__foundation.html#gg70160ca5bbafef277790b3e0f12baf3895e14c69af8048aedd218cd6e96ad50f">00084</a> <a class="code" href="group__foundation.html#gg70160ca5bbafef277790b3e0f12baf3895e14c69af8048aedd218cd6e96ad50f">PxIdentity</a> +<a name="l00085"></a>00085 }; +<a name="l00086"></a>00086 +<a name="l00087"></a>00087 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00088"></a>00088 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00089"></a>00089 <span class="preprocessor">#endif</span> +<a name="l00090"></a>00090 <span class="preprocessor"></span> +<a name="l00092"></a>00092 <span class="preprocessor">#endif // #ifndef PXFOUNDATION_PX_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |