From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ Px.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PXFOUNDATION_PX_H +00031 #define PXFOUNDATION_PX_H +00032 +00037 #include "foundation/PxSimpleTypes.h" +00038 +00040 #include <string.h> +00041 #include <stdlib.h> +00042 +00043 #if !PX_DOXYGEN +00044 namespace physx +00045 { +00046 #endif +00047 +00048 typedef uint32_t PxU32; +00049 +00050 class PxAllocatorCallback; +00051 class PxErrorCallback; +00052 struct PxErrorCode; +00053 class PxAssertHandler; +00054 +00055 class PxInputStream; +00056 class PxInputData; +00057 class PxOutputStream; +00058 +00059 class PxVec2; +00060 class PxVec3; +00061 class PxVec4; +00062 class PxMat33; +00063 class PxMat44; +00064 class PxPlane; +00065 class PxQuat; +00066 class PxTransform; +00067 class PxBounds3; +00068 +00070 enum PxEMPTY +00071 { +00072 PxEmpty +00073 }; +00074 +00076 enum PxZERO +00077 { +00078 PxZero +00079 }; +00080 +00082 enum PxIDENTITY +00083 { +00084 PxIdentity +00085 }; +00086 +00087 #if !PX_DOXYGEN +00088 } // namespace physx +00089 #endif +00090 +00092 #endif // #ifndef PXFOUNDATION_PX_H +