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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
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downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVisualizationParameter.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxVisualizationParameter.h</h1><a href="PxVisualizationParameter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span>
+<a name="l00035"></a>00035
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00045"></a>00045 <span class="comment">/*</span>
+<a name="l00046"></a>00046 <span class="comment">NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available.</span>
+<a name="l00047"></a>00047 <span class="comment">Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems</span>
+<a name="l00048"></a>00048 <span class="comment">when trying to serialize parameters.</span>
+<a name="l00049"></a>00049 <span class="comment"></span>
+<a name="l00050"></a>00050 <span class="comment">New parameters should also be added to the end of the list for this reason. Also make sure to update </span>
+<a name="l00051"></a>00051 <span class="comment">eNUM_VALUES, which should be one higher than the maximum value in the enum.</span>
+<a name="l00052"></a>00052 <span class="comment">*/</span>
+<a name="l00053"></a>00053
+<a name="l00062"></a><a class="code" href="structPxVisualizationParameter.html">00062</a> <span class="keyword">struct </span><a class="code" href="structPxVisualizationParameter.html" title="Debug visualization parameters.">PxVisualizationParameter</a>
+<a name="l00063"></a>00063 {
+<a name="l00064"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">00064</a> <span class="keyword">enum</span> <a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10">Enum</a>
+<a name="l00065"></a>00065 {
+<a name="l00066"></a>00066 <span class="comment">/* RigidBody-related parameters */</span>
+<a name="l00067"></a>00067
+<a name="l00093"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d99be0a109ed09164555c5767f4bed11">00093</a> eSCALE,
+<a name="l00094"></a>00094
+<a name="l00095"></a>00095
+<a name="l00099"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb109c6880e52a2d9c0bb48677de71621719">00099</a> eWORLD_AXES,
+<a name="l00100"></a>00100
+<a name="l00101"></a>00101 <span class="comment">/* Body visualizations */</span>
+<a name="l00102"></a>00102
+<a name="l00108"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103e5a40d8a90d56caa62e6c483e00c9cb">00108</a> eBODY_AXES,
+<a name="l00109"></a>00109
+<a name="l00119"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb108e73c99660d921ad7dc81069ff0b2a3c">00119</a> eBODY_MASS_AXES,
+<a name="l00120"></a>00120
+<a name="l00126"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb109e57301b7b1ed3722334f04b9bb6f4bc">00126</a> eBODY_LIN_VELOCITY,
+<a name="l00127"></a>00127
+<a name="l00133"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100d326f5ea2be6379999dd3b0e80a0552">00133</a> eBODY_ANG_VELOCITY,
+<a name="l00134"></a>00134
+<a name="l00135"></a>00135
+<a name="l00141"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10c532ebfdd815188068b9e7fc4a7de42e">00141</a> eBODY_JOINT_GROUPS,
+<a name="l00142"></a>00142
+<a name="l00143"></a>00143 <span class="comment">/* Contact visualisations */</span>
+<a name="l00144"></a>00144
+<a name="l00148"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10706ccc0cb4deca751588dcf1a4a9a361">00148</a> eCONTACT_POINT,
+<a name="l00149"></a>00149
+<a name="l00153"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb102a3d188a70b93dee7585f995e8be2494">00153</a> eCONTACT_NORMAL,
+<a name="l00154"></a>00154
+<a name="l00158"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10b033fa2817b492268eaf5476a715a0d0">00158</a> eCONTACT_ERROR,
+<a name="l00159"></a>00159
+<a name="l00163"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb104c8d383ccf06759f8c9a102a18ba9d4b">00163</a> eCONTACT_FORCE,
+<a name="l00164"></a>00164
+<a name="l00165"></a>00165
+<a name="l00171"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1071d96779e81c1ac240f4cdd8188c55ec">00171</a> eACTOR_AXES,
+<a name="l00172"></a>00172
+<a name="l00173"></a>00173
+<a name="l00177"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10714f24bab39d1bbe8b131bd10ef5552b">00177</a> eCOLLISION_AABBS,
+<a name="l00178"></a>00178
+<a name="l00184"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10515f4c3c72ee88d7507b52d6ccd14eab">00184</a> eCOLLISION_SHAPES,
+<a name="l00185"></a>00185
+<a name="l00191"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100ad9dcb10f5f3d6ded3baecfc1e387d3">00191</a> eCOLLISION_AXES,
+<a name="l00192"></a>00192
+<a name="l00196"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d849475e6cebed2c6a90bac6b372ab73">00196</a> eCOLLISION_COMPOUNDS,
+<a name="l00197"></a>00197
+<a name="l00203"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10fd900f30ba421d555e7f7b087126cd92">00203</a> eCOLLISION_FNORMALS,
+<a name="l00204"></a>00204
+<a name="l00210"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a0e06ca7fa1a0445abe0f4d293feb961">00210</a> eCOLLISION_EDGES,
+<a name="l00211"></a>00211
+<a name="l00215"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10815278fef57a54a0b563891611aa3908">00215</a> eCOLLISION_STATIC,
+<a name="l00216"></a>00216
+<a name="l00220"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1020e10f3c548336018c22c52639f64ab0">00220</a> eCOLLISION_DYNAMIC,
+<a name="l00221"></a>00221
+<a name="l00225"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1071119a812dde7d16f1dc8ccdb738b614">00225</a> eDEPRECATED_COLLISION_PAIRS,
+<a name="l00226"></a>00226
+<a name="l00230"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100a3fa4551d29ec02582c0eb1165c9df8">00230</a> eJOINT_LOCAL_FRAMES,
+<a name="l00231"></a>00231
+<a name="l00235"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb1053d370f2bafd9f9434013b3668ea41cf">00235</a> eJOINT_LIMITS,
+<a name="l00236"></a>00236
+<a name="l00237"></a>00237
+<a name="l00238"></a>00238 <span class="comment">/* ParticleSystem visualizations */</span>
+<a name="l00239"></a>00239
+<a name="l00243"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cef1e81b523eb78b6d04fbf55b307405">00243</a> ePARTICLE_SYSTEM_POSITION,
+<a name="l00244"></a>00244
+<a name="l00248"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a7e1bf2f3f98d4ddc7107fdacdfe0595">00248</a> ePARTICLE_SYSTEM_VELOCITY,
+<a name="l00249"></a>00249
+<a name="l00253"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cfa30f3300ccc4f4693d4732a363b16f">00253</a> ePARTICLE_SYSTEM_COLLISION_NORMAL,
+<a name="l00254"></a>00254
+<a name="l00258"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb101fb9fc5c23971a8b0aa2339e8ceab967">00258</a> ePARTICLE_SYSTEM_BOUNDS,
+<a name="l00259"></a>00259
+<a name="l00263"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100ad0bb8055621de3a66e044ebe8c5f1c">00263</a> ePARTICLE_SYSTEM_GRID,
+<a name="l00264"></a>00264
+<a name="l00268"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10ed449214c243d0c51dbb8d452d2989b5">00268</a> ePARTICLE_SYSTEM_BROADPHASE_BOUNDS,
+<a name="l00269"></a>00269
+<a name="l00273"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103a49bd7965a0d4144478e00a2f2736d1">00273</a> ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE,
+<a name="l00274"></a>00274
+<a name="l00275"></a>00275 <span class="comment">/* Visualization subscene (culling box) */</span>
+<a name="l00276"></a>00276
+<a name="l00280"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10d79ee3e849c6acfb058f2768d61f1838">00280</a> eCULL_BOX,
+<a name="l00281"></a>00281
+<a name="l00285"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a2b395e281392d1d25f755828485ebb9">00285</a> eCLOTH_VERTICAL,
+<a name="l00289"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10611212b6efbf30e46f0507646bbf83fb">00289</a> eCLOTH_HORIZONTAL,
+<a name="l00293"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a44556e3ea1ddb826289de5a277782a0">00293</a> eCLOTH_BENDING,
+<a name="l00297"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10a840a68af2da4f6d67b9a00142c8a097">00297</a> eCLOTH_SHEARING,
+<a name="l00301"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb103b546470d8e2c612e3c4947dc60a0b6e">00301</a> eCLOTH_VIRTUAL_PARTICLES,
+<a name="l00302"></a>00302
+<a name="l00306"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10e388a13d5b1b741b469a6f0d594f7e84">00306</a> eMBP_REGIONS,
+<a name="l00307"></a>00307
+<a name="l00311"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb100c40daf35b0de6c839d05bd35c0cf5da">00311</a> eNUM_VALUES,
+<a name="l00312"></a>00312
+<a name="l00313"></a><a class="code" href="structPxVisualizationParameter.html#dce8e8a77c144356b0968d2b9f79eb10cac9e863525b516ca84acf281515acd6">00313</a> eFORCE_DWORD = 0x7fffffff
+<a name="l00314"></a>00314 };
+<a name="l00315"></a>00315 };
+<a name="l00316"></a>00316
+<a name="l00317"></a>00317 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00318"></a>00318 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00319"></a>00319 <span class="preprocessor">#endif</span>
+<a name="l00320"></a>00320 <span class="preprocessor"></span>
+<a name="l00322"></a>00322 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
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