From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxVisualizationParameter_8h-source.html | 175 +++++++++++++++++++++ 1 file changed, 175 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html new file mode 100644 index 00000000..f60b39fa --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html @@ -0,0 +1,175 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVisualizationParameter.h Source File + + + + + + + +

PxVisualizationParameter.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER
+00032 #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER
+00033 
+00034 #include "foundation/PxPreprocessor.h"
+00035 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00045 /*
+00046 NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available.
+00047 Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems
+00048 when trying to serialize parameters.
+00049 
+00050 New parameters should also be added to the end of the list for this reason. Also make sure to update 
+00051 eNUM_VALUES, which should be one higher than the maximum value in the enum.
+00052 */
+00053 
+00062 struct PxVisualizationParameter
+00063 {
+00064     enum Enum
+00065     {
+00066     /* RigidBody-related parameters  */
+00067 
+00093         eSCALE,
+00094 
+00095         
+00099         eWORLD_AXES,
+00100         
+00101     /* Body visualizations */
+00102 
+00108         eBODY_AXES,
+00109         
+00119         eBODY_MASS_AXES,
+00120         
+00126         eBODY_LIN_VELOCITY,
+00127         
+00133         eBODY_ANG_VELOCITY,
+00134 
+00135 
+00141         eBODY_JOINT_GROUPS,
+00142 
+00143     /* Contact visualisations */
+00144 
+00148         eCONTACT_POINT,
+00149         
+00153         eCONTACT_NORMAL,
+00154         
+00158         eCONTACT_ERROR,
+00159         
+00163         eCONTACT_FORCE,
+00164 
+00165         
+00171         eACTOR_AXES,
+00172 
+00173         
+00177         eCOLLISION_AABBS,
+00178         
+00184         eCOLLISION_SHAPES,
+00185         
+00191         eCOLLISION_AXES,
+00192 
+00196         eCOLLISION_COMPOUNDS,
+00197 
+00203         eCOLLISION_FNORMALS,
+00204         
+00210         eCOLLISION_EDGES,
+00211 
+00215         eCOLLISION_STATIC,
+00216 
+00220         eCOLLISION_DYNAMIC,
+00221 
+00225         eDEPRECATED_COLLISION_PAIRS,
+00226 
+00230         eJOINT_LOCAL_FRAMES,
+00231 
+00235         eJOINT_LIMITS,
+00236 
+00237 
+00238     /* ParticleSystem visualizations */
+00239         
+00243         ePARTICLE_SYSTEM_POSITION,
+00244         
+00248         ePARTICLE_SYSTEM_VELOCITY,
+00249 
+00253         ePARTICLE_SYSTEM_COLLISION_NORMAL,
+00254         
+00258         ePARTICLE_SYSTEM_BOUNDS,
+00259 
+00263         ePARTICLE_SYSTEM_GRID,
+00264         
+00268         ePARTICLE_SYSTEM_BROADPHASE_BOUNDS,
+00269 
+00273         ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE,
+00274     
+00275     /* Visualization subscene (culling box) */
+00276 
+00280         eCULL_BOX,
+00281 
+00285         eCLOTH_VERTICAL,    
+00289         eCLOTH_HORIZONTAL,  
+00293         eCLOTH_BENDING,     
+00297         eCLOTH_SHEARING,    
+00301         eCLOTH_VIRTUAL_PARTICLES,
+00302 
+00306         eMBP_REGIONS,
+00307 
+00311         eNUM_VALUES,
+00312 
+00313         eFORCE_DWORD = 0x7fffffff
+00314     };
+00315 };
+00316 
+00317 #if !PX_DOXYGEN
+00318 } // namespace physx
+00319 #endif
+00320 
+00322 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3