From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxVisualizationParameter.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER +00032 #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER +00033 +00034 #include "foundation/PxPreprocessor.h" +00035 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 /* +00046 NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available. +00047 Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems +00048 when trying to serialize parameters. +00049 +00050 New parameters should also be added to the end of the list for this reason. Also make sure to update +00051 eNUM_VALUES, which should be one higher than the maximum value in the enum. +00052 */ +00053 +00062 struct PxVisualizationParameter +00063 { +00064 enum Enum +00065 { +00066 /* RigidBody-related parameters */ +00067 +00093 eSCALE, +00094 +00095 +00099 eWORLD_AXES, +00100 +00101 /* Body visualizations */ +00102 +00108 eBODY_AXES, +00109 +00119 eBODY_MASS_AXES, +00120 +00126 eBODY_LIN_VELOCITY, +00127 +00133 eBODY_ANG_VELOCITY, +00134 +00135 +00141 eBODY_JOINT_GROUPS, +00142 +00143 /* Contact visualisations */ +00144 +00148 eCONTACT_POINT, +00149 +00153 eCONTACT_NORMAL, +00154 +00158 eCONTACT_ERROR, +00159 +00163 eCONTACT_FORCE, +00164 +00165 +00171 eACTOR_AXES, +00172 +00173 +00177 eCOLLISION_AABBS, +00178 +00184 eCOLLISION_SHAPES, +00185 +00191 eCOLLISION_AXES, +00192 +00196 eCOLLISION_COMPOUNDS, +00197 +00203 eCOLLISION_FNORMALS, +00204 +00210 eCOLLISION_EDGES, +00211 +00215 eCOLLISION_STATIC, +00216 +00220 eCOLLISION_DYNAMIC, +00221 +00225 eDEPRECATED_COLLISION_PAIRS, +00226 +00230 eJOINT_LOCAL_FRAMES, +00231 +00235 eJOINT_LIMITS, +00236 +00237 +00238 /* ParticleSystem visualizations */ +00239 +00243 ePARTICLE_SYSTEM_POSITION, +00244 +00248 ePARTICLE_SYSTEM_VELOCITY, +00249 +00253 ePARTICLE_SYSTEM_COLLISION_NORMAL, +00254 +00258 ePARTICLE_SYSTEM_BOUNDS, +00259 +00263 ePARTICLE_SYSTEM_GRID, +00264 +00268 ePARTICLE_SYSTEM_BROADPHASE_BOUNDS, +00269 +00273 ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE, +00274 +00275 /* Visualization subscene (culling box) */ +00276 +00280 eCULL_BOX, +00281 +00285 eCLOTH_VERTICAL, +00289 eCLOTH_HORIZONTAL, +00293 eCLOTH_BENDING, +00297 eCLOTH_SHEARING, +00301 eCLOTH_VIRTUAL_PARTICLES, +00302 +00306 eMBP_REGIONS, +00307 +00311 eNUM_VALUES, +00312 +00313 eFORCE_DWORD = 0x7fffffff +00314 }; +00315 }; +00316 +00317 #if !PX_DOXYGEN +00318 } // namespace physx +00319 #endif +00320 +00322 #endif +