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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html new file mode 100644 index 00000000..8d45271f --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html @@ -0,0 +1,134 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleSDK.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxVehicleSDK.h</h1><a href="PxVehicleSDK_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_VEHICLE_SDK_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_VEHICLE_SDK_H</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span> +<a name="l00038"></a>00038 +<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00041"></a>00041 { +<a name="l00042"></a>00042 <span class="preprocessor">#endif</span> +<a name="l00043"></a>00043 <span class="preprocessor"></span> +<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>; +<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>; +<a name="l00046"></a>00046 +<a name="l00060"></a>00060 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">bool</span> PX_CALL_CONV <a class="code" href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca" title="Initialize the PhysXVehicle library.">PxInitVehicleSDK</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>& physics, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>* serializationRegistry = NULL); +<a name="l00061"></a>00061 +<a name="l00062"></a>00062 +<a name="l00075"></a>00075 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <span class="keywordtype">void</span> PX_CALL_CONV <a class="code" href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6" title="Shut down the PhysXVehicle library.">PxCloseVehicleSDK</a>(<a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>* serializationRegistry = NULL); +<a name="l00076"></a>00076 +<a name="l00077"></a>00077 +<a name="l00081"></a><a class="code" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f">00081</a> <span class="preprocessor">#define PX_MAX_NB_WHEELS (20)</span> +<a name="l00082"></a>00082 <span class="preprocessor"></span> +<a name="l00083"></a>00083 +<a name="l00089"></a><a class="code" href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770">00089</a> <span class="preprocessor">#define PX_DEBUG_VEHICLE_ON (1)</span> +<a name="l00090"></a>00090 <span class="preprocessor"></span> +<a name="l00091"></a>00091 +<a name="l00095"></a><a class="code" href="structPxVehicleTypes.html">00095</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleTypes.html">PxVehicleTypes</a> +<a name="l00096"></a>00096 { +<a name="l00097"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">00097</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb">Enum</a> +<a name="l00098"></a>00098 { +<a name="l00099"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacba0ca57466c4e1ab3dd7c932000b676af">00099</a> eDRIVE4W=0, +<a name="l00100"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbbdd83f480ed743cfb5addf04f230b13e">00100</a> eDRIVENW, +<a name="l00101"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb5159c978ab78d819f2d78f08ea980ceb">00101</a> eDRIVETANK, +<a name="l00102"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb55b0f71d4462431b819f71266e0044e6">00102</a> eNODRIVE, +<a name="l00103"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbd57e78d0f7275a7f15dc964e61913136">00103</a> eUSER1, +<a name="l00104"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb8b979f6024126992de69ac54e9d37a09">00104</a> eUSER2, +<a name="l00105"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacb2fba6fcc66564bbc6edcb6e3ddc6fdd7">00105</a> eUSER3, +<a name="l00106"></a><a class="code" href="structPxVehicleTypes.html#8e3dab2de8d47cbd9d22c8e27af4bacbd640d229fa827a4a5b2cdf4e418b34a9">00106</a> eMAX_NB_VEHICLE_TYPES +<a name="l00107"></a>00107 }; +<a name="l00108"></a>00108 }; +<a name="l00109"></a>00109 +<a name="l00110"></a>00110 +<a name="l00116"></a><a class="code" href="structPxVehicleConcreteType.html">00116</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleConcreteType.html" title="An enumeration of concrete vehicle classes inheriting from PxBase.">PxVehicleConcreteType</a> +<a name="l00117"></a>00117 { +<a name="l00118"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">00118</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a">Enum</a> +<a name="l00119"></a>00119 { +<a name="l00120"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039adee222f7317a5a841cbd3cd865c289a6">00120</a> eVehicleNoDrive = <a class="code" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e80156649a63242d4a34c1c69af29eb92a">PxConcreteType::eFIRST_VEHICLE_EXTENSION</a>, +<a name="l00121"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039ab3e1d47aef373bcff25c03e21088204d">00121</a> eVehicleDrive4W, +<a name="l00122"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039ad2458cf0a9f26579e4893890cca19e0c">00122</a> eVehicleDriveNW, +<a name="l00123"></a><a class="code" href="structPxVehicleConcreteType.html#8fdbed173444606d4ac4d0f78cac039a59dee7e9fd5f6e8083af8f634db0c0e4">00123</a> eVehicleDriveTank +<a name="l00124"></a>00124 }; +<a name="l00125"></a>00125 }; +<a name="l00126"></a>00126 +<a name="l00127"></a>00127 +<a name="l00135"></a>00135 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9" title="Set the basis vectors of the vehicle simulation.">PxVehicleSetBasisVectors</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& up, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& forward); +<a name="l00136"></a>00136 +<a name="l00137"></a>00137 +<a name="l00141"></a><a class="code" href="structPxVehicleUpdateMode.html">00141</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a> +<a name="l00142"></a>00142 { +<a name="l00143"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">00143</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">Enum</a> +<a name="l00144"></a>00144 { +<a name="l00145"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd711830be9beaf2dd7db11f3003109b96cffb">00145</a> eVELOCITY_CHANGE, +<a name="l00146"></a><a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118712ffa534e8491fc88e459c831c576e3">00146</a> eACCELERATION +<a name="l00147"></a>00147 }; +<a name="l00148"></a>00148 }; +<a name="l00149"></a>00149 +<a name="l00150"></a>00150 +<a name="l00162"></a>00162 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5" title="Set the effect of PxVehicleUpdates to be either to modify each vehicle&#39;s rigid...">PxVehicleSetUpdateMode</a>(<a class="code" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode::Enum</a> vehicleUpdateMode); +<a name="l00163"></a>00163 +<a name="l00216"></a>00216 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0" title="Set threshold angles that are used to determine if a wheel hit is to be resolved...">PxVehicleSetSweepHitRejectionAngles</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> pointRejectAngle, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> normalRejectAngle); +<a name="l00217"></a>00217 +<a name="l00218"></a>00218 +<a name="l00230"></a>00230 <span class="keywordtype">void</span> <a class="code" href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce" title="Determine the maximum acceleration experienced by PxRigidDynamic instances that are...">PxVehicleSetMaxHitActorAcceleration</a>(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> maxHitActorAcceleration); +<a name="l00231"></a>00231 +<a name="l00232"></a>00232 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00233"></a>00233 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00234"></a>00234 <span class="preprocessor">#endif</span> +<a name="l00235"></a>00235 <span class="preprocessor"></span> +<a name="l00237"></a>00237 <span class="preprocessor">#endif //PX_VEHICLE_SDK_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |