diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html index 96aaee49..1a4345b1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html @@ -43,7 +43,7 @@ <a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> <a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> <a name="l00025"></a>00025 <span class="comment">//</span> -<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> <a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span> <a name="l00029"></a>00029 @@ -65,20 +65,25 @@ <a name="l00049"></a>00049 AB(B bb) : _b(bb) <a name="l00050"></a>00050 { <a name="l00051"></a>00051 } -<a name="l00052"></a>00052 B _b; -<a name="l00053"></a>00053 A _a; -<a name="l00054"></a>00054 } u(b); -<a name="l00055"></a>00055 <span class="keywordflow">return</span> u._a; -<a name="l00056"></a>00056 } -<a name="l00057"></a>00057 -<a name="l00058"></a>00058 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l00059"></a>00059 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l00060"></a>00060 <span class="preprocessor">#endif</span> -<a name="l00061"></a>00061 <span class="preprocessor"></span> -<a name="l00064"></a>00064 <span class="preprocessor">#endif // PXFOUNDATION_PXUNIONCAST_H</span> +<a name="l00052"></a>00052 B _b; +<a name="l00053"></a>00053 A _a; +<a name="l00054"></a>00054 <span class="comment">// needed for clang 7</span> +<a name="l00055"></a>00055 <span class="preprocessor">#if PX_LINUX && PX_CLANG </span> +<a name="l00056"></a>00056 <span class="preprocessor"></span> } <span class="keyword">volatile</span> u(b); +<a name="l00057"></a>00057 <span class="preprocessor">#else</span> +<a name="l00058"></a>00058 <span class="preprocessor"></span> } u(b); +<a name="l00059"></a>00059 <span class="preprocessor">#endif</span> +<a name="l00060"></a>00060 <span class="preprocessor"></span> <span class="keywordflow">return</span> u._a; +<a name="l00061"></a>00061 } +<a name="l00062"></a>00062 +<a name="l00063"></a>00063 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00064"></a>00064 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00065"></a>00065 <span class="preprocessor">#endif</span> +<a name="l00066"></a>00066 <span class="preprocessor"></span> +<a name="l00069"></a>00069 <span class="preprocessor">#endif // PXFOUNDATION_PXUNIONCAST_H</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> -Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +Copyright © 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> </body> </html> |