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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html new file mode 100644 index 00000000..14b4d9ee --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h.html @@ -0,0 +1,80 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxTriangleMesh.h File Reference</h1><code>#include "<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>"</code><br> +<code>#include "<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>"</code><br> +<code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br> +<code>#include "<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxTriangleMesh.h:</div> +<div class="dynsection"> +<p><center><img src="PxTriangleMesh_8h__incl.png" border="0" usemap="#PxTriangleMesh.h_map" alt=""></center> +<map name="PxTriangleMesh.h_map"> +<area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="108,293,233,315"><area shape="rect" href="PxBounds3_8h.html" title="foundation/PxBounds3.h" alt="foundation/PxBounds3.h" coords="237,85,387,107"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="547,432,763,453"><area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="565,224,685,245"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="227,363,352,384"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="261,640,437,661"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="276,501,423,523"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="387,432,523,453"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="605,501,704,523"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="417,571,593,592"><area shape="rect" href="PxTransform_8h.html" title="foundation/PxTransform.h" alt="foundation/PxTransform.h" coords="233,155,391,176"><area shape="rect" href="PxMat33_8h.html" title="foundation/PxMat33.h" alt="foundation/PxMat33.h" coords="76,155,209,176"><area shape="rect" href="PxQuat_8h.html" title="foundation/PxQuat.h" alt="foundation/PxQuat.h" coords="108,224,233,245"><area shape="rect" href="PxPlane_8h.html" title="foundation/PxPlane.h" alt="foundation/PxPlane.h" coords="257,224,391,245"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="625,363,759,384"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="621,293,712,315"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="465,363,601,384"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="736,293,864,315"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxTriangleMesh_8h__dep__incl.png" border="0" usemap="#PxTriangleMesh.hdep_map" alt=""></center> +<map name="PxTriangleMesh.hdep_map"> +<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="169,362,268,384"><area shape="rect" href="PxCooking_8h.html" title="PxCooking.h" alt="PxCooking.h" coords="151,154,233,176"><area shape="rect" href="PxMidphaseDesc_8h.html" title="PxMidphaseDesc.h" alt="PxMidphaseDesc.h" coords="135,85,255,106"><area shape="rect" href="PxSerialization_8h.html" title="PxSerialization.h" alt="PxSerialization.h" coords="139,224,245,245"><area shape="rect" href="PxRepXSimpleType_8h.html" title="PxRepXSimpleType.h" alt="PxRepXSimpleType.h" coords="296,224,432,245"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="159,293,279,314"><area shape="rect" href="PxRepXSerializer_8h.html" title="PxRepXSerializer.h" alt="PxRepXSerializer.h" coords="303,293,425,314"><area shape="rect" href="PxJointRepXSerializer_8h.html" title="PxJointRepXSerializer.h" alt="PxJointRepXSerializer.h" coords="449,293,599,314"></map> +</div> + +<p> +<a href="PxTriangleMesh_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshMidPhase.html">PxMeshMidPhase</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Mesh midphase structure. This enum is used to select the desired acceleration structure for midphase queries (i.e. raycasts, overlaps, sweeps vs triangle meshes). <a href="structPxMeshMidPhase.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxTriangleMeshFlag.html">PxTriangleMeshFlag</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Flags for the mesh geometry properties. <a href="structPxTriangleMeshFlag.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxTriangleMesh.html">PxTriangleMesh</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">A triangle mesh, also called a 'polygon soup'. <a href="classPxTriangleMesh.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBVH33TriangleMesh.html">PxBVH33TriangleMesh</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">A triangle mesh containing the <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529" title="Default midphase mesh structure, as used up to PhysX 3.3.">PxMeshMidPhase::eBVH33</a> structure. <a href="classPxBVH33TriangleMesh.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBVH34TriangleMesh.html">PxBVH34TriangleMesh</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">A triangle mesh containing the <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f442051af73b6c6b3a5ac4df2928b6d446" title="New midphase mesh structure, introduced in PhysX 3.4.">PxMeshMidPhase::eBVH34</a> structure. <a href="classPxBVH34TriangleMesh.html#_details">More...</a><br></td></tr> +<tr><td colspan="2"><br><h2>Defines</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g180863caf5cb983172af50521c9735ac">PX_ENABLE_DYNAMIC_MESH_RTREE</a> 1</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Enables the dynamic rtree mesh feature. It is recommended to use this feature for scene queries only. <a href="group__geomutils.html#g180863caf5cb983172af50521c9735ac"></a><br></td></tr> +<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak"> +< <a class="el" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag::Enum</a>, <br class="typebreak"> +PxU8 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__geomutils.html#g9bff69ddd57aac22aad966a4b30983e7">PxTriangleMeshFlags</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxTriangleMeshFlag.html" title="Flags for the mesh geometry properties.">PxTriangleMeshFlag</a>. <a href="group__geomutils.html#g9bff69ddd57aac22aad966a4b30983e7"></a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |