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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html new file mode 100644 index 00000000..66583e44 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html @@ -0,0 +1,162 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxTriangleMesh.h</h1><a href="PxTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span> +<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span> +<a name="l00040"></a>00040 +<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00043"></a>00043 { +<a name="l00044"></a>00044 <span class="preprocessor">#endif</span> +<a name="l00045"></a>00045 <span class="preprocessor"></span> +<a name="l00051"></a><a class="code" href="group__geomutils.html#g180863caf5cb983172af50521c9735ac">00051</a> <span class="preprocessor">#define PX_ENABLE_DYNAMIC_MESH_RTREE 1</span> +<a name="l00052"></a>00052 <span class="preprocessor"></span> +<a name="l00064"></a><a class="code" href="structPxMeshMidPhase.html">00064</a> <span class="keyword">struct </span><a class="code" href="structPxMeshMidPhase.html" title="Mesh midphase structure. This enum is used to select the desired acceleration structure...">PxMeshMidPhase</a> +<a name="l00065"></a>00065 { +<a name="l00066"></a><a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">00066</a> <span class="keyword">enum</span> <a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4">Enum</a> +<a name="l00067"></a>00067 { +<a name="l00068"></a><a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529">00068</a> eBVH33 = 0, +<a name="l00069"></a><a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f442051af73b6c6b3a5ac4df2928b6d446">00069</a> eBVH34 = 1, +<a name="l00070"></a>00070 +<a name="l00071"></a><a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f44d8e09539bc0a01c8ffd1b8bae24cbf1">00071</a> eINVALID = 2, +<a name="l00072"></a><a class="code" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f416776340ef05fd5d3f45ef37a0631e03">00072</a> eLAST = eINVALID +<a name="l00073"></a>00073 }; +<a name="l00074"></a>00074 }; +<a name="l00075"></a>00075 +<a name="l00081"></a><a class="code" href="structPxTriangleMeshFlag.html">00081</a> <span class="keyword">struct </span><a class="code" href="structPxTriangleMeshFlag.html" title="Flags for the mesh geometry properties.">PxTriangleMeshFlag</a> +<a name="l00082"></a>00082 { +<a name="l00083"></a><a class="code" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">00083</a> <span class="keyword">enum</span> <a class="code" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">Enum</a> +<a name="l00084"></a>00084 { +<a name="l00085"></a><a class="code" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc6bf8af3bd17d71ae8941345cb0889246">00085</a> e16_BIT_INDICES = (1<<1), +<a name="l00086"></a><a class="code" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc093e66a10f948a450b8525ea58c25fd9">00086</a> eADJACENCY_INFO = (1<<2) +<a name="l00087"></a>00087 }; +<a name="l00088"></a>00088 }; +<a name="l00089"></a>00089 +<a name="l00095"></a><a class="code" href="group__geomutils.html#g9bff69ddd57aac22aad966a4b30983e7">00095</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags<PxTriangleMeshFlag::Enum,PxU8></a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxTriangleMeshFlags</a>; +<a name="l00096"></a>00096 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxTriangleMeshFlag.html#7d0d36347f7c197a4bdbec68ccc074cc">PxTriangleMeshFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>) +<a name="l00097"></a>00097 +<a name="l00098"></a>00098 +<a name="l00127"></a><a class="code" href="classPxTriangleMesh.html">00127</a> class <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a> : public <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a> +<a name="l00128"></a>00128 { +<a name="l00129"></a>00129 <span class="keyword">public</span>: +<a name="l00135"></a>00135 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVertices() <span class="keyword">const</span> = 0; +<a name="l00136"></a>00136 +<a name="l00142"></a>00142 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* getVertices() <span class="keyword">const</span> = 0; +<a name="l00143"></a>00143 +<a name="l00144"></a>00144 <span class="preprocessor">#if PX_ENABLE_DYNAMIC_MESH_RTREE</span> +<a name="l00145"></a>00145 <span class="preprocessor"></span> +<a name="l00164"></a>00164 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* getVerticesForModification() = 0; +<a name="l00165"></a>00165 +<a name="l00183"></a>00183 <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> refitBVH() = 0; +<a name="l00184"></a>00184 <span class="preprocessor">#endif // PX_ENABLE_DYNAMIC_MESH_RTREE</span> +<a name="l00185"></a>00185 <span class="preprocessor"></span> +<a name="l00191"></a>00191 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbTriangles() <span class="keyword">const</span> = 0; +<a name="l00192"></a>00192 +<a name="l00204"></a>00204 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* getTriangles() <span class="keyword">const</span> = 0; +<a name="l00205"></a>00205 +<a name="l00215"></a>00215 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxTriangleMeshFlags</a> getTriangleMeshFlags() <span class="keyword">const</span> = 0; +<a name="l00216"></a>00216 +<a name="l00229"></a>00229 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* getTrianglesRemap() <span class="keyword">const</span> = 0; +<a name="l00230"></a>00230 +<a name="l00231"></a>00231 +<a name="l00237"></a>00237 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0; +<a name="l00238"></a>00238 +<a name="l00247"></a>00247 <span class="keyword">virtual</span> <a class="code" href="group__common.html#gc816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a> getTriangleMaterialIndex(<a class="code" href="group__common.html#g19403877bf7ce42d7240e4e4c758c016">PxTriangleID</a> triangleIndex) <span class="keyword">const</span> = 0; +<a name="l00248"></a>00248 +<a name="l00254"></a>00254 <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> getLocalBounds() <span class="keyword">const</span> = 0; +<a name="l00255"></a>00255 +<a name="l00264"></a>00264 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getReferenceCount() <span class="keyword">const</span> = 0; +<a name="l00265"></a>00265 +<a name="l00271"></a>00271 <span class="keyword">virtual</span> <span class="keywordtype">void</span> acquireReference() = 0; +<a name="l00272"></a>00272 +<a name="l00273"></a>00273 <span class="keyword">protected</span>: +<a name="l00274"></a><a class="code" href="classPxTriangleMesh.html#b6401ba6b8f477e3c95a79da42f4e3b0">00274</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMesh.html#b6401ba6b8f477e3c95a79da42f4e3b0">PxTriangleMesh</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxBase(concreteType, baseFlags) {} +<a name="l00275"></a><a class="code" href="classPxTriangleMesh.html#add4279bc98db8ec4d1da6c1485fcb07">00275</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMesh.html#add4279bc98db8ec4d1da6c1485fcb07">PxTriangleMesh</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxBase(baseFlags) {} +<a name="l00276"></a><a class="code" href="classPxTriangleMesh.html#da2a2da4a5671707c12a04c736ea256f">00276</a> <span class="keyword">virtual</span> <a class="code" href="classPxTriangleMesh.html#da2a2da4a5671707c12a04c736ea256f">~PxTriangleMesh</a>() {} +<a name="l00277"></a>00277 +<a name="l00278"></a><a class="code" href="classPxTriangleMesh.html#3a8e22d30966c97fb0686dfae276d67a">00278</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxTriangleMesh.html#3a8e22d30966c97fb0686dfae276d67a" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxTriangleMesh"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); } +<a name="l00279"></a>00279 }; +<a name="l00280"></a>00280 +<a name="l00287"></a><a class="code" href="classPxBVH33TriangleMesh.html">00287</a> <span class="keyword">class </span><a class="code" href="classPxBVH33TriangleMesh.html" title="A triangle mesh containing the PxMeshMidPhase::eBVH33 structure.">PxBVH33TriangleMesh</a> : <span class="keyword">public</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a> +<a name="l00288"></a>00288 { +<a name="l00289"></a>00289 <span class="keyword">public</span>: +<a name="l00290"></a>00290 <span class="keyword">protected</span>: +<a name="l00291"></a><a class="code" href="classPxBVH33TriangleMesh.html#47a4931d52d707691d9eee2b30e3bd24">00291</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBVH33TriangleMesh.html#47a4931d52d707691d9eee2b30e3bd24">PxBVH33TriangleMesh</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>(concreteType, baseFlags) {} +<a name="l00292"></a><a class="code" href="classPxBVH33TriangleMesh.html#7f409c70b466edc636c663e98171d155">00292</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBVH33TriangleMesh.html#7f409c70b466edc636c663e98171d155">PxBVH33TriangleMesh</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>(baseFlags) {} +<a name="l00293"></a><a class="code" href="classPxBVH33TriangleMesh.html#04d73d186e849be0d064aca6fdf8d535">00293</a> <span class="keyword">virtual</span> <a class="code" href="classPxBVH33TriangleMesh.html#04d73d186e849be0d064aca6fdf8d535">~PxBVH33TriangleMesh</a>() {} +<a name="l00294"></a><a class="code" href="classPxBVH33TriangleMesh.html#7ca6d7f49dd4c5f7cf5e38dac11a2115">00294</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxBVH33TriangleMesh.html#7ca6d7f49dd4c5f7cf5e38dac11a2115" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxBVH33TriangleMesh"</span>, name) || <a class="code" href="classPxTriangleMesh.html#3a8e22d30966c97fb0686dfae276d67a" title="Returns whether a given type name matches with the type of this instance.">PxTriangleMesh::isKindOf</a>(name); } +<a name="l00295"></a>00295 }; +<a name="l00296"></a>00296 +<a name="l00303"></a><a class="code" href="classPxBVH34TriangleMesh.html">00303</a> <span class="keyword">class </span><a class="code" href="classPxBVH34TriangleMesh.html" title="A triangle mesh containing the PxMeshMidPhase::eBVH34 structure.">PxBVH34TriangleMesh</a> : <span class="keyword">public</span> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a> +<a name="l00304"></a>00304 { +<a name="l00305"></a>00305 <span class="keyword">public</span>: +<a name="l00306"></a>00306 <span class="keyword">protected</span>: +<a name="l00307"></a><a class="code" href="classPxBVH34TriangleMesh.html#38a81b9df1a936497f665c65ee1bc9c2">00307</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBVH34TriangleMesh.html#38a81b9df1a936497f665c65ee1bc9c2">PxBVH34TriangleMesh</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>(concreteType, baseFlags) {} +<a name="l00308"></a><a class="code" href="classPxBVH34TriangleMesh.html#e5920619571b2ed61108d937f24a7bc4">00308</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBVH34TriangleMesh.html#e5920619571b2ed61108d937f24a7bc4">PxBVH34TriangleMesh</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>(baseFlags) {} +<a name="l00309"></a><a class="code" href="classPxBVH34TriangleMesh.html#d09e4762f56a3610eef3364c7ee60190">00309</a> <span class="keyword">virtual</span> <a class="code" href="classPxBVH34TriangleMesh.html#d09e4762f56a3610eef3364c7ee60190">~PxBVH34TriangleMesh</a>() {} +<a name="l00310"></a><a class="code" href="classPxBVH34TriangleMesh.html#e0d6eb64efb99cba55444c94f265d70f">00310</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxBVH34TriangleMesh.html#e0d6eb64efb99cba55444c94f265d70f" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxBVH34TriangleMesh"</span>, name) || <a class="code" href="classPxTriangleMesh.html#3a8e22d30966c97fb0686dfae276d67a" title="Returns whether a given type name matches with the type of this instance.">PxTriangleMesh::isKindOf</a>(name); } +<a name="l00311"></a>00311 }; +<a name="l00312"></a>00312 +<a name="l00313"></a>00313 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00314"></a>00314 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00315"></a>00315 <span class="preprocessor">#endif</span> +<a name="l00316"></a>00316 <span class="preprocessor"></span> +<a name="l00318"></a>00318 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |