From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxTriangleMesh_8h-source.html | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html new file mode 100644 index 00000000..66583e44 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html @@ -0,0 +1,162 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh.h Source File + + + + + + + +

PxTriangleMesh.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH
+00032 #define PX_PHYSICS_GEOMUTILS_NX_TRIANGLEMESH
+00033 
+00036 #include "foundation/PxVec3.h"
+00037 #include "foundation/PxBounds3.h"
+00038 #include "common/PxPhysXCommonConfig.h"
+00039 #include "common/PxBase.h"
+00040 
+00041 #if !PX_DOXYGEN
+00042 namespace physx
+00043 {
+00044 #endif
+00045 
+00051 #define PX_ENABLE_DYNAMIC_MESH_RTREE 1
+00052 
+00064 struct PxMeshMidPhase
+00065 {
+00066     enum Enum
+00067     {
+00068         eBVH33 = 0,     
+00069         eBVH34 = 1,     
+00070 
+00071         eINVALID = 2,   
+00072         eLAST = eINVALID
+00073     };
+00074 };
+00075 
+00081 struct PxTriangleMeshFlag
+00082 {
+00083     enum Enum
+00084     {
+00085         e16_BIT_INDICES = (1<<1),   
+00086         eADJACENCY_INFO = (1<<2)    
+00087     };
+00088 };
+00089 
+00095 typedef PxFlags<PxTriangleMeshFlag::Enum,PxU8> PxTriangleMeshFlags;
+00096 PX_FLAGS_OPERATORS(PxTriangleMeshFlag::Enum,PxU8)
+00097 
+00098 
+00127 class PxTriangleMesh : public PxBase
+00128 {
+00129     public:
+00135      virtual    PxU32               getNbVertices()                                 const   = 0;
+00136 
+00142     virtual const PxVec3*           getVertices()                                   const   = 0;
+00143 
+00144 #if PX_ENABLE_DYNAMIC_MESH_RTREE
+00145 
+00164     virtual PxVec3*                 getVerticesForModification() = 0;
+00165 
+00183     virtual PxBounds3               refitBVH() = 0;
+00184 #endif // PX_ENABLE_DYNAMIC_MESH_RTREE
+00185 
+00191     virtual PxU32                   getNbTriangles()                                const   = 0;
+00192 
+00204     virtual const void*             getTriangles()                                  const   = 0;
+00205 
+00215     virtual PxTriangleMeshFlags     getTriangleMeshFlags()                          const = 0;
+00216 
+00229     virtual const PxU32*            getTrianglesRemap()                         const   = 0;
+00230 
+00231 
+00237     virtual void                    release()                                           = 0;
+00238 
+00247     virtual PxMaterialTableIndex    getTriangleMaterialIndex(PxTriangleID triangleIndex)    const   = 0;
+00248 
+00254     virtual PxBounds3               getLocalBounds()                            const   = 0;
+00255 
+00264     virtual PxU32                   getReferenceCount()                         const   = 0;
+00265 
+00271     virtual void                    acquireReference()                                  = 0;
+00272 
+00273 protected:
+00274     PX_INLINE                       PxTriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags)    {}
+00275     PX_INLINE                       PxTriangleMesh(PxBaseFlags baseFlags) : PxBase(baseFlags)                                       {}
+00276     virtual                         ~PxTriangleMesh() {}
+00277 
+00278     virtual bool                    isKindOf(const char* name) const { return !::strcmp("PxTriangleMesh", name) || PxBase::isKindOf(name); }
+00279 };
+00280 
+00287 class PxBVH33TriangleMesh : public PxTriangleMesh
+00288 {
+00289     public:
+00290 protected:
+00291     PX_INLINE                       PxBVH33TriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxTriangleMesh(concreteType, baseFlags) {}
+00292     PX_INLINE                       PxBVH33TriangleMesh(PxBaseFlags baseFlags) : PxTriangleMesh(baseFlags) {}
+00293     virtual                         ~PxBVH33TriangleMesh() {}
+00294     virtual bool                    isKindOf(const char* name) const { return !::strcmp("PxBVH33TriangleMesh", name) || PxTriangleMesh::isKindOf(name); }
+00295 };
+00296 
+00303 class PxBVH34TriangleMesh : public PxTriangleMesh
+00304 {
+00305     public:
+00306 protected:
+00307     PX_INLINE                       PxBVH34TriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxTriangleMesh(concreteType, baseFlags) {}
+00308     PX_INLINE                       PxBVH34TriangleMesh(PxBaseFlags baseFlags) : PxTriangleMesh(baseFlags) {}
+00309     virtual                         ~PxBVH34TriangleMesh() {}
+00310     virtual bool                    isKindOf(const char* name) const { return !::strcmp("PxBVH34TriangleMesh", name) || PxTriangleMesh::isKindOf(name); }
+00311 };
+00312 
+00313 #if !PX_DOXYGEN
+00314 } // namespace physx
+00315 #endif
+00316 
+00318 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3