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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html new file mode 100644 index 00000000..a244d5c1 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html @@ -0,0 +1,131 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxTriangleMeshGeometry.h</h1><a href="PxTriangleMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxMeshScale_8h.html">geometry/PxMeshScale.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>"</span> +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00042"></a>00042 { +<a name="l00043"></a>00043 <span class="preprocessor">#endif</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span> +<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>; +<a name="l00046"></a>00046 +<a name="l00047"></a>00047 +<a name="l00053"></a><a class="code" href="structPxMeshGeometryFlag.html">00053</a> <span class="keyword">struct </span><a class="code" href="structPxMeshGeometryFlag.html" title="Flags controlling the simulated behavior of the triangle mesh geometry.">PxMeshGeometryFlag</a> +<a name="l00054"></a>00054 { +<a name="l00055"></a><a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">00055</a> <span class="keyword">enum</span> <a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">Enum</a> +<a name="l00056"></a>00056 { +<a name="l00057"></a><a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014">00057</a> eDOUBLE_SIDED = (1<<1) +<a name="l00058"></a>00058 +<a name="l00059"></a>00059 +<a name="l00060"></a>00060 }; +<a name="l00061"></a>00061 }; +<a name="l00062"></a>00062 +<a name="l00068"></a><a class="code" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463">00068</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<PxMeshGeometryFlag::Enum,PxU8></a> <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a>; +<a name="l00069"></a>00069 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>) +<a name="l00070"></a>00070 +<a name="l00071"></a>00071 +<a name="l00082"></a><a class="code" href="classPxTriangleMeshGeometry.html">00082</a> class <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a> : public <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a> +<a name="l00083"></a>00083 { +<a name="l00084"></a>00084 <span class="keyword">public</span>: +<a name="l00090"></a><a class="code" href="classPxTriangleMeshGeometry.html#d8d886a991c25f98a83d70be5cba0410">00090</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>() : +<a name="l00091"></a>00091 PxGeometry (<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eTRIANGLEMESH), +<a name="l00092"></a>00092 triangleMesh(NULL) +<a name="l00093"></a>00093 {} +<a name="l00094"></a>00094 +<a name="l00102"></a><a class="code" href="classPxTriangleMeshGeometry.html#1a1cef2255e9fc7357a4f9e07c2826b4">00102</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>( <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>* mesh, +<a name="l00103"></a>00103 <span class="keyword">const</span> <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a>& scaling = <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a>(), +<a name="l00104"></a>00104 <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a> flags = <a class="code" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463" title="collection of set bits defined in PxMeshGeometryFlag.">PxMeshGeometryFlags</a>()) : +<a name="l00105"></a>00105 PxGeometry (<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eTRIANGLEMESH), +<a name="l00106"></a>00106 scale (scaling), +<a name="l00107"></a>00107 meshFlags (flags), +<a name="l00108"></a>00108 triangleMesh(mesh) +<a name="l00109"></a>00109 {} +<a name="l00110"></a>00110 +<a name="l00121"></a>00121 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>; +<a name="l00122"></a>00122 +<a name="l00123"></a>00123 <span class="keyword">public</span>: +<a name="l00124"></a><a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6">00124</a> <a class="code" href="classPxMeshScale.html" title="A class expressing a nonuniform scaling transformation.">PxMeshScale</a> scale; +<a name="l00125"></a><a class="code" href="classPxTriangleMeshGeometry.html#32ce1910ff9ea011bca00f460713f1ef">00125</a> <a class="code" href="classPxFlags.html">PxMeshGeometryFlags</a> meshFlags; +<a name="l00126"></a><a class="code" href="classPxTriangleMeshGeometry.html#114bc6e19dc5bc001ef9cedd1b772a03">00126</a> <a class="code" href="structPxPadding.html">PxPadding<3></a> paddingFromFlags; +<a name="l00127"></a><a class="code" href="classPxTriangleMeshGeometry.html#36384e72aaa256ef42c239da306a0587">00127</a> <a class="code" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>* triangleMesh; +<a name="l00128"></a>00128 }; +<a name="l00129"></a>00129 +<a name="l00130"></a>00130 +<a name="l00131"></a><a class="code" href="group__geomutils.html#gaf05257acc89ab07e0994b8c00690256">00131</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#gaf05257acc89ab07e0994b8c00690256" title="Returns true if the geometry is valid.">PxTriangleMeshGeometry::isValid</a>()<span class="keyword"> const</span> +<a name="l00132"></a>00132 <span class="keyword"></span>{ +<a name="l00133"></a>00133 <span class="keywordflow">if</span>(<a class="code" href="classPxGeometry.html#f24eeb8078fbd12e17206029b52a45b6">mType</a> != <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed56b3210a7dca3bddcc8755338987725eb">PxGeometryType::eTRIANGLEMESH</a>) +<a name="l00134"></a>00134 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00135"></a>00135 <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#12f2dbcf5214c4c5956dab0e75831449" title="A nonuniform scaling.">scale</a>.<a class="code" href="classPxVec3.html#65b6f42ac7654a7d79590a2f1d00e160" title="returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)">isFinite</a>() || !<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#63902c04c9a3f326b5f969fa931e53fd" title="The orientation of the scaling axes.">rotation</a>.<a class="code" href="classPxQuat.html#3890ca4efba038ab0fc84bb39c5267db" title="returns true if finite and magnitude is close to unit">isUnit</a>()) +<a name="l00136"></a>00136 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00137"></a>00137 <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#423a7229f2fe693dae9c1eddb8100ef6" title="The scaling transformation.">scale</a>.<a class="code" href="classPxMeshScale.html#6c8b93430301371e3c5c60fed3e53c3b">isValidForTriangleMesh</a>()) +<a name="l00138"></a>00138 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00139"></a>00139 <span class="keywordflow">if</span>(!<a class="code" href="classPxTriangleMeshGeometry.html#36384e72aaa256ef42c239da306a0587" title="A reference to the mesh object.">triangleMesh</a>) +<a name="l00140"></a>00140 <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00141"></a>00141 +<a name="l00142"></a>00142 <span class="keywordflow">return</span> <span class="keyword">true</span>; +<a name="l00143"></a>00143 } +<a name="l00144"></a>00144 +<a name="l00145"></a>00145 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00146"></a>00146 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00147"></a>00147 <span class="preprocessor">#endif</span> +<a name="l00148"></a>00148 <span class="preprocessor"></span> +<a name="l00150"></a>00150 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |