From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+ PxTriangleMeshGeometry.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY +00032 #define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY +00033 +00036 #include "geometry/PxGeometry.h" +00037 #include "geometry/PxMeshScale.h" +00038 #include "common/PxCoreUtilityTypes.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 class PxTriangleMesh; +00046 +00047 +00053 struct PxMeshGeometryFlag +00054 { +00055 enum Enum +00056 { +00057 eDOUBLE_SIDED = (1<<1) +00058 +00059 +00060 }; +00061 }; +00062 +00068 typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags; +00069 PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8) +00070 +00071 +00082 class PxTriangleMeshGeometry : public PxGeometry +00083 { +00084 public: +00090 PX_INLINE PxTriangleMeshGeometry() : +00091 PxGeometry (PxGeometryType::eTRIANGLEMESH), +00092 triangleMesh(NULL) +00093 {} +00094 +00102 PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh, +00103 const PxMeshScale& scaling = PxMeshScale(), +00104 PxMeshGeometryFlags flags = PxMeshGeometryFlags()) : +00105 PxGeometry (PxGeometryType::eTRIANGLEMESH), +00106 scale (scaling), +00107 meshFlags (flags), +00108 triangleMesh(mesh) +00109 {} +00110 +00121 PX_INLINE bool isValid() const; +00122 +00123 public: +00124 PxMeshScale scale; +00125 PxMeshGeometryFlags meshFlags; +00126 PxPadding<3> paddingFromFlags; +00127 PxTriangleMesh* triangleMesh; +00128 }; +00129 +00130 +00131 PX_INLINE bool PxTriangleMeshGeometry::isValid() const +00132 { +00133 if(mType != PxGeometryType::eTRIANGLEMESH) +00134 return false; +00135 if(!scale.scale.isFinite() || !scale.rotation.isUnit()) +00136 return false; +00137 if(!scale.isValidForTriangleMesh()) +00138 return false; +00139 if(!triangleMesh) +00140 return false; +00141 +00142 return true; +00143 } +00144 +00145 #if !PX_DOXYGEN +00146 } // namespace physx +00147 #endif +00148 +00150 #endif +