From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../files/PxTriangleMeshGeometry_8h-source.html | 131 +++++++++++++++++++++ 1 file changed, 131 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html new file mode 100644 index 00000000..a244d5c1 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html @@ -0,0 +1,131 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry.h Source File + + + + + + + +

PxTriangleMeshGeometry.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
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+00007 // any modifications thereto. Any use, reproduction, disclosure, or
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+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
+00032 #define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY
+00033 
+00036 #include "geometry/PxGeometry.h"
+00037 #include "geometry/PxMeshScale.h"
+00038 #include "common/PxCoreUtilityTypes.h"
+00039 
+00040 #if !PX_DOXYGEN
+00041 namespace physx
+00042 {
+00043 #endif
+00044 
+00045 class PxTriangleMesh;
+00046 
+00047 
+00053 struct PxMeshGeometryFlag
+00054 {
+00055     enum Enum
+00056     {
+00057         eDOUBLE_SIDED = (1<<1)  
+00058 
+00059 
+00060     };
+00061 };
+00062 
+00068 typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags;
+00069 PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8)
+00070 
+00071 
+00082 class PxTriangleMeshGeometry : public PxGeometry 
+00083 {
+00084 public:
+00090     PX_INLINE PxTriangleMeshGeometry() : 
+00091         PxGeometry  (PxGeometryType::eTRIANGLEMESH), 
+00092         triangleMesh(NULL)
+00093     {}
+00094 
+00102     PX_INLINE PxTriangleMeshGeometry(   PxTriangleMesh* mesh, 
+00103                                         const PxMeshScale& scaling = PxMeshScale(), 
+00104                                         PxMeshGeometryFlags flags = PxMeshGeometryFlags()) :
+00105         PxGeometry  (PxGeometryType::eTRIANGLEMESH), 
+00106         scale       (scaling), 
+00107         meshFlags   (flags), 
+00108         triangleMesh(mesh) 
+00109     {}
+00110 
+00121     PX_INLINE bool isValid() const;
+00122 
+00123 public:
+00124     PxMeshScale         scale;              
+00125     PxMeshGeometryFlags meshFlags;          
+00126     PxPadding<3>        paddingFromFlags;   
+00127     PxTriangleMesh*     triangleMesh;       
+00128 };
+00129 
+00130 
+00131 PX_INLINE bool PxTriangleMeshGeometry::isValid() const
+00132 {
+00133     if(mType != PxGeometryType::eTRIANGLEMESH)
+00134         return false;
+00135     if(!scale.scale.isFinite() || !scale.rotation.isUnit())
+00136         return false;
+00137     if(!scale.isValidForTriangleMesh())
+00138         return false;
+00139     if(!triangleMesh)
+00140         return false;
+00141 
+00142     return true;
+00143 }
+00144 
+00145 #if !PX_DOXYGEN
+00146 } // namespace physx
+00147 #endif
+00148 
+00150 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3