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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2018-12-02 13:31:57 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2018-12-02 13:31:57 -0600 |
| commit | 326e24039dd3f063afd211fad770e15bdd5ff4ea (patch) | |
| tree | 94c7bcc15191736f263739c107d0a253b1629b0a /PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @25256367 (diff) | |
| download | physx-3.4-326e24039dd3f063afd211fad770e15bdd5ff4ea.tar.xz physx-3.4-326e24039dd3f063afd211fad770e15bdd5ff4ea.zip | |
PhysX 3.4, APEX 1.4 patch release @25354359v3.4.2-bsd
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html index 1092dd4f..44b12cbb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxStringTableExt.h</h1><a href="PxStringTableExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxStringTableExt.h</h1><a href="PxStringTableExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> |