diff options
| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2018-12-02 13:31:57 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2018-12-02 13:31:57 -0600 |
| commit | 326e24039dd3f063afd211fad770e15bdd5ff4ea (patch) | |
| tree | 94c7bcc15191736f263739c107d0a253b1629b0a /PhysX_3.4/Documentation/PhysXAPI | |
| parent | PhysX 3.4, APEX 1.4 patch release @25256367 (diff) | |
| download | physx-3.4-326e24039dd3f063afd211fad770e15bdd5ff4ea.tar.xz physx-3.4-326e24039dd3f063afd211fad770e15bdd5ff4ea.zip | |
PhysX 3.4, APEX 1.4 patch release @25354359v3.4.2-bsd
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI')
197 files changed, 4728 insertions, 4728 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html index a8f6d6d9..3cd0c035 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxActor_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxActor.h</h1><a href="PxActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxActor.h</h1><a href="PxActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html index 8d293adc..8e33bbfc 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAggregate_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxAggregate.h</h1><a href="PxAggregate_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxAggregate.h</h1><a href="PxAggregate_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html index 7df2c8f8..8e60fcdf 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAllocatorCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxAllocatorCallback.h</h1><a href="PxAllocatorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxAllocatorCallback.h</h1><a href="PxAllocatorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html index 686c159f..6c95180c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxArticulationJoint.h</h1><a href="PxArticulationJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxArticulationJoint.h</h1><a href="PxArticulationJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html index 4fece63d..3ec89f7f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulationLink_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxArticulationLink.h</h1><a href="PxArticulationLink_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxArticulationLink.h</h1><a href="PxArticulationLink_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html index 82396f0d..ffb77f2f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxArticulation_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxArticulation.h</h1><a href="PxArticulation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxArticulation.h</h1><a href="PxArticulation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html index dd719320..6beeadee 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxAssert_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxAssert.h</h1><a href="PxAssert_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxAssert.h</h1><a href="PxAssert_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html index 42b5a237..cc40bc76 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH33MidphaseDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBVH33MidphaseDesc.h</h1><a href="PxBVH33MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBVH33MidphaseDesc.h</h1><a href="PxBVH33MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html index b667d9f8..689f61e2 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBVH34MidphaseDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBVH34MidphaseDesc.h</h1><a href="PxBVH34MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBVH34MidphaseDesc.h</h1><a href="PxBVH34MidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html index 5b4a3f8f..510c826b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBase.h</h1><a href="PxBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBase.h</h1><a href="PxBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html index 1fc07c24..16c29122 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQueryDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBatchQueryDesc.h</h1><a href="PxBatchQueryDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBatchQueryDesc.h</h1><a href="PxBatchQueryDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html index 7cdbe86f..18e74c17 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBatchQuery_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBatchQuery.h</h1><a href="PxBatchQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBatchQuery.h</h1><a href="PxBatchQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html index 5ef73e20..68bda1e5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBinaryConverter_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBinaryConverter.h</h1><a href="PxBinaryConverter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBinaryConverter.h</h1><a href="PxBinaryConverter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html index 3e1879f5..cf4286c8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBitAndData.h</h1><a href="PxBitAndData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBitAndData.h</h1><a href="PxBitAndData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html index f0872e43..fae0e435 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBounds3_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBounds3.h</h1><a href="PxBounds3_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBounds3.h</h1><a href="PxBounds3_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html index dd781271..00b8ed5e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxController_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBoxController.h</h1><a href="PxBoxController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBoxController.h</h1><a href="PxBoxController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html index b8c2951e..4ce42824 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBoxGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBoxGeometry.h</h1><a href="PxBoxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBoxGeometry.h</h1><a href="PxBoxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html index 7c32529c..d3121d1b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhaseExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBroadPhaseExt.h</h1><a href="PxBroadPhaseExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBroadPhaseExt.h</h1><a href="PxBroadPhaseExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html index 0a33cc78..e16443dc 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBroadPhase_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxBroadPhase.h</h1><a href="PxBroadPhase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxBroadPhase.h</h1><a href="PxBroadPhase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html index 6a2dd6fb..2251a42e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCapsuleController.h</h1><a href="PxCapsuleController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCapsuleController.h</h1><a href="PxCapsuleController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html index 71dc35b1..22d9e467 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCapsuleGeometry.h</h1><a href="PxCapsuleGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCapsuleGeometry.h</h1><a href="PxCapsuleGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html index 47eb2b80..eb80db1a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCharacter_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCharacter.h</h1><a href="PxCharacter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCharacter.h</h1><a href="PxCharacter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html index 62c9e61f..832841db 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClient_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClient.h</h1><a href="PxClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClient.h</h1><a href="PxClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html index e2a0dfb3..03ff2b44 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothCollisionData.h</h1><a href="PxClothCollisionData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothCollisionData.h</h1><a href="PxClothCollisionData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html index 36920c0b..235deddf 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothFabricCooker.h</h1><a href="PxClothFabricCooker_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothFabricCooker.h</h1><a href="PxClothFabricCooker_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html index 855e1d89..498e9618 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabric_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothFabric.h</h1><a href="PxClothFabric_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothFabric.h</h1><a href="PxClothFabric_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html index d5032897..041b12ed 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothMeshDesc.h</h1><a href="PxClothMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothMeshDesc.h</h1><a href="PxClothMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html index f85f98e2..b7fd7a83 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothMeshQuadifier_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothMeshQuadifier.h</h1><a href="PxClothMeshQuadifier_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothMeshQuadifier.h</h1><a href="PxClothMeshQuadifier_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html index 7b5243b3..9f680832 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothParticleData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothParticleData.h</h1><a href="PxClothParticleData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothParticleData.h</h1><a href="PxClothParticleData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html index 4bf83b02..1fd13230 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTetherCooker_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothTetherCooker.h</h1><a href="PxClothTetherCooker_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothTetherCooker.h</h1><a href="PxClothTetherCooker_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html index 1f2e48c9..52d7682d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothTypes_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxClothTypes.h</h1><a href="PxClothTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxClothTypes.h</h1><a href="PxClothTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html index a0b84a1f..3ff80c52 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCloth.h</h1><a href="PxCloth_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCloth.h</h1><a href="PxCloth_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html index a0978eed..dc351866 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollectionExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCollectionExt.h</h1><a href="PxCollectionExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCollectionExt.h</h1><a href="PxCollectionExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html index e64ba13d..7ebe47fe 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCollection_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCollection.h</h1><a href="PxCollection_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCollection.h</h1><a href="PxCollection_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html index a1c0f0ed..f080e778 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConstraintDesc.h</h1><a href="PxConstraintDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConstraintDesc.h</h1><a href="PxConstraintDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html index 37cd8937..b7c0b54d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraintExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConstraintExt.h</h1><a href="PxConstraintExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConstraintExt.h</h1><a href="PxConstraintExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html index 2107655c..7c55ef32 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConstraint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConstraint.h</h1><a href="PxConstraint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConstraint.h</h1><a href="PxConstraint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html index 92e78f31..28295e9d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContactModifyCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxContactModifyCallback.h</h1><a href="PxContactModifyCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxContactModifyCallback.h</h1><a href="PxContactModifyCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html index 6ce64957..f165a4ce 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxContact.h</h1><a href="PxContact_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxContact.h</h1><a href="PxContact_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html index 58d5a79c..e71618d1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerBehavior_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxControllerBehavior.h</h1><a href="PxControllerBehavior_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxControllerBehavior.h</h1><a href="PxControllerBehavior_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html index 7e663fbb..cc2abb21 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerManager_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxControllerManager.h</h1><a href="PxControllerManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxControllerManager.h</h1><a href="PxControllerManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html index 4e165501..a2d73e38 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxControllerObstacles_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxControllerObstacles.h</h1><a href="PxControllerObstacles_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxControllerObstacles.h</h1><a href="PxControllerObstacles_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html index 2231cb85..070a7bec 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxController_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxController.h</h1><a href="PxController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxController.h</h1><a href="PxController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html index 47c1e6b4..3130ffc5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConvexMeshDesc.h</h1><a href="PxConvexMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConvexMeshDesc.h</h1><a href="PxConvexMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html index 26b42675..741d2a77 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConvexMeshExt.h</h1><a href="PxConvexMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConvexMeshExt.h</h1><a href="PxConvexMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html index 2d67f48c..fdb8ef5c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConvexMeshGeometry.h</h1><a href="PxConvexMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConvexMeshGeometry.h</h1><a href="PxConvexMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html index 38093ff0..7687aba0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxConvexMesh.h</h1><a href="PxConvexMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxConvexMesh.h</h1><a href="PxConvexMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html index cfd42b03..92fcfd65 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCooking_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCooking.h</h1><a href="PxCooking_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCooking.h</h1><a href="PxCooking_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html index d96194ab..109f9b7f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCoreUtilityTypes_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCoreUtilityTypes.h</h1><a href="PxCoreUtilityTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCoreUtilityTypes.h</h1><a href="PxCoreUtilityTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html index 9dc45b54..5cb58342 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCpuDispatcher_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCpuDispatcher.h</h1><a href="PxCpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCpuDispatcher.h</h1><a href="PxCpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html index 52ada6f5..841f89b5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCudaContextManager.h</h1><a href="PxCudaContextManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCudaContextManager.h</h1><a href="PxCudaContextManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html index 4017dd48..18090705 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaMemoryManager_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxCudaMemoryManager.h</h1><a href="PxCudaMemoryManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxCudaMemoryManager.h</h1><a href="PxCudaMemoryManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html index f5b67e42..02b22476 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxD6Joint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxD6Joint.h</h1><a href="PxD6Joint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. 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NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxD6Joint.h</h1><a href="PxD6Joint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. 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Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDefaultAllocator.h</h1><a href="PxDefaultAllocator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html index 241418bf..1dd3b426 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultCpuDispatcher_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDefaultCpuDispatcher.h</h1><a href="PxDefaultCpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDefaultCpuDispatcher.h</h1><a href="PxDefaultCpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html index 8870f745..046ea845 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultErrorCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDefaultErrorCallback.h</h1><a href="PxDefaultErrorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDefaultErrorCallback.h</h1><a href="PxDefaultErrorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html index 22d87df0..d64a1455 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultSimulationFilterShader_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDefaultSimulationFilterShader.h</h1><a href="PxDefaultSimulationFilterShader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDefaultSimulationFilterShader.h</h1><a href="PxDefaultSimulationFilterShader_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html index 49d4dc89..1a561c48 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDefaultStreams_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDefaultStreams.h</h1><a href="PxDefaultStreams_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDefaultStreams.h</h1><a href="PxDefaultStreams_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html index 702dbd54..607f787f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDeletionListener_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDeletionListener.h</h1><a href="PxDeletionListener_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDeletionListener.h</h1><a href="PxDeletionListener_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html index 26c36b82..95ed4676 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxDistanceJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxDistanceJoint.h</h1><a href="PxDistanceJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxDistanceJoint.h</h1><a href="PxDistanceJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html index 30e402f9..c3075fba 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrorCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxErrorCallback.h</h1><a href="PxErrorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxErrorCallback.h</h1><a href="PxErrorCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html index 56d3135e..e6597864 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxErrors_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxErrors.h</h1><a href="PxErrors_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxErrors.h</h1><a href="PxErrors_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html index 49e4d8e0..941e1ddf 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxExtended.h</h1><a href="PxExtended_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxExtended.h</h1><a href="PxExtended_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html index 410b2e3d..b41fe275 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtensionsAPI_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxExtensionsAPI.h</h1><a href="PxExtensionsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxExtensionsAPI.h</h1><a href="PxExtensionsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html index 48c7b695..445f4ed8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFileBuf_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFileBuf.h</h1><a href="PxFileBuf_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFileBuf.h</h1><a href="PxFileBuf_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html index ad500855..c7182de9 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFiltering_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFiltering.h</h1><a href="PxFiltering_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFiltering.h</h1><a href="PxFiltering_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html index b8152037..8305310d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFixedJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFixedJoint.h</h1><a href="PxFixedJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFixedJoint.h</h1><a href="PxFixedJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html index 15778401..14b9b012 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFlags_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFlags.h</h1><a href="PxFlags_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFlags.h</h1><a href="PxFlags_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html index 0ab30889..4b8898c1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxForceMode_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxForceMode.h</h1><a href="PxForceMode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxForceMode.h</h1><a href="PxForceMode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html index 6c3690a2..0a32d42c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundationVersion_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFoundationVersion.h</h1><a href="PxFoundationVersion_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFoundationVersion.h</h1><a href="PxFoundationVersion_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html index a2f7840c..1969eaa5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxFoundation.h</h1><a href="PxFoundation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxFoundation.h</h1><a href="PxFoundation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html index 8015db30..34389a71 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryHelpers_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGeometryHelpers.h</h1><a href="PxGeometryHelpers_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGeometryHelpers.h</h1><a href="PxGeometryHelpers_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html index ea690467..67e1fda0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGeometryQuery.h</h1><a href="PxGeometryQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGeometryQuery.h</h1><a href="PxGeometryQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html index 45dbb955..8a09daf4 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGeometry.h</h1><a href="PxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGeometry.h</h1><a href="PxGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html index 3c9b5f07..9144d4ce 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDescQueue_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGpuCopyDescQueue.h</h1><a href="PxGpuCopyDescQueue_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGpuCopyDescQueue.h</h1><a href="PxGpuCopyDescQueue_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html index 733d6856..3c5a4537 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuCopyDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGpuCopyDesc.h</h1><a href="PxGpuCopyDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGpuCopyDesc.h</h1><a href="PxGpuCopyDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html index ac8ed356..189d83d5 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuDispatcher_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGpuDispatcher.h</h1><a href="PxGpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGpuDispatcher.h</h1><a href="PxGpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html index 52fc1065..7f017373 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGpuTask.h</h1><a href="PxGpuTask_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGpuTask.h</h1><a href="PxGpuTask_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html index e0436680..3884ee82 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpu_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxGpu.h</h1><a href="PxGpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. 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NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxGpu.h</h1><a href="PxGpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html index d9a80fc3..59585abb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxHeightFieldDesc.h</h1><a href="PxHeightFieldDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxHeightFieldDesc.h</h1><a href="PxHeightFieldDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html index 4aa22c35..a1b9444f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldFlag_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxHeightFieldFlag.h</h1><a href="PxHeightFieldFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxHeightFieldFlag.h</h1><a href="PxHeightFieldFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html index 9b375b4c..057fea3a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxHeightFieldGeometry.h</h1><a href="PxHeightFieldGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxHeightFieldGeometry.h</h1><a href="PxHeightFieldGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html index eb26d4b6..9227502a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightFieldSample_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxHeightFieldSample.h</h1><a href="PxHeightFieldSample_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxHeightFieldSample.h</h1><a href="PxHeightFieldSample_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html index 8e23f7a6..ad46b2ba 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxHeightField_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxHeightField.h</h1><a href="PxHeightField_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxHeightField.h</h1><a href="PxHeightField_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html index b28f7e76..e62c3568 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIO_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxIO.h</h1><a href="PxIO_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxIO.h</h1><a href="PxIO_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html index 44931d9a..eeaede7e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxImmediateMode_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxImmediateMode.h</h1><a href="PxImmediateMode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxImmediateMode.h</h1><a href="PxImmediateMode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html index 3b683b0d..38406375 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxIntrinsics_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxIntrinsics.h</h1><a href="PxIntrinsics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxIntrinsics.h</h1><a href="PxIntrinsics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html index 075921aa..51f662f4 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJointLimit_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxJointLimit.h</h1><a href="PxJointLimit_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxJointLimit.h</h1><a href="PxJointLimit_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html index 6ff066d1..06686883 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxJoint.h</h1><a href="PxJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxJoint.h</h1><a href="PxJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html index 1e3ce088..2ee25274 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxLockedData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxLockedData.h</h1><a href="PxLockedData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxLockedData.h</h1><a href="PxLockedData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html index 8a1de0ea..7356e86b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMassProperties_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMassProperties.h</h1><a href="PxMassProperties_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMassProperties.h</h1><a href="PxMassProperties_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html index b417be20..8f4593a8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat33_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMat33.h</h1><a href="PxMat33_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMat33.h</h1><a href="PxMat33_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html index 7daa73a8..ab372987 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMat44_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMat44.h</h1><a href="PxMat44_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMat44.h</h1><a href="PxMat44_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. 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Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMaterial.h</h1><a href="PxMaterial_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html index 75450778..76f78654 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMathUtils_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMathUtils.h</h1><a href="PxMathUtils_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMathUtils.h</h1><a href="PxMathUtils_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html index 9cec470e..61102f31 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMath_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMath.h</h1><a href="PxMath_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMath.h</h1><a href="PxMath_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html index 2a2ff6bd..b9439092 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMemory_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMemory.h</h1><a href="PxMemory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMemory.h</h1><a href="PxMemory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html index 89946925..16b3e0ae 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshQuery_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMeshQuery.h</h1><a href="PxMeshQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMeshQuery.h</h1><a href="PxMeshQuery_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html index ac1b9316..b6289eeb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMeshScale_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMeshScale.h</h1><a href="PxMeshScale_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMeshScale.h</h1><a href="PxMeshScale_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html index 9362e87d..0b14fe5d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaDataFlags_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMetaDataFlags.h</h1><a href="PxMetaDataFlags_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMetaDataFlags.h</h1><a href="PxMetaDataFlags_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html index 556f852d..810738bc 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMetaData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMetaData.h</h1><a href="PxMetaData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMetaData.h</h1><a href="PxMetaData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html index ed10d459..d4cf341f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxMidphaseDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxMidphaseDesc.h</h1><a href="PxMidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxMidphaseDesc.h</h1><a href="PxMidphaseDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html index 3bb072c8..30111d65 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBaseFlag_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleBaseFlag.h</h1><a href="PxParticleBaseFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleBaseFlag.h</h1><a href="PxParticleBaseFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html index 6cef3db8..4812c0d0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleBase.h</h1><a href="PxParticleBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleBase.h</h1><a href="PxParticleBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html index 3bf3c03c..123c6720 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleCreationData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleCreationData.h</h1><a href="PxParticleCreationData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleCreationData.h</h1><a href="PxParticleCreationData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html index bc0a4739..d4601db0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleExt.h</h1><a href="PxParticleExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleExt.h</h1><a href="PxParticleExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html index 84498d5c..b9b81549 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFlag_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleFlag.h</h1><a href="PxParticleFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleFlag.h</h1><a href="PxParticleFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html index 64fd8929..7a9bc01a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluidReadData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleFluidReadData.h</h1><a href="PxParticleFluidReadData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleFluidReadData.h</h1><a href="PxParticleFluidReadData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html index 475068ea..674a7c04 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleFluid.h</h1><a href="PxParticleFluid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleFluid.h</h1><a href="PxParticleFluid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html index a4b198b8..3a0d99b3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleGpu_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleGpu.h</h1><a href="PxParticleGpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleGpu.h</h1><a href="PxParticleGpu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html index 6e580f3f..08dde129 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleReadData_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleReadData.h</h1><a href="PxParticleReadData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleReadData.h</h1><a href="PxParticleReadData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html index a0ce2ae4..dae9f448 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleSystem_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxParticleSystem.h</h1><a href="PxParticleSystem_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxParticleSystem.h</h1><a href="PxParticleSystem_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html index 00afbcbc..fe02f3ed 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysXCommonConfig.h</h1><a href="PxPhysXCommonConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysXCommonConfig.h</h1><a href="PxPhysXCommonConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html index 51f53d42..4f6f54d0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXConfig_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysXConfig.h</h1><a href="PxPhysXConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysXConfig.h</h1><a href="PxPhysXConfig_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html index 88b5a60e..a2ca938b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysicsAPI.h</h1><a href="PxPhysicsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysicsAPI.h</h1><a href="PxPhysicsAPI_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html index c0cdfe38..fbdb63e2 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsInsertionCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysicsInsertionCallback.h</h1><a href="PxPhysicsInsertionCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysicsInsertionCallback.h</h1><a href="PxPhysicsInsertionCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html index 09bca6d5..ca18690e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsSerialization_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysicsSerialization.h</h1><a href="PxPhysicsSerialization_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysicsSerialization.h</h1><a href="PxPhysicsSerialization_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html index b967d9bb..599a9e52 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsVersion_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysicsVersion.h</h1><a href="PxPhysicsVersion_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysicsVersion.h</h1><a href="PxPhysicsVersion_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html index 9bebf161..7f4566ea 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysics_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPhysics.h</h1><a href="PxPhysics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPhysics.h</h1><a href="PxPhysics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html index d6f92ebd..c307e360 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlaneGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPlaneGeometry.h</h1><a href="PxPlaneGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPlaneGeometry.h</h1><a href="PxPlaneGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html index f4b9150e..7637f521 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPlane_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPlane.h</h1><a href="PxPlane_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPlane.h</h1><a href="PxPlane_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html index 61bdb2a4..7a5c7b4b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPreprocessor_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPreprocessor.h</h1><a href="PxPreprocessor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPreprocessor.h</h1><a href="PxPreprocessor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html index 944c23f5..31055865 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPrismaticJoint.h</h1><a href="PxPrismaticJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPrismaticJoint.h</h1><a href="PxPrismaticJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html index 6a5e526f..a678b080 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxProfiler_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxProfiler.h</h1><a href="PxProfiler_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxProfiler.h</h1><a href="PxProfiler_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html index ce1a5e44..3310c9ee 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPruningStructure_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPruningStructure.h</h1><a href="PxPruningStructure_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPruningStructure.h</h1><a href="PxPruningStructure_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html index 3efa219c..4005b1a6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPvdSceneClient.h</h1><a href="PxPvdSceneClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPvdSceneClient.h</h1><a href="PxPvdSceneClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html index 216a9986..15bf4230 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdTransport_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPvdTransport.h</h1><a href="PxPvdTransport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPvdTransport.h</h1><a href="PxPvdTransport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html index fa223f95..72ed046e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvd_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxPvd.h</h1><a href="PxPvd_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxPvd.h</h1><a href="PxPvd_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html index 827a3e3c..3fb23359 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxQuat.h</h1><a href="PxQuat_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxQuat.h</h1><a href="PxQuat_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html index e3f219fe..a09aa910 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryFiltering_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxQueryFiltering.h</h1><a href="PxQueryFiltering_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxQueryFiltering.h</h1><a href="PxQueryFiltering_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html index 3ec9d8dd..52f4868e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxQueryReport_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxQueryReport.h</h1><a href="PxQueryReport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxQueryReport.h</h1><a href="PxQueryReport_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html index 65280a67..4fe7a0fd 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRaycastCCD_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRaycastCCD.h</h1><a href="PxRaycastCCD_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRaycastCCD.h</h1><a href="PxRaycastCCD_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html index a36cec4f..64bc5403 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRenderBuffer.h</h1><a href="PxRenderBuffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRenderBuffer.h</h1><a href="PxRenderBuffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html index 4e66925d..8c4c70c6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRepXSerializer.h</h1><a href="PxRepXSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRepXSerializer.h</h1><a href="PxRepXSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html index 9b728975..1189579d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSimpleType_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRepXSimpleType.h</h1><a href="PxRepXSimpleType_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRepXSimpleType.h</h1><a href="PxRepXSimpleType_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html index a2ccd129..46e80018 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRevoluteJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRevoluteJoint.h</h1><a href="PxRevoluteJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRevoluteJoint.h</h1><a href="PxRevoluteJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html index 09ccce1a..a49b7671 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActorExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidActorExt.h</h1><a href="PxRigidActorExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidActorExt.h</h1><a href="PxRigidActorExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html index 20bf4758..df1d62f7 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidActor_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidActor.h</h1><a href="PxRigidActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidActor.h</h1><a href="PxRigidActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html index 46f15329..8a3bedfc 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBodyExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidBodyExt.h</h1><a href="PxRigidBodyExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidBodyExt.h</h1><a href="PxRigidBodyExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html index 4d8e7f8e..42cc118e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidBody.h</h1><a href="PxRigidBody_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidBody.h</h1><a href="PxRigidBody_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html index 0771390c..7fda432a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidDynamic_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidDynamic.h</h1><a href="PxRigidDynamic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidDynamic.h</h1><a href="PxRigidDynamic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html index 2af3fb38..25f3568f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidStatic_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxRigidStatic.h</h1><a href="PxRigidStatic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxRigidStatic.h</h1><a href="PxRigidStatic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html index 0e5cf305..ea2f4588 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSceneDesc.h</h1><a href="PxSceneDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSceneDesc.h</h1><a href="PxSceneDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html index d001fc88..5d6f6b6e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneLock_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSceneLock.h</h1><a href="PxSceneLock_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSceneLock.h</h1><a href="PxSceneLock_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html index dda80d8b..595eebe1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSceneQueryExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSceneQueryExt.h</h1><a href="PxSceneQueryExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSceneQueryExt.h</h1><a href="PxSceneQueryExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html index e3d3f3b1..cabbc243 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxScene_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxScene.h</h1><a href="PxScene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxScene.h</h1><a href="PxScene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html index c8c61446..4660e565 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialFramework_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSerialFramework.h</h1><a href="PxSerialFramework_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSerialFramework.h</h1><a href="PxSerialFramework_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html index 3d3b2c4d..31ca564e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerialization_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSerialization.h</h1><a href="PxSerialization_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSerialization.h</h1><a href="PxSerialization_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html index 4a2e1454..7cc415d6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSerializer_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSerializer.h</h1><a href="PxSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSerializer.h</h1><a href="PxSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html index e92fa713..f69279d3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShapeExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxShapeExt.h</h1><a href="PxShapeExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxShapeExt.h</h1><a href="PxShapeExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html index ea2dd7a7..e15fbba0 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxShape_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxShape.h</h1><a href="PxShape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxShape.h</h1><a href="PxShape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html index cd9bffbd..fb887a4c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleFactory_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSimpleFactory.h</h1><a href="PxSimpleFactory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSimpleFactory.h</h1><a href="PxSimpleFactory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html index b5b018c2..70d139ac 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTriangleMesh_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSimpleTriangleMesh.h</h1><a href="PxSimpleTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSimpleTriangleMesh.h</h1><a href="PxSimpleTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html index 19f502a7..a18b702b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimpleTypes_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSimpleTypes.h</h1><a href="PxSimpleTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSimpleTypes.h</h1><a href="PxSimpleTypes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html index 82b2b978..1c792aba 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationEventCallback_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSimulationEventCallback.h</h1><a href="PxSimulationEventCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSimulationEventCallback.h</h1><a href="PxSimulationEventCallback_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html index 14f2f465..f6340e8a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSimulationStatistics_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSimulationStatistics.h</h1><a href="PxSimulationStatistics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSimulationStatistics.h</h1><a href="PxSimulationStatistics_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html index 3367dbac..7fc0f7d6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSmoothNormals.h</h1><a href="PxSmoothNormals_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSmoothNormals.h</h1><a href="PxSmoothNormals_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html index f3a90be3..f03bc174 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSpatialIndex_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSpatialIndex.h</h1><a href="PxSpatialIndex_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSpatialIndex.h</h1><a href="PxSpatialIndex_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html index f8192e97..8aa47b52 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphereGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSphereGeometry.h</h1><a href="PxSphereGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSphereGeometry.h</h1><a href="PxSphereGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html index cc60b1b7..2c701469 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSphericalJoint_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxSphericalJoint.h</h1><a href="PxSphericalJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxSphericalJoint.h</h1><a href="PxSphericalJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. 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Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxStrideIterator.h</h1><a href="PxStrideIterator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html index 1092dd4f..44b12cbb 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTableExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxStringTableExt.h</h1><a href="PxStringTableExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxStringTableExt.h</h1><a href="PxStringTableExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html index ec146348..89bd403c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxStringTable_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxStringTable.h</h1><a href="PxStringTable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxStringTable.h</h1><a href="PxStringTable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html index 8b533774..12c3721a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskDefine_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTaskDefine.h</h1><a href="PxTaskDefine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTaskDefine.h</h1><a href="PxTaskDefine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html index 4bc182bf..7e18dd8f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTaskManager_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTaskManager.h</h1><a href="PxTaskManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTaskManager.h</h1><a href="PxTaskManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html index 20d3e478..dbe222d3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTask_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTask.h</h1><a href="PxTask_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTask.h</h1><a href="PxTask_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html index 8cbe667b..806b16c1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTolerancesScale_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTolerancesScale.h</h1><a href="PxTolerancesScale_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTolerancesScale.h</h1><a href="PxTolerancesScale_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html index 8d233df7..4edf4e9c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTransform_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTransform.h</h1><a href="PxTransform_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTransform.h</h1><a href="PxTransform_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html index f2b41441..20391b2d 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshDesc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTriangleMeshDesc.h</h1><a href="PxTriangleMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. 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NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTriangleMeshDesc.h</h1><a href="PxTriangleMeshDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html index 80b754e5..09f2160b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshExt_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTriangleMeshExt.h</h1><a href="PxTriangleMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTriangleMeshExt.h</h1><a href="PxTriangleMeshExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html index e05b9a68..5b7395d2 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMeshGeometry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTriangleMeshGeometry.h</h1><a href="PxTriangleMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTriangleMeshGeometry.h</h1><a href="PxTriangleMeshGeometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html index fe744608..3454142f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangleMesh_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTriangleMesh.h</h1><a href="PxTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTriangleMesh.h</h1><a href="PxTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html index 85c3a06a..27883f82 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTriangle_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTriangle.h</h1><a href="PxTriangle_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTriangle.h</h1><a href="PxTriangle_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html index ae5256ca..731a3402 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxTypeInfo_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxTypeInfo.h</h1><a href="PxTypeInfo_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxTypeInfo.h</h1><a href="PxTypeInfo_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html index 1a4345b1..5b38fd6f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxUnionCast_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxUnionCast.h</h1><a href="PxUnionCast_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxUnionCast.h</h1><a href="PxUnionCast_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html index 3a61a2ed..f159875f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec2_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVec2.h</h1><a href="PxVec2_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVec2.h</h1><a href="PxVec2_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html index 1ec55859..f661af6e 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec3_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVec3.h</h1><a href="PxVec3_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVec3.h</h1><a href="PxVec3_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html index b733a20b..888c50d8 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVec4_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVec4.h</h1><a href="PxVec4_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVec4.h</h1><a href="PxVec4_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html index 236e2ea9..7323131b 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleComponents_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleComponents.h</h1><a href="PxVehicleComponents_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleComponents.h</h1><a href="PxVehicleComponents_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html index 65d6f5f0..47b337ac 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive4W_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleDrive4W.h</h1><a href="PxVehicleDrive4W_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleDrive4W.h</h1><a href="PxVehicleDrive4W_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html index 8643018d..1ce39642 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleDriveNW.h</h1><a href="PxVehicleDriveNW_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleDriveNW.h</h1><a href="PxVehicleDriveNW_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html index 3ae91abd..bffb8e96 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveTank_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleDriveTank.h</h1><a href="PxVehicleDriveTank_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleDriveTank.h</h1><a href="PxVehicleDriveTank_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html index 7b474f6b..98cbd0a4 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDrive_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleDrive.h</h1><a href="PxVehicleDrive_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleDrive.h</h1><a href="PxVehicleDrive_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html index f2341f0a..a83256d3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleNoDrive_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleNoDrive.h</h1><a href="PxVehicleNoDrive_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleNoDrive.h</h1><a href="PxVehicleNoDrive_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html index 204e504e..02fac87f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleSDK.h</h1><a href="PxVehicleSDK_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleSDK.h</h1><a href="PxVehicleSDK_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html index 7e61a57f..b9e1868a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleShaders_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleShaders.h</h1><a href="PxVehicleShaders_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleShaders.h</h1><a href="PxVehicleShaders_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html index c54ea5db..3e7b9ed6 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleTireFriction_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleTireFriction.h</h1><a href="PxVehicleTireFriction_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleTireFriction.h</h1><a href="PxVehicleTireFriction_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html index 67c9d3ab..f00d860c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUpdate_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleUpdate.h</h1><a href="PxVehicleUpdate_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleUpdate.h</h1><a href="PxVehicleUpdate_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html index 9d13b736..8565efa3 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilControl_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleUtilControl.h</h1><a href="PxVehicleUtilControl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleUtilControl.h</h1><a href="PxVehicleUtilControl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html index bc16395d..5aa59876 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilSetup_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleUtilSetup.h</h1><a href="PxVehicleUtilSetup_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleUtilSetup.h</h1><a href="PxVehicleUtilSetup_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html index 8fb4c4c2..be3dfeea 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtilTelemetry_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleUtilTelemetry.h</h1><a href="PxVehicleUtilTelemetry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleUtilTelemetry.h</h1><a href="PxVehicleUtilTelemetry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html index 5574db65..c45935ba 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleUtil_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleUtil.h</h1><a href="PxVehicleUtil_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleUtil.h</h1><a href="PxVehicleUtil_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html index 5194d8de..5547ac41 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleWheels_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVehicleWheels.h</h1><a href="PxVehicleWheels_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVehicleWheels.h</h1><a href="PxVehicleWheels_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html index 8518ead1..e13583a9 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVisualizationParameter_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVisualizationParameter.h</h1><a href="PxVisualizationParameter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVisualizationParameter.h</h1><a href="PxVisualizationParameter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html index 639c5c38..0c65c30f 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVolumeCache_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>PxVolumeCache.h</h1><a href="PxVolumeCache_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>PxVolumeCache.h</h1><a href="PxVolumeCache_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html index e4727dde..1c98da5a 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/Px_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>Px.h</h1><a href="Px_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>Px.h</h1><a href="Px_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html index 73ec44f3..29f39b4c 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/Pxc_8h-source.html @@ -18,30 +18,30 @@ <hr class="second"> </div> <!-- Generated by Doxygen 1.5.8 --> -<h1>Pxc.h</h1><a href="Pxc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> -<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> -<a name="l00003"></a>00003 <span class="comment">//</span> -<a name="l00004"></a>00004 <span class="comment">// Notice</span> -<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> -<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> -<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> -<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> -<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> -<a name="l00010"></a>00010 <span class="comment">//</span> -<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> -<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> -<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> -<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> -<a name="l00015"></a>00015 <span class="comment">//</span> -<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> -<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> -<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> -<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> -<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> -<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> -<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> -<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> -<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<h1>Pxc.h</h1><a href="Pxc_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//</span> +<a name="l00002"></a>00002 <span class="comment">// Redistribution and use in source and binary forms, with or without</span> +<a name="l00003"></a>00003 <span class="comment">// modification, are permitted provided that the following conditions</span> +<a name="l00004"></a>00004 <span class="comment">// are met:</span> +<a name="l00005"></a>00005 <span class="comment">// * Redistributions of source code must retain the above copyright</span> +<a name="l00006"></a>00006 <span class="comment">// notice, this list of conditions and the following disclaimer.</span> +<a name="l00007"></a>00007 <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span> +<a name="l00008"></a>00008 <span class="comment">// notice, this list of conditions and the following disclaimer in the</span> +<a name="l00009"></a>00009 <span class="comment">// documentation and/or other materials provided with the distribution.</span> +<a name="l00010"></a>00010 <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span> +<a name="l00011"></a>00011 <span class="comment">// contributors may be used to endorse or promote products derived</span> +<a name="l00012"></a>00012 <span class="comment">// from this software without specific prior written permission.</span> +<a name="l00013"></a>00013 <span class="comment">//</span> +<a name="l00014"></a>00014 <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY</span> +<a name="l00015"></a>00015 <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span> +<a name="l00016"></a>00016 <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span> +<a name="l00017"></a>00017 <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span> +<a name="l00018"></a>00018 <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span> +<a name="l00019"></a>00019 <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span> +<a name="l00020"></a>00020 <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span> +<a name="l00021"></a>00021 <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span> +<a name="l00022"></a>00022 <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span> +<a name="l00023"></a>00023 <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span> +<a name="l00024"></a>00024 <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span> <a name="l00025"></a>00025 <span class="comment">//</span> <a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.</span> <a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> |