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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxShape.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxShape.h</h1><a href="PxShape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PHYSICS_NX_SHAPE</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_SHAPE</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxGeometryHelpers_8h.html">geometry/PxGeometryHelpers.h</a>"</span>
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span>
+<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxBoxGeometry.html" title="Class representing the geometry of a box.">PxBoxGeometry</a>;
+<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="classPxSphereGeometry.html" title="A class representing the geometry of a sphere.">PxSphereGeometry</a>;
+<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="classPxCapsuleGeometry.html" title="Class representing the geometry of a capsule.">PxCapsuleGeometry</a>;
+<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="classPxPlaneGeometry.html" title="Class describing a plane geometry.">PxPlaneGeometry</a>;
+<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxConvexMeshGeometry.html" title="Convex mesh geometry class.">PxConvexMeshGeometry</a>;
+<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>;
+<a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>;
+<a name="l00053"></a>00053 <span class="keyword">class </span><a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>;
+<a name="l00054"></a>00054 <span class="keyword">struct </span><a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>;
+<a name="l00055"></a>00055 <span class="keyword">struct </span><a class="code" href="structPxRaycastHit.html" title="Stores results of raycast queries.">PxRaycastHit</a>;
+<a name="l00056"></a>00056 <span class="keyword">struct </span><a class="code" href="structPxSweepHit.html" title="Stores results of sweep queries.">PxSweepHit</a>;
+<a name="l00057"></a>00057
+<a name="l00063"></a><a class="code" href="structPxShapeFlag.html">00063</a> <span class="keyword">struct </span><a class="code" href="structPxShapeFlag.html" title="Flags which affect the behavior of PxShapes.">PxShapeFlag</a>
+<a name="l00064"></a>00064 {
+<a name="l00065"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">00065</a> <span class="keyword">enum</span> <a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">Enum</a>
+<a name="l00066"></a>00066 {
+<a name="l00079"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a7fa4fea0eecda9cc80a7aaa11a22df52">00079</a> eSIMULATION_SHAPE = (1&lt;&lt;0),
+<a name="l00080"></a>00080
+<a name="l00084"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1abc7ec24b00ed57f3914482f0706c6273">00084</a> eSCENE_QUERY_SHAPE = (1&lt;&lt;1),
+<a name="l00085"></a>00085
+<a name="l00108"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1aef2b90024dc86be72b68bbaf94a5821d">00108</a> eTRIGGER_SHAPE = (1&lt;&lt;2),
+<a name="l00109"></a>00109
+<a name="l00115"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a1b3a6f33eb84ee2dc74eac63aa86f2a4">00115</a> eVISUALIZATION = (1&lt;&lt;3),
+<a name="l00116"></a>00116
+<a name="l00120"></a><a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a760547ce999141103f3d0a1289063ead">00120</a> ePARTICLE_DRAIN = (1&lt;&lt;4)
+<a name="l00121"></a>00121 };
+<a name="l00122"></a>00122 };
+<a name="l00123"></a>00123
+<a name="l00129"></a><a class="code" href="group__physics.html#g18053d8127ddb5ed5609e4c748b6ad0d">00129</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxShapeFlag::Enum,PxU8&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxShapeFlags</a>;
+<a name="l00130"></a>00130 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
+<a name="l00131"></a>00131
+<a name="l00132"></a>00132
+<a name="l00133"></a>00133
+<a name="l00149"></a><a class="code" href="classPxShape.html">00149</a> class <a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a> : public <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>
+<a name="l00150"></a>00150 {
+<a name="l00151"></a>00151 <span class="keyword">public</span>:
+<a name="l00152"></a>00152
+<a name="l00163"></a>00163 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00164"></a>00164
+<a name="l00170"></a>00170 <span class="keyword">virtual</span> <span class="keywordtype">void</span> acquireReference() = 0;
+<a name="l00171"></a>00171
+<a name="l00179"></a>00179 <span class="keyword">virtual</span> <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> getGeometryType() <span class="keyword">const</span> = 0;
+<a name="l00180"></a>00180
+<a name="l00192"></a>00192 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGeometry(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>&amp; geometry) = 0;
+<a name="l00193"></a>00193
+<a name="l00194"></a>00194
+<a name="l00203"></a>00203 <span class="keyword">virtual</span> <a class="code" href="classPxGeometryHolder.html" title="Geometry holder class.">PxGeometryHolder</a> getGeometry() <span class="keyword">const</span> = 0;
+<a name="l00204"></a>00204
+<a name="l00205"></a>00205
+<a name="l00217"></a>00217 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getBoxGeometry(<a class="code" href="classPxBoxGeometry.html" title="Class representing the geometry of a box.">PxBoxGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00218"></a>00218
+<a name="l00230"></a>00230 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSphereGeometry(<a class="code" href="classPxSphereGeometry.html" title="A class representing the geometry of a sphere.">PxSphereGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00231"></a>00231
+<a name="l00243"></a>00243 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getCapsuleGeometry(<a class="code" href="classPxCapsuleGeometry.html" title="Class representing the geometry of a capsule.">PxCapsuleGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00244"></a>00244
+<a name="l00256"></a>00256 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getPlaneGeometry(<a class="code" href="classPxPlaneGeometry.html" title="Class describing a plane geometry.">PxPlaneGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00257"></a>00257
+<a name="l00269"></a>00269 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getConvexMeshGeometry(<a class="code" href="classPxConvexMeshGeometry.html" title="Convex mesh geometry class.">PxConvexMeshGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00270"></a>00270
+<a name="l00282"></a>00282 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getTriangleMeshGeometry(<a class="code" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00283"></a>00283
+<a name="l00295"></a>00295 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getHeightFieldGeometry(<a class="code" href="classPxHeightFieldGeometry.html" title="Height field geometry class.">PxHeightFieldGeometry</a>&amp; geometry) <span class="keyword">const</span> = 0;
+<a name="l00296"></a>00296
+<a name="l00304"></a>00304 <span class="keyword">virtual</span> <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* getActor() <span class="keyword">const</span> = 0;
+<a name="l00305"></a>00305
+<a name="l00306"></a>00306
+<a name="l00307"></a>00307 <span class="comment">/************************************************************************************************/</span>
+<a name="l00308"></a>00308
+<a name="l00312"></a>00312
+<a name="l00331"></a>00331 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLocalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
+<a name="l00332"></a>00332
+<a name="l00342"></a>00342 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getLocalPose() <span class="keyword">const</span> = 0;
+<a name="l00343"></a>00343
+<a name="l00345"></a>00345 <span class="comment">/************************************************************************************************/</span>
+<a name="l00346"></a>00346
+<a name="l00350"></a>00350
+<a name="l00361"></a>00361 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>&amp; data) = 0;
+<a name="l00362"></a>00362
+<a name="l00368"></a>00368 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0;
+<a name="l00369"></a>00369
+<a name="l00377"></a>00377 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setQueryFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>&amp; data) = 0;
+<a name="l00378"></a>00378
+<a name="l00384"></a>00384 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getQueryFilterData() <span class="keyword">const</span> = 0;
+<a name="l00385"></a>00385
+<a name="l00387"></a>00387 <span class="comment">/************************************************************************************************/</span>
+<a name="l00388"></a>00388
+<a name="l00399"></a>00399 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaterials(<a class="code" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a>*<span class="keyword">const</span>* materials, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> materialCount) = 0;
+<a name="l00400"></a>00400
+<a name="l00410"></a>00410 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> getNbMaterials() <span class="keyword">const</span> = 0;
+<a name="l00411"></a>00411
+<a name="l00426"></a>00426 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getMaterials(<a class="code" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a>** userBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bufferSize, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;
+<a name="l00427"></a>00427
+<a name="l00446"></a>00446 <span class="keyword">virtual</span> <a class="code" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a>* getMaterialFromInternalFaceIndex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> faceIndex) <span class="keyword">const</span> = 0;
+<a name="l00447"></a>00447
+<a name="l00464"></a>00464 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> contactOffset) = 0;
+<a name="l00465"></a>00465
+<a name="l00473"></a>00473 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0;
+<a name="l00474"></a>00474
+<a name="l00490"></a>00490 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> restOffset) = 0;
+<a name="l00491"></a>00491
+<a name="l00499"></a>00499 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0;
+<a name="l00500"></a>00500
+<a name="l00501"></a>00501 <span class="comment">/************************************************************************************************/</span>
+<a name="l00502"></a>00502
+<a name="l00515"></a>00515 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlag(<a class="code" href="structPxShapeFlag.html#6edb481aaa3a998c5d6dd3fc4ad87f1a">PxShapeFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
+<a name="l00516"></a>00516
+<a name="l00522"></a>00522 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxShapeFlags</a> inFlags) = 0;
+<a name="l00523"></a>00523
+<a name="l00531"></a>00531 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxShapeFlags</a> getFlags() <span class="keyword">const</span> = 0;
+<a name="l00532"></a>00532
+<a name="l00538"></a>00538 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isExclusive() <span class="keyword">const</span> = 0;
+<a name="l00539"></a>00539
+<a name="l00552"></a>00552 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setName(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) = 0;
+<a name="l00553"></a>00553
+<a name="l00554"></a>00554
+<a name="l00561"></a>00561 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getName() <span class="keyword">const</span> = 0;
+<a name="l00562"></a>00562
+<a name="l00563"></a>00563
+<a name="l00564"></a><a class="code" href="classPxShape.html#534106ef0a978dfb710a6b8e7c9443bd">00564</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxShape.html#534106ef0a978dfb710a6b8e7c9443bd" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxShape"</span>; }
+<a name="l00565"></a>00565
+<a name="l00566"></a>00566 <span class="comment">/************************************************************************************************/</span>
+<a name="l00567"></a>00567
+<a name="l00568"></a><a class="code" href="classPxShape.html#557b80df942f039122b0ee750d29c552">00568</a> <span class="keywordtype">void</span>* userData;
+<a name="l00569"></a>00569
+<a name="l00570"></a>00570 <span class="keyword">protected</span>:
+<a name="l00571"></a><a class="code" href="classPxShape.html#74ff05bd6c8ac9db9fcae9be23c08d82">00571</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxShape.html#74ff05bd6c8ac9db9fcae9be23c08d82">PxShape</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxBase(baseFlags) {}
+<a name="l00572"></a><a class="code" href="classPxShape.html#a7a1ba5182584faa6bddb15e4b3465c3">00572</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxShape.html#a7a1ba5182584faa6bddb15e4b3465c3">PxShape</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {}
+<a name="l00573"></a><a class="code" href="classPxShape.html#7d037f8803d4dff457564e9903452e94">00573</a> <span class="keyword">virtual</span> <a class="code" href="classPxShape.html#7d037f8803d4dff457564e9903452e94">~PxShape</a>() {}
+<a name="l00574"></a><a class="code" href="classPxShape.html#1bcf5d308c093487d38bf773f5e3f1c2">00574</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxShape.html#1bcf5d308c093487d38bf773f5e3f1c2" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxShape"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); }
+<a name="l00575"></a>00575
+<a name="l00576"></a>00576 };
+<a name="l00577"></a>00577
+<a name="l00578"></a>00578 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00579"></a>00579 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00580"></a>00580 <span class="preprocessor">#endif</span>
+<a name="l00581"></a>00581 <span class="preprocessor"></span>
+<a name="l00583"></a>00583 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
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