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authorSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
committerSheikh Dawood <[email protected]>2018-04-09 10:13:48 -0500
commit238605d8225a9135d6b60646e05d066e25424eee (patch)
tree2b013bd4946bb3c699d7a06ef1f21be85d367f63 /PhysX_3.4/Documentation/PhysXAPI/files/PxSceneDesc_8h.html
parentAdd ParamTool.exe (diff)
downloadphysx-3.4-238605d8225a9135d6b60646e05d066e25424eee.tar.xz
physx-3.4-238605d8225a9135d6b60646e05d066e25424eee.zip
PhysX 3.4, APEX 1.4 patch release @23879214
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@@ -52,6 +52,9 @@ This graph shows which files directly or indirectly include this file:</div>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPruningStructureType.html">PxPruningStructureType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pruning structure used to accelerate scene queries. <a href="structPxPruningStructureType.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSceneQueryUpdateMode.html">PxSceneQueryUpdateMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Scene query update mode. <a href="structPxSceneQueryUpdateMode.html#_details">More...</a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxFrictionType.html">PxFrictionType</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Enum for selecting the friction algorithm used for simulation. <a href="structPxFrictionType.html#_details">More...</a><br></td></tr>