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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html new file mode 100644 index 00000000..8cfe8cdd --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRepXSerializer_8h-source.html @@ -0,0 +1,114 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRepXSerializer.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxRepXSerializer.h</h1><a href="PxRepXSerializer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PX_REPX_SERIALIZER_H</span> +<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define PX_REPX_SERIALIZER_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span> +<a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxRepXSimpleType_8h.html">extensions/PxRepXSimpleType.h</a>"</span> +<a name="l00037"></a>00037 +<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00040"></a>00040 { +<a name="l00041"></a>00041 <span class="preprocessor">#endif</span> +<a name="l00042"></a>00042 <span class="preprocessor"></span> +<a name="l00043"></a>00043 <span class="keyword">class </span>XmlMemoryAllocator; +<a name="l00044"></a>00044 <span class="keyword">class </span>XmlWriter; +<a name="l00045"></a>00045 <span class="keyword">class </span>XmlReader; +<a name="l00046"></a>00046 <span class="keyword">class </span>MemoryBuffer; +<a name="l00047"></a>00047 +<a name="l00066"></a><a class="code" href="classPxRepXSerializer.html">00066</a> <span class="keyword">class </span><a class="code" href="classPxRepXSerializer.html" title="Serializer interface for RepX (Xml) serialization.">PxRepXSerializer</a> +<a name="l00067"></a>00067 { +<a name="l00068"></a>00068 <span class="keyword">protected</span>: +<a name="l00069"></a><a class="code" href="classPxRepXSerializer.html#a7d45faa6e6fb1e464249762d88b599e">00069</a> <span class="keyword">virtual</span> <a class="code" href="classPxRepXSerializer.html#a7d45faa6e6fb1e464249762d88b599e">~PxRepXSerializer</a>(){} +<a name="l00070"></a>00070 <span class="keyword">public</span>: +<a name="l00071"></a>00071 +<a name="l00076"></a>00076 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getTypeName() = 0; +<a name="l00077"></a>00077 +<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">void</span> objectToFile( <span class="keyword">const</span> <a class="code" href="structPxRepXObject.html" title="Helper class containing the mapping of id to object, and type name.">PxRepXObject</a>& inLiveObject, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, <a class="code" href="structPxRepXInstantiationArgs.html" title="Arguments required to instantiate a serializable object from RepX.">PxRepXInstantiationArgs</a>& inArgs ) = 0; +<a name="l00088"></a>00088 +<a name="l00099"></a>00099 <span class="keyword">virtual</span> <a class="code" href="structPxRepXObject.html" title="Helper class containing the mapping of id to object, and type name.">PxRepXObject</a> fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, <a class="code" href="structPxRepXInstantiationArgs.html" title="Arguments required to instantiate a serializable object from RepX.">PxRepXInstantiationArgs</a>& inArgs, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* inCollection ) = 0; +<a name="l00100"></a>00100 +<a name="l00101"></a>00101 }; +<a name="l00102"></a>00102 +<a name="l00103"></a>00103 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00104"></a>00104 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00105"></a>00105 <span class="preprocessor">#endif</span> +<a name="l00106"></a>00106 <span class="preprocessor"></span> +<a name="l00110"></a>00110 <span class="keyword">template</span><<span class="keyword">typename</span> TDataType> +<a name="l00111"></a><a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839">00111</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> TDataType* inType, <span class="keyword">const</span> <a class="code" href="group__common.html#gb2ccfb663643cd2d66b59908189d88cd" title="ID type for PxBase objects in a PxCollection.">physx::PxSerialObjectId</a> inId) +<a name="l00112"></a>00112 { +<a name="l00113"></a>00113 <span class="keywordflow">return</span> physx::PxRepXObject(physx::PxTypeInfo<TDataType>::name(), inType, inId); +<a name="l00114"></a>00114 } +<a name="l00115"></a>00115 +<a name="l00119"></a><a class="code" href="group__Serializers.html#g52eaefd69a4f9833a09892780b797a8c">00119</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> physx::PxBase* inType, <span class="keyword">const</span> <a class="code" href="group__common.html#gb2ccfb663643cd2d66b59908189d88cd" title="ID type for PxBase objects in a PxCollection.">physx::PxSerialObjectId</a> inId) +<a name="l00120"></a>00120 { +<a name="l00121"></a>00121 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(inType); +<a name="l00122"></a>00122 <span class="keywordflow">return</span> physx::PxRepXObject(inType->getConcreteTypeName(), inType, inId); +<a name="l00123"></a>00123 } +<a name="l00124"></a>00124 +<a name="l00128"></a>00128 <span class="keyword">template</span><<span class="keyword">typename</span> TDataType> +<a name="l00129"></a><a class="code" href="group__Serializers.html#g937770feac11b8cb9f23c734567aa47d">00129</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxRepXObject <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(<span class="keyword">const</span> TDataType* inType) +<a name="l00130"></a>00130 { +<a name="l00131"></a>00131 <span class="keywordflow">return</span> <a class="code" href="group__Serializers.html#g7b42a6fd550c853e7b1ae88a6dc85839" title="Inline helper template function to create PxRepXObject from TDataType type supporting...">PxCreateRepXObject</a>(inType, static_cast<physx::PxSerialObjectId>(reinterpret_cast<size_t>(inType))); +<a name="l00132"></a>00132 } +<a name="l00133"></a>00133 +<a name="l00137"></a><a class="code" href="group__Serializers.html#g6018c37f238db16a878cfcba49091c4a">00137</a> <span class="preprocessor">#define PX_NEW_REPX_SERIALIZER(T) \</span> +<a name="l00138"></a>00138 <span class="preprocessor"> *PX_PLACEMENT_NEW(PxGetFoundation().getAllocatorCallback().allocate(sizeof(T), "PxRepXSerializer", __FILE__, __LINE__ ), T)(PxGetFoundation().getAllocatorCallback())</span> +<a name="l00139"></a>00139 <span class="preprocessor"></span> +<a name="l00143"></a><a class="code" href="group__Serializers.html#g58cfb644e0a72e0f2be6624397735411">00143</a> <span class="preprocessor">#define PX_DELETE_REPX_SERIALIZER(x) \</span> +<a name="l00144"></a>00144 <span class="preprocessor"> { PxRepXSerializer* s = x; if (s) { PxGetFoundation().getAllocatorCallback().deallocate(s); } }</span> +<a name="l00145"></a>00145 <span class="preprocessor"></span> +<a name="l00146"></a>00146 +<a name="l00148"></a>00148 <span class="preprocessor">#endif // PX_REPX_SERIALIZER_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |