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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsVersion.h Source File</title>
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxPhysicsVersion.h</h1><a href="PxPhysicsVersion_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PHYSICS_VERSION_NUMBER_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_NUMBER_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00033"></a>00033 <span class="comment">/*</span>
+<a name="l00034"></a>00034 <span class="comment">VersionNumbers: The combination of these</span>
+<a name="l00035"></a>00035 <span class="comment">numbers uniquely identifies the API, and should</span>
+<a name="l00036"></a>00036 <span class="comment">be incremented when the SDK API changes. This may</span>
+<a name="l00037"></a>00037 <span class="comment">include changes to file formats.</span>
+<a name="l00038"></a>00038 <span class="comment"></span>
+<a name="l00039"></a>00039 <span class="comment">This header is included in the main SDK header files</span>
+<a name="l00040"></a>00040 <span class="comment">so that the entire SDK and everything that builds on it</span>
+<a name="l00041"></a>00041 <span class="comment">is completely rebuilt when this file changes. Thus,</span>
+<a name="l00042"></a>00042 <span class="comment">this file is not to include a frequently changing</span>
+<a name="l00043"></a>00043 <span class="comment">build number. See BuildNumber.h for that.</span>
+<a name="l00044"></a>00044 <span class="comment"></span>
+<a name="l00045"></a>00045 <span class="comment">Each of these three values should stay below 255 because</span>
+<a name="l00046"></a>00046 <span class="comment">sometimes they are stored in a byte.</span>
+<a name="l00047"></a>00047 <span class="comment">*/</span>
+<a name="l00052"></a>00052 <span class="comment">//</span>
+<a name="l00053"></a>00053 <span class="comment">// Important: if you adjust the versions below, don't forget to adjust the compatibility list in</span>
+<a name="l00054"></a>00054 <span class="comment">// sBinaryCompatibleVersions as well.</span>
+<a name="l00055"></a>00055 <span class="comment">//</span>
+<a name="l00056"></a>00056
+<a name="l00057"></a><a class="code" href="group__foundation.html#g75378be4130e1bdda740c22c07314640">00057</a> <span class="preprocessor">#define PX_PHYSICS_VERSION_MAJOR 3</span>
+<a name="l00058"></a><a class="code" href="group__foundation.html#g25c9c85e3980cdbf0bedfbcad822aed7">00058</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_MINOR 4</span>
+<a name="l00059"></a><a class="code" href="group__foundation.html#g4edfc95b25e96e7d308d83347c93a69f">00059</a> <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_VERSION_BUGFIX 0</span>
+<a name="l00060"></a>00060 <span class="preprocessor"></span>
+<a name="l00065"></a><a class="code" href="group__foundation.html#geedfba7b2ad3d3be35867607faabb11d">00065</a> <span class="preprocessor">#define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR&lt;&lt;24) + (PX_PHYSICS_VERSION_MINOR&lt;&lt;16) + (PX_PHYSICS_VERSION_BUGFIX&lt;&lt;8) + 0)</span>
+<a name="l00066"></a>00066 <span class="preprocessor"></span>
+<a name="l00067"></a>00067
+<a name="l00068"></a>00068 <span class="preprocessor">#endif // PX_PHYSICS_VERSION_NUMBER_H</span>
+<a name="l00069"></a>00069 <span class="preprocessor"></span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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