From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
[CL 21300167]
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+
+ PxPhysicsVersion.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PX_PHYSICS_VERSION_NUMBER_H +00031 #define PX_PHYSICS_VERSION_NUMBER_H +00032 +00033 /* +00034 VersionNumbers: The combination of these +00035 numbers uniquely identifies the API, and should +00036 be incremented when the SDK API changes. This may +00037 include changes to file formats. +00038 +00039 This header is included in the main SDK header files +00040 so that the entire SDK and everything that builds on it +00041 is completely rebuilt when this file changes. Thus, +00042 this file is not to include a frequently changing +00043 build number. See BuildNumber.h for that. +00044 +00045 Each of these three values should stay below 255 because +00046 sometimes they are stored in a byte. +00047 */ +00052 // +00053 // Important: if you adjust the versions below, don't forget to adjust the compatibility list in +00054 // sBinaryCompatibleVersions as well. +00055 // +00056 +00057 #define PX_PHYSICS_VERSION_MAJOR 3 +00058 #define PX_PHYSICS_VERSION_MINOR 4 +00059 #define PX_PHYSICS_VERSION_BUGFIX 0 +00060 +00065 #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0) +00066 +00067 +00068 #endif // PX_PHYSICS_VERSION_NUMBER_H +00069 +