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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadData.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxParticleReadData.h</h1><a href="PxParticleReadData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PARTICLESYSTEM_NXPARTICLEREADDATA</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PARTICLESYSTEM_NXPARTICLEREADDATA</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxStrideIterator_8h.html">foundation/PxStrideIterator.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxLockedData_8h.html">PxLockedData.h</a>"</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxParticleFlag_8h.html">PxParticleFlag.h</a>"</span>
+<a name="l00041"></a>00041
+<a name="l00042"></a>00042 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00044"></a>00044 {
+<a name="l00045"></a>00045 <span class="preprocessor">#endif</span>
+<a name="l00046"></a>00046 <span class="preprocessor"></span>
+<a name="l00053"></a><a class="code" href="structPxParticleReadDataFlag.html">00053</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxParticleReadDataFlag.html">PxParticleReadDataFlag</a>
+<a name="l00054"></a>00054 {
+<a name="l00055"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">00055</a> <span class="keyword">enum</span> <a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">Enum</a>
+<a name="l00056"></a>00056 {
+<a name="l00061"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7158fc8ee952de08be9a2f9c4ac8a241bd">00061</a> ePOSITION_BUFFER = (1&lt;&lt;0),
+<a name="l00062"></a>00062
+<a name="l00067"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae712556fd3470371af9119031698a9cb2f8">00067</a> eVELOCITY_BUFFER = (1&lt;&lt;1),
+<a name="l00068"></a>00068
+<a name="l00076"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71a498e8abf2ac51b491bf4644e4bc724d">00076</a> eREST_OFFSET_BUFFER = (1&lt;&lt;2),
+<a name="l00077"></a>00077
+<a name="l00082"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71ebb4884218bfabdaac2d6e82c3a69bbd">00082</a> eFLAGS_BUFFER = (1&lt;&lt;3),
+<a name="l00083"></a>00083
+<a name="l00088"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae719a0b8410cdb9fe26e1d7d09c5428f158">00088</a> eCOLLISION_NORMAL_BUFFER = (1&lt;&lt;4),
+<a name="l00089"></a>00089
+<a name="l00094"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae715470bf5078934cf79ad94e434a26276d">00094</a> eCOLLISION_VELOCITY_BUFFER = (1&lt;&lt;5),
+<a name="l00095"></a>00095
+<a name="l00100"></a><a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae7149ad1d1a56e0f3068e360cb759c5a63b">00100</a> eDENSITY_BUFFER = (1&lt;&lt;6)
+<a name="l00101"></a>00101 };
+<a name="l00102"></a>00102 };
+<a name="l00103"></a>00103
+<a name="l00111"></a><a class="code" href="group__particles.html#g7eb9d4fd42d62041395fa34b23f56248">00111</a> <span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxParticleReadDataFlag::Enum, PxU16&gt;</a> <a class="code" href="group__particles.html#g7eb9d4fd42d62041395fa34b23f56248" title="collection of set bits defined in PxParticleReadDataFlag. (deprecated)">PxParticleReadDataFlags</a>;
+<a name="l00112"></a>00112 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00113"></a>00113
+<a name="l00114"></a>00114
+<a name="l00121"></a><a class="code" href="group__particles.html#g050377ebb1199554720b6324c5dd340d">00121</a> typedef <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags</a>&lt;<a class="code" href="structPxParticleFlag.html">PxParticleFlag</a>::Enum, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>&gt; <a class="code" href="group__particles.html#g050377ebb1199554720b6324c5dd340d" title="collection of set bits defined in PxParticleFlag. (deprecated)">PxParticleFlags</a>;
+<a name="l00122"></a>00122 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxParticleFlag.html">PxParticleFlag</a>::Enum,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00123"></a>00123
+<a name="l00143"></a><a class="code" href="classPxParticleReadData.html">00143</a> class <a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a> : public <a class="code" href="classPxLockedData.html" title="Parent class for bulk data that is shared between the SDK and the application.">PxLockedData</a>
+<a name="l00144"></a>00144 {
+<a name="l00145"></a>00145 <span class="keyword">public</span>:
+<a name="l00146"></a>00146
+<a name="l00150"></a><a class="code" href="classPxParticleReadData.html#233b76737bcc1d5f1fa6993d3200fbcf">00150</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbValidParticles;
+<a name="l00151"></a>00151
+<a name="l00155"></a><a class="code" href="classPxParticleReadData.html#c8fb8c413f919e1f7e95700a45859c35">00155</a> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> validParticleRange;
+<a name="l00156"></a>00156
+<a name="l00161"></a><a class="code" href="classPxParticleReadData.html#f5fe5cf59728941236f20bcd2aeb7276">00161</a> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* validParticleBitmap;
+<a name="l00162"></a>00162
+<a name="l00166"></a><a class="code" href="classPxParticleReadData.html#c07facdbedb76be1ac4d8bbd1dd27b64">00166</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> positionBuffer;
+<a name="l00167"></a>00167
+<a name="l00171"></a><a class="code" href="classPxParticleReadData.html#e0c44945cd96a04a05d47307b1880989">00171</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> velocityBuffer;
+<a name="l00172"></a>00172
+<a name="l00176"></a><a class="code" href="classPxParticleReadData.html#bf510151b271e02fd832b3903ce8f7d5">00176</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxF32&gt;</a> restOffsetBuffer;
+<a name="l00177"></a>00177
+<a name="l00181"></a><a class="code" href="classPxParticleReadData.html#0e83ffe68435f3d589b87f382e3c359a">00181</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxParticleFlags&gt;</a> flagsBuffer;
+<a name="l00182"></a>00182
+<a name="l00189"></a><a class="code" href="classPxParticleReadData.html#f2c3674368bbc9d084cd81cc6263778a">00189</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> collisionNormalBuffer;
+<a name="l00190"></a>00190
+<a name="l00198"></a><a class="code" href="classPxParticleReadData.html#da9135d636d72066c187afb1ed0ccec5">00198</a> <a class="code" href="classPxStrideIterator.html">PxStrideIterator&lt;const PxVec3&gt;</a> collisionVelocityBuffer;
+<a name="l00199"></a>00199
+<a name="l00204"></a>00204 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> getDataAccessFlags() = 0;
+<a name="l00205"></a>00205
+<a name="l00210"></a>00210 <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlock() = 0;
+<a name="l00211"></a>00211
+<a name="l00215"></a><a class="code" href="classPxParticleReadData.html#4fa200a444fdb94373160f2d27bbc535">00215</a> <span class="keyword">virtual</span> <a class="code" href="classPxParticleReadData.html#4fa200a444fdb94373160f2d27bbc535" title="virtual destructor">~PxParticleReadData</a>() {}
+<a name="l00216"></a>00216
+<a name="l00217"></a>00217 };
+<a name="l00218"></a>00218
+<a name="l00219"></a>00219 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00220"></a>00220 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00221"></a>00221 <span class="preprocessor">#endif</span>
+<a name="l00222"></a>00222 <span class="preprocessor"></span>
+<a name="l00224"></a>00224 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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