From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PARTICLESYSTEM_NXPARTICLEREADDATA +00032 #define PX_PARTICLESYSTEM_NXPARTICLEREADDATA +00033 +00037 #include "foundation/PxStrideIterator.h" +00038 #include "foundation/PxFlags.h" +00039 #include "PxLockedData.h" +00040 #include "PxParticleFlag.h" +00041 +00042 #if !PX_DOXYGEN +00043 namespace physx +00044 { +00045 #endif +00046 +00053 struct PX_DEPRECATED PxParticleReadDataFlag +00054 { +00055 enum Enum +00056 { +00061 ePOSITION_BUFFER = (1<<0), +00062 +00067 eVELOCITY_BUFFER = (1<<1), +00068 +00076 eREST_OFFSET_BUFFER = (1<<2), +00077 +00082 eFLAGS_BUFFER = (1<<3), +00083 +00088 eCOLLISION_NORMAL_BUFFER = (1<<4), +00089 +00094 eCOLLISION_VELOCITY_BUFFER = (1<<5), +00095 +00100 eDENSITY_BUFFER = (1<<6) +00101 }; +00102 }; +00103 +00111 typedef PX_DEPRECATED PxFlags<PxParticleReadDataFlag::Enum, PxU16> PxParticleReadDataFlags; +00112 PX_FLAGS_OPERATORS(PxParticleReadDataFlag::Enum,PxU16) +00113 +00114 +00121 typedef PX_DEPRECATED PxFlags<PxParticleFlag::Enum, PxU16> PxParticleFlags; +00122 PX_FLAGS_OPERATORS(PxParticleFlag::Enum,PxU16) +00123 +00143 class PX_DEPRECATED PxParticleReadData : public PxLockedData +00144 { +00145 public: +00146 +00150 PxU32 nbValidParticles; +00151 +00155 PxU32 validParticleRange; +00156 +00161 const PxU32* validParticleBitmap; +00162 +00166 PxStrideIterator<const PxVec3> positionBuffer; +00167 +00171 PxStrideIterator<const PxVec3> velocityBuffer; +00172 +00176 PxStrideIterator<const PxF32> restOffsetBuffer; +00177 +00181 PxStrideIterator<const PxParticleFlags> flagsBuffer; +00182 +00189 PxStrideIterator<const PxVec3> collisionNormalBuffer; +00190 +00198 PxStrideIterator<const PxVec3> collisionVelocityBuffer; +00199 +00204 virtual PxDataAccessFlags getDataAccessFlags() = 0; +00205 +00210 virtual void unlock() = 0; +00211 +00215 virtual ~PxParticleReadData() {} +00216 +00217 }; +00218 +00219 #if !PX_DOXYGEN +00220 } // namespace physx +00221 #endif +00222 +00224 #endif +