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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFluid.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxParticleFluid.h</h1><a href="PxParticleFluid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_PARTICLEFLUID</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_PARTICLEFLUID</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxParticleFluidReadData_8h.html">particles/PxParticleFluidReadData.h</a>"</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxParticleBase_8h.html">particles/PxParticleBase.h</a>"</span>
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00041"></a>00041 {
+<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span>
+<a name="l00069"></a><a class="code" href="classPxParticleFluid.html">00069</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxParticleFluid.html" title="The particle fluid class represents the main module for particle based fluid simulation...">PxParticleFluid</a> : <span class="keyword">public</span> <a class="code" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a>
+<a name="l00070"></a>00070 {
+<a name="l00071"></a>00071
+<a name="l00072"></a>00072 <span class="keyword">public</span>:
+<a name="l00073"></a>00073
+<a name="l00074"></a>00074 <span class="comment">/************************************************************************************************/</span>
+<a name="l00075"></a>00075
+<a name="l00079"></a>00079
+<a name="l00086"></a>00086 <span class="keyword">virtual</span> <a class="code" href="classPxParticleFluidReadData.html" title="Data layout descriptor for reading fluid particle data from the SDK. (deprecated)...">PxParticleFluidReadData</a>* lockParticleFluidReadData(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> flags) = 0;
+<a name="l00087"></a>00087
+<a name="l00094"></a>00094 <span class="keyword">virtual</span> <a class="code" href="classPxParticleFluidReadData.html" title="Data layout descriptor for reading fluid particle data from the SDK. (deprecated)...">PxParticleFluidReadData</a>* lockParticleFluidReadData() = 0;
+<a name="l00095"></a>00095
+<a name="l00097"></a>00097 <span class="comment">/************************************************************************************************/</span>
+<a name="l00098"></a>00098
+<a name="l00099"></a>00099
+<a name="l00103"></a>00103
+<a name="l00109"></a>00109 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getStiffness() <span class="keyword">const</span> = 0;
+<a name="l00110"></a>00110
+<a name="l00116"></a>00116 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStiffness(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness) = 0;
+<a name="l00117"></a>00117
+<a name="l00123"></a>00123 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getViscosity() <span class="keyword">const</span> = 0;
+<a name="l00124"></a>00124
+<a name="l00130"></a>00130 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setViscosity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> viscosity) = 0;
+<a name="l00131"></a>00131
+<a name="l00133"></a>00133 <span class="comment">/************************************************************************************************/</span>
+<a name="l00134"></a>00134
+<a name="l00138"></a>00138
+<a name="l00144"></a>00144 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestParticleDistance() <span class="keyword">const</span> = 0;
+<a name="l00145"></a>00145
+<a name="l00147"></a>00147 <span class="comment">/************************************************************************************************/</span>
+<a name="l00148"></a>00148
+<a name="l00152"></a>00152
+<a name="l00158"></a>00158 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestParticleDistance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> restParticleDistance) = 0;
+<a name="l00159"></a>00159
+<a name="l00161"></a>00161 <span class="comment">/************************************************************************************************/</span>
+<a name="l00162"></a>00162
+<a name="l00163"></a><a class="code" href="classPxParticleFluid.html#1ed3457d33695b2bc6742ea45e2d99e9">00163</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxParticleFluid.html#1ed3457d33695b2bc6742ea45e2d99e9" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxParticleFluid"</span>; }
+<a name="l00164"></a>00164
+<a name="l00165"></a>00165 <span class="keyword">protected</span>:
+<a name="l00166"></a><a class="code" href="classPxParticleFluid.html#a47d7c6c87f093ecf774b1a164b294b5">00166</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxParticleFluid.html#a47d7c6c87f093ecf774b1a164b294b5">PxParticleFluid</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a>(concreteType, baseFlags) {}
+<a name="l00167"></a><a class="code" href="classPxParticleFluid.html#1355760c2e345ab70190308946fbd825">00167</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxParticleFluid.html#1355760c2e345ab70190308946fbd825">PxParticleFluid</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a>(baseFlags) {}
+<a name="l00168"></a><a class="code" href="classPxParticleFluid.html#2025a7991e04e74dc8c62b38784b205d">00168</a> <span class="keyword">virtual</span> <a class="code" href="classPxParticleFluid.html#2025a7991e04e74dc8c62b38784b205d">~PxParticleFluid</a>() {}
+<a name="l00169"></a><a class="code" href="classPxParticleFluid.html#0db52e5bf2c3ba3ee1e4c2eec3a18a74">00169</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxParticleFluid.html#0db52e5bf2c3ba3ee1e4c2eec3a18a74" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxParticleFluid"</span>, name) || <a class="code" href="classPxParticleBase.html#61ea48642f847d81588a2c9e442fe8a0" title="Returns whether a given type name matches with the type of this instance.">PxParticleBase::isKindOf</a>(name); }
+<a name="l00170"></a>00170 };
+<a name="l00171"></a>00171
+<a name="l00172"></a>00172 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00173"></a>00173 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00174"></a>00174 <span class="preprocessor">#endif</span>
+<a name="l00175"></a>00175 <span class="preprocessor"></span>
+<a name="l00177"></a>00177 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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