From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxParticleFluid_8h-source.html | 117 +++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html new file mode 100644 index 00000000..f90a731c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleFluid_8h-source.html @@ -0,0 +1,117 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFluid.h Source File + + + + + + + +

PxParticleFluid.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
+00004 // Notice
+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+00015 //
+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_NX_PARTICLEFLUID
+00032 #define PX_PHYSICS_NX_PARTICLEFLUID
+00033 
+00036 #include "particles/PxParticleFluidReadData.h"
+00037 #include "particles/PxParticleBase.h"
+00038 
+00039 #if !PX_DOXYGEN
+00040 namespace physx
+00041 {
+00042 #endif
+00043 
+00069 class PX_DEPRECATED PxParticleFluid : public PxParticleBase
+00070 {
+00071 
+00072 public:
+00073 
+00074 /************************************************************************************************/
+00075 
+00079     
+00086     virtual     PxParticleFluidReadData*        lockParticleFluidReadData(PxDataAccessFlags flags)  = 0;
+00087 
+00094     virtual     PxParticleFluidReadData*        lockParticleFluidReadData() = 0;
+00095 
+00097 /************************************************************************************************/
+00098 
+00099 
+00103 
+00109     virtual     PxReal                          getStiffness()                                          const   = 0;
+00110 
+00116     virtual     void                            setStiffness(PxReal stiffness)                                  = 0;
+00117 
+00123     virtual     PxReal                          getViscosity()                                          const   = 0;
+00124 
+00130     virtual     void                            setViscosity(PxReal viscosity)                                  = 0;
+00131 
+00133 /************************************************************************************************/
+00134 
+00138 
+00144     virtual     PxReal                          getRestParticleDistance()                               const   = 0;
+00145 
+00147 /************************************************************************************************/
+00148 
+00152 
+00158     virtual     void                            setRestParticleDistance(PxReal restParticleDistance)            = 0;
+00159 
+00161 /************************************************************************************************/
+00162 
+00163     virtual     const char*                     getConcreteTypeName() const { return "PxParticleFluid"; }
+00164 
+00165 protected:
+00166     PX_INLINE                                   PxParticleFluid(PxType concreteType, PxBaseFlags baseFlags) : PxParticleBase(concreteType, baseFlags) {}
+00167     PX_INLINE                                   PxParticleFluid(PxBaseFlags baseFlags) : PxParticleBase(baseFlags) {}
+00168     virtual                                     ~PxParticleFluid() {}
+00169     virtual     bool                            isKindOf(const char* name) const { return !::strcmp("PxParticleFluid", name) || PxParticleBase::isKindOf(name);  }
+00170 };
+00171 
+00172 #if !PX_DOXYGEN
+00173 } // namespace physx
+00174 #endif
+00175 
+00177 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3