From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxParticleFluid.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 +00031 #ifndef PX_PHYSICS_NX_PARTICLEFLUID +00032 #define PX_PHYSICS_NX_PARTICLEFLUID +00033 +00036 #include "particles/PxParticleFluidReadData.h" +00037 #include "particles/PxParticleBase.h" +00038 +00039 #if !PX_DOXYGEN +00040 namespace physx +00041 { +00042 #endif +00043 +00069 class PX_DEPRECATED PxParticleFluid : public PxParticleBase +00070 { +00071 +00072 public: +00073 +00074 /************************************************************************************************/ +00075 +00079 +00086 virtual PxParticleFluidReadData* lockParticleFluidReadData(PxDataAccessFlags flags) = 0; +00087 +00094 virtual PxParticleFluidReadData* lockParticleFluidReadData() = 0; +00095 +00097 /************************************************************************************************/ +00098 +00099 +00103 +00109 virtual PxReal getStiffness() const = 0; +00110 +00116 virtual void setStiffness(PxReal stiffness) = 0; +00117 +00123 virtual PxReal getViscosity() const = 0; +00124 +00130 virtual void setViscosity(PxReal viscosity) = 0; +00131 +00133 /************************************************************************************************/ +00134 +00138 +00144 virtual PxReal getRestParticleDistance() const = 0; +00145 +00147 /************************************************************************************************/ +00148 +00152 +00158 virtual void setRestParticleDistance(PxReal restParticleDistance) = 0; +00159 +00161 /************************************************************************************************/ +00162 +00163 virtual const char* getConcreteTypeName() const { return "PxParticleFluid"; } +00164 +00165 protected: +00166 PX_INLINE PxParticleFluid(PxType concreteType, PxBaseFlags baseFlags) : PxParticleBase(concreteType, baseFlags) {} +00167 PX_INLINE PxParticleFluid(PxBaseFlags baseFlags) : PxParticleBase(baseFlags) {} +00168 virtual ~PxParticleFluid() {} +00169 virtual bool isKindOf(const char* name) const { return !::strcmp("PxParticleFluid", name) || PxParticleBase::isKindOf(name); } +00170 }; +00171 +00172 #if !PX_DOXYGEN +00173 } // namespace physx +00174 #endif +00175 +00177 #endif +