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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html new file mode 100644 index 00000000..798124a6 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html @@ -0,0 +1,189 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleBase.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxParticleBase.h</h1><a href="PxParticleBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_PX_PARTICLEBASE</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_PX_PARTICLEBASE</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span> +<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxBounds3_8h.html">foundation/PxBounds3.h</a>"</span> +<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>"</span> +<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="PxParticleBaseFlag_8h.html">particles/PxParticleBaseFlag.h</a>"</span> +<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="PxActor_8h.html">PxActor.h</a>"</span> +<a name="l00045"></a>00045 <span class="preprocessor">#include "<a class="code" href="PxParticleCreationData_8h.html">particles/PxParticleCreationData.h</a>"</span> +<a name="l00046"></a>00046 <span class="preprocessor">#include "<a class="code" href="PxParticleReadData_8h.html">particles/PxParticleReadData.h</a>"</span> +<a name="l00047"></a>00047 <span class="preprocessor">#include "<a class="code" href="PxForceMode_8h.html">PxForceMode.h</a>"</span> +<a name="l00048"></a>00048 +<a name="l00049"></a>00049 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00051"></a>00051 { +<a name="l00052"></a>00052 <span class="preprocessor">#endif</span> +<a name="l00053"></a>00053 <span class="preprocessor"></span> +<a name="l00069"></a><a class="code" href="classPxParticleBase.html">00069</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxParticleBase.html" title="The particle base class represents the shared module for particle based simulation...">PxParticleBase</a> : <span class="keyword">public</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> +<a name="l00070"></a>00070 { +<a name="l00071"></a>00071 +<a name="l00072"></a>00072 <span class="keyword">public</span>: +<a name="l00073"></a>00073 +<a name="l00074"></a>00074 <span class="comment">/************************************************************************************************/</span> +<a name="l00075"></a>00075 +<a name="l00079"></a>00079 +<a name="l00092"></a>00092 <span class="keyword">virtual</span> <a class="code" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a>* lockParticleReadData(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> flags) = 0; +<a name="l00093"></a>00093 +<a name="l00099"></a>00099 <span class="keyword">virtual</span> <a class="code" href="classPxParticleReadData.html" title="Data layout descriptor for reading particle data from the SDK. (deprecated).">PxParticleReadData</a>* lockParticleReadData() = 0; +<a name="l00100"></a>00100 +<a name="l00114"></a>00114 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> createParticles(<span class="keyword">const</span> <a class="code" href="classPxParticleCreationData.html" title="Descriptor-like user-side class describing buffers for particle creation. (deprecated)...">PxParticleCreationData</a>& creationData) = 0; +<a name="l00115"></a>00115 +<a name="l00128"></a>00128 <span class="keyword">virtual</span> <span class="keywordtype">void</span> releaseParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles, <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxU32></a>& indexBuffer) = 0; +<a name="l00129"></a>00129 +<a name="l00135"></a>00135 <span class="keyword">virtual</span> <span class="keywordtype">void</span> releaseParticles() = 0; +<a name="l00136"></a>00136 +<a name="l00148"></a>00148 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPositions(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles, <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxU32></a>& indexBuffer, +<a name="l00149"></a>00149 <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxVec3></a>& positionBuffer) = 0; +<a name="l00150"></a>00150 +<a name="l00162"></a>00162 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setVelocities(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles, <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxU32></a>& indexBuffer, +<a name="l00163"></a>00163 <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxVec3></a>& velocityBuffer) = 0; +<a name="l00164"></a>00164 +<a name="l00179"></a>00179 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffsets(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles, <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxU32></a>& indexBuffer, +<a name="l00180"></a>00180 <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxF32></a>& restOffsetBuffer) = 0; +<a name="l00181"></a>00181 +<a name="l00182"></a>00182 +<a name="l00193"></a>00193 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForces(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numParticles, <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxU32></a>& indexBuffer, +<a name="l00194"></a>00194 <span class="keyword">const</span> <a class="code" href="classPxStrideIterator.html">PxStrideIterator<const PxVec3></a>& forceBuffer, <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> forceMode) = 0; +<a name="l00195"></a>00195 +<a name="l00197"></a>00197 <span class="comment">/************************************************************************************************/</span> +<a name="l00198"></a>00198 +<a name="l00202"></a>00202 +<a name="l00208"></a>00208 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getDamping() <span class="keyword">const</span> = 0; +<a name="l00209"></a>00209 +<a name="l00215"></a>00215 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDamping(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> damp) = 0; +<a name="l00216"></a>00216 +<a name="l00222"></a>00222 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getExternalAcceleration() <span class="keyword">const</span> = 0; +<a name="l00223"></a>00223 +<a name="l00231"></a>00231 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setExternalAcceleration(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&acceleration) = 0; +<a name="l00232"></a>00232 +<a name="l00239"></a>00239 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getProjectionPlane(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& normal, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>& distance) <span class="keyword">const</span> = 0; +<a name="l00240"></a>00240 +<a name="l00251"></a>00251 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionPlane(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& normal, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance) = 0; +<a name="l00253"></a>00253 <span class="comment">/************************************************************************************************/</span> +<a name="l00254"></a>00254 +<a name="l00258"></a>00258 +<a name="l00264"></a>00264 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getParticleMass() <span class="keyword">const</span> = 0; +<a name="l00265"></a>00265 +<a name="l00271"></a>00271 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleMass(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mass) = 0; +<a name="l00272"></a>00272 +<a name="l00278"></a>00278 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestitution() <span class="keyword">const</span> = 0; +<a name="l00279"></a>00279 +<a name="l00287"></a>00287 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestitution(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> rest) = 0; +<a name="l00288"></a>00288 +<a name="l00294"></a>00294 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getDynamicFriction() <span class="keyword">const</span> = 0; +<a name="l00295"></a>00295 +<a name="l00303"></a>00303 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDynamicFriction(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> friction) = 0; +<a name="l00304"></a>00304 +<a name="l00310"></a>00310 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getStaticFriction() <span class="keyword">const</span> = 0; +<a name="l00311"></a>00311 +<a name="l00319"></a>00319 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStaticFriction(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> friction) = 0; +<a name="l00320"></a>00320 +<a name="l00322"></a>00322 <span class="comment">/************************************************************************************************/</span> +<a name="l00323"></a>00323 +<a name="l00327"></a>00327 +<a name="l00333"></a>00333 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>& data) = 0; +<a name="l00334"></a>00334 +<a name="l00340"></a>00340 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0; +<a name="l00341"></a>00341 +<a name="l00343"></a>00343 <span class="comment">/************************************************************************************************/</span> +<a name="l00344"></a>00344 +<a name="l00351"></a>00351 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleBaseFlag(<a class="code" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag::Enum</a> flag, <span class="keywordtype">bool</span> val) = 0; +<a name="l00352"></a>00352 +<a name="l00358"></a>00358 <span class="keyword">virtual</span> <a class="code" href="group__particles.html#gd9a0f233df7019b50efb5fa8833610b9" title="collection of set bits defined in PxParticleBaseFlag. (deprecated)">PxParticleBaseFlags</a> getParticleBaseFlags() <span class="keyword">const</span> = 0; +<a name="l00359"></a>00359 +<a name="l00360"></a>00360 <span class="comment">/************************************************************************************************/</span> +<a name="l00361"></a>00361 +<a name="l00365"></a>00365 +<a name="l00371"></a>00371 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getMaxParticles() <span class="keyword">const</span> = 0; +<a name="l00372"></a>00372 +<a name="l00379"></a>00379 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMaxMotionDistance() <span class="keyword">const</span> = 0; +<a name="l00380"></a>00380 +<a name="l00387"></a>00387 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaxMotionDistance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance) = 0; +<a name="l00388"></a>00388 +<a name="l00394"></a>00394 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0; +<a name="l00395"></a>00395 +<a name="l00402"></a>00402 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> restOffset) = 0; +<a name="l00403"></a>00403 +<a name="l00409"></a>00409 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0; +<a name="l00410"></a>00410 +<a name="l00417"></a>00417 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> contactOffset) = 0; +<a name="l00418"></a>00418 +<a name="l00426"></a>00426 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getGridSize() <span class="keyword">const</span> = 0; +<a name="l00427"></a>00427 +<a name="l00435"></a>00435 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGridSize(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> gridSize) = 0; +<a name="l00436"></a>00436 +<a name="l00442"></a>00442 <span class="keyword">virtual</span> <a class="code" href="group__particles.html#g7eb9d4fd42d62041395fa34b23f56248" title="collection of set bits defined in PxParticleReadDataFlag. (deprecated)">PxParticleReadDataFlags</a> getParticleReadDataFlags() <span class="keyword">const</span> = 0; +<a name="l00443"></a>00443 +<a name="l00450"></a>00450 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleReadDataFlag(<a class="code" href="structPxParticleReadDataFlag.html#e228980b8744bbaa5c1567a17183ae71">PxParticleReadDataFlag::Enum</a> flag, <span class="keywordtype">bool</span> val)= 0; +<a name="l00451"></a>00451 +<a name="l00452"></a>00452 <span class="keyword">protected</span>: +<a name="l00453"></a><a class="code" href="classPxParticleBase.html#1688c7c5736ab69e7606d419daccfe39">00453</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxParticleBase.html#1688c7c5736ab69e7606d419daccfe39">PxParticleBase</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(concreteType, baseFlags) {} +<a name="l00454"></a><a class="code" href="classPxParticleBase.html#328a22534db4e5585a0b9e17f0e83d05">00454</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxParticleBase.html#328a22534db4e5585a0b9e17f0e83d05">PxParticleBase</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(baseFlags) {} +<a name="l00455"></a><a class="code" href="classPxParticleBase.html#5c421fed2304bd2bb23cca41760eea19">00455</a> <span class="keyword">virtual</span> <a class="code" href="classPxParticleBase.html#5c421fed2304bd2bb23cca41760eea19">~PxParticleBase</a>() {} +<a name="l00456"></a><a class="code" href="classPxParticleBase.html#61ea48642f847d81588a2c9e442fe8a0">00456</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxParticleBase.html#61ea48642f847d81588a2c9e442fe8a0" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxParticleBase"</span>, name) || <a class="code" href="classPxActor.html#fe6ddb3480f61350f60496c2e903c5c7" title="Returns whether a given type name matches with the type of this instance.">PxActor::isKindOf</a>(name); } +<a name="l00457"></a>00457 +<a name="l00459"></a>00459 <span class="comment">/************************************************************************************************/</span> +<a name="l00460"></a>00460 }; +<a name="l00461"></a>00461 +<a name="l00462"></a>00462 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00463"></a>00463 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00464"></a>00464 <span class="preprocessor">#endif</span> +<a name="l00465"></a>00465 <span class="preprocessor"></span> +<a name="l00467"></a>00467 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |