From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxParticleBase_8h-source.html | 189 +++++++++++++++++++++ 1 file changed, 189 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html new file mode 100644 index 00000000..798124a6 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxParticleBase_8h-source.html @@ -0,0 +1,189 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleBase.h Source File + + + + + + + +

PxParticleBase.h

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00001 // This code contains NVIDIA Confidential Information and is disclosed to you
+00002 // under a form of NVIDIA software license agreement provided separately to you.
+00003 //
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+00005 // NVIDIA Corporation and its licensors retain all intellectual property and
+00006 // proprietary rights in and to this software and related documentation and
+00007 // any modifications thereto. Any use, reproduction, disclosure, or
+00008 // distribution of this software and related documentation without an express
+00009 // license agreement from NVIDIA Corporation is strictly prohibited.
+00010 //
+00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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+00016 // Information and code furnished is believed to be accurate and reliable.
+00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+00018 // information or for any infringement of patents or other rights of third parties that may
+00019 // result from its use. No license is granted by implication or otherwise under any patent
+00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+00021 // This code supersedes and replaces all information previously supplied.
+00022 // NVIDIA Corporation products are not authorized for use as critical
+00023 // components in life support devices or systems without express written approval of
+00024 // NVIDIA Corporation.
+00025 //
+00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
+00029 
+00030 
+00031 #ifndef PX_PHYSICS_PX_PARTICLEBASE
+00032 #define PX_PHYSICS_PX_PARTICLEBASE
+00033 
+00040 #include "PxPhysXConfig.h"
+00041 #include "foundation/PxBounds3.h"
+00042 #include "PxFiltering.h"
+00043 #include "particles/PxParticleBaseFlag.h"
+00044 #include "PxActor.h"
+00045 #include "particles/PxParticleCreationData.h"
+00046 #include "particles/PxParticleReadData.h"
+00047 #include "PxForceMode.h"
+00048 
+00049 #if !PX_DOXYGEN
+00050 namespace physx
+00051 {
+00052 #endif
+00053 
+00069 class PX_DEPRECATED PxParticleBase : public PxActor
+00070 {
+00071 
+00072     public:
+00073 
+00074 /************************************************************************************************/
+00075 
+00079 
+00092     virtual     PxParticleReadData*         lockParticleReadData(PxDataAccessFlags flags) = 0;
+00093 
+00099     virtual     PxParticleReadData*         lockParticleReadData() = 0;
+00100 
+00114     virtual     bool                        createParticles(const PxParticleCreationData& creationData)                                     = 0;
+00115 
+00128     virtual     void                        releaseParticles(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer)                  = 0;
+00129 
+00135     virtual     void                        releaseParticles()                                                                                      = 0;
+00136 
+00148     virtual     void                        setPositions(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer,
+00149                                                          const PxStrideIterator<const PxVec3>& positionBuffer)                                      = 0;
+00150 
+00162     virtual     void                        setVelocities(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer,
+00163                                                           const PxStrideIterator<const PxVec3>& velocityBuffer)                                     = 0;
+00164 
+00179     virtual     void                        setRestOffsets(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer,
+00180                                                            const PxStrideIterator<const PxF32>& restOffsetBuffer)                                   = 0;
+00181 
+00182 
+00193     virtual     void                        addForces(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer,
+00194                                                       const PxStrideIterator<const PxVec3>& forceBuffer, PxForceMode::Enum forceMode)               = 0;
+00195 
+00197 /************************************************************************************************/
+00198 
+00202 
+00208     virtual     PxReal                      getDamping()                                                const   = 0;
+00209 
+00215     virtual     void                        setDamping(PxReal damp)                                             = 0;
+00216 
+00222     virtual     PxVec3                      getExternalAcceleration()                                   const   = 0;
+00223 
+00231     virtual     void                        setExternalAcceleration(const PxVec3&acceleration)                  = 0;
+00232 
+00239     virtual     void                        getProjectionPlane(PxVec3& normal, PxReal& distance)        const   = 0;
+00240 
+00251     virtual     void                        setProjectionPlane(const PxVec3& normal, PxReal distance)           = 0;
+00253 /************************************************************************************************/
+00254 
+00258 
+00264     virtual     PxReal                      getParticleMass()                                           const   = 0;
+00265 
+00271     virtual     void                        setParticleMass(PxReal mass)                                        = 0;
+00272 
+00278     virtual     PxReal                      getRestitution()                                            const   = 0;
+00279 
+00287     virtual     void                        setRestitution(PxReal rest)                                         = 0;
+00288 
+00294     virtual     PxReal                      getDynamicFriction()                                        const   = 0;
+00295 
+00303     virtual     void                        setDynamicFriction(PxReal friction)                                 = 0;
+00304 
+00310     virtual     PxReal                      getStaticFriction()                                         const   = 0;
+00311 
+00319     virtual     void                        setStaticFriction(PxReal friction)                                  = 0;
+00320 
+00322 /************************************************************************************************/
+00323 
+00327 
+00333     virtual     void                        setSimulationFilterData(const PxFilterData& data)                   = 0;
+00334 
+00340     virtual     PxFilterData                getSimulationFilterData()                                   const   = 0;
+00341 
+00343 /************************************************************************************************/
+00344 
+00351     virtual     void                        setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val)    = 0;
+00352 
+00358     virtual     PxParticleBaseFlags         getParticleBaseFlags()                                  const   = 0;
+00359 
+00360 /************************************************************************************************/
+00361 
+00365 
+00371     virtual     PxU32                       getMaxParticles()                                       const   = 0;
+00372 
+00379     virtual     PxReal                      getMaxMotionDistance()                                  const   = 0;
+00380 
+00387     virtual     void                        setMaxMotionDistance(PxReal distance)                           = 0;
+00388 
+00394     virtual     PxReal                      getRestOffset()                                         const   = 0;
+00395 
+00402     virtual     void                        setRestOffset(PxReal restOffset)                                = 0;
+00403 
+00409     virtual     PxReal                      getContactOffset()                                      const   = 0;
+00410 
+00417     virtual     void                        setContactOffset(PxReal contactOffset)                          = 0;
+00418 
+00426     virtual     PxReal                      getGridSize()                                           const   = 0;
+00427 
+00435     virtual     void                        setGridSize(PxReal gridSize)                                    = 0;
+00436 
+00442     virtual     PxParticleReadDataFlags     getParticleReadDataFlags()                              const   = 0;
+00443 
+00450     virtual     void                        setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)= 0;
+00451 
+00452 protected:
+00453     PX_INLINE                               PxParticleBase(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
+00454     PX_INLINE                               PxParticleBase(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
+00455     virtual                                 ~PxParticleBase() {}
+00456     virtual     bool                        isKindOf(const char* name) const { return !::strcmp("PxParticleBase", name) || PxActor::isKindOf(name); }
+00457 
+00459 /************************************************************************************************/
+00460 };
+00461 
+00462 #if !PX_DOXYGEN
+00463 } // namespace physx
+00464 #endif
+00465 
+00467 #endif
+
+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3