diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html new file mode 100644 index 00000000..6a40ab0a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html @@ -0,0 +1,79 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxGeometryQuery.h File Reference</h1><code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br> +<code>#include "<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxGeometryQuery.h:</div> +<div class="dynsection"> +<p><center><img src="PxGeometryQuery_8h__incl.png" border="0" usemap="#PxGeometryQuery.h_map" alt=""></center> +<map name="PxGeometryQuery.h_map"> +<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="7,224,223,245"><area shape="rect" href="PxQueryReport_8h.html" title="PxQueryReport.h" alt="PxQueryReport.h" coords="208,85,315,106"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="165,362,264,384"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="113,432,289,453"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="433,501,609,522"><area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="160,154,269,176"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="372,154,497,176"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="247,224,375,245"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="399,224,524,245"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="559,362,705,384"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="207,293,343,314"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxGeometryQuery_8h__dep__incl.png" border="0" usemap="#PxGeometryQuery.hdep_map" alt=""></center> +<map name="PxGeometryQuery.hdep_map"> +<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="31,224,129,246"><area shape="rect" href="PxShapeExt_8h.html" title="PxShapeExt.h" alt="PxShapeExt.h" coords="67,86,157,107"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="117,155,237,176"></map> +</div> + +<p> +<a href="PxGeometryQuery_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Collection of geometry object queries (sweeps, raycasts, overlaps, ...). <a href="classPxGeometryQuery.html#_details">More...</a><br></td></tr> +<tr><td colspan="2"><br><h2>Defines</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="PxGeometryQuery_8h.html#ddb956623c5bb30dd0ad8ab09b84e73d">PX_MAX_SWEEP_DISTANCE</a> 1e8f</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. <a href="#ddb956623c5bb30dd0ad8ab09b84e73d"></a><br></td></tr> +</table> +<hr><h2>Define Documentation</h2> +<a class="anchor" name="ddb956623c5bb30dd0ad8ab09b84e73d"></a><!-- doxytag: member="PxGeometryQuery.h::PX_MAX_SWEEP_DISTANCE" ref="ddb956623c5bb30dd0ad8ab09b84e73d" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">#define PX_MAX_SWEEP_DISTANCE 1e8f </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. +<p> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> </dd></dl> + +</div> +</div><p> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |