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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h File Reference</title>
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+<h1>PxGeometryQuery.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>&quot;</code><br>
+
+<p>
+<div class="dynheader">
+Include dependency graph for PxGeometryQuery.h:</div>
+<div class="dynsection">
+<p><center><img src="PxGeometryQuery_8h__incl.png" border="0" usemap="#PxGeometryQuery.h_map" alt=""></center>
+<map name="PxGeometryQuery.h_map">
+<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="7,224,223,245"><area shape="rect" href="PxQueryReport_8h.html" title="PxQueryReport.h" alt="PxQueryReport.h" coords="208,85,315,106"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="165,362,264,384"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="113,432,289,453"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="433,501,609,522"><area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="160,154,269,176"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="372,154,497,176"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="247,224,375,245"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="399,224,524,245"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="559,362,705,384"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="207,293,343,314"></map>
+</div>
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+<p>
+<div class="dynheader">
+This graph shows which files directly or indirectly include this file:</div>
+<div class="dynsection">
+<p><center><img src="PxGeometryQuery_8h__dep__incl.png" border="0" usemap="#PxGeometryQuery.hdep_map" alt=""></center>
+<map name="PxGeometryQuery.hdep_map">
+<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="31,224,129,246"><area shape="rect" href="PxShapeExt_8h.html" title="PxShapeExt.h" alt="PxShapeExt.h" coords="67,86,157,107"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="117,155,237,176"></map>
+</div>
+
+<p>
+<a href="PxGeometryQuery_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGeometryQuery.html">PxGeometryQuery</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Collection of geometry object queries (sweeps, raycasts, overlaps, ...). <a href="classPxGeometryQuery.html#_details">More...</a><br></td></tr>
+<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="PxGeometryQuery_8h.html#ddb956623c5bb30dd0ad8ab09b84e73d">PX_MAX_SWEEP_DISTANCE</a>&nbsp;&nbsp;&nbsp;1e8f</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. <a href="#ddb956623c5bb30dd0ad8ab09b84e73d"></a><br></td></tr>
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="ddb956623c5bb30dd0ad8ab09b84e73d"></a><!-- doxytag: member="PxGeometryQuery.h::PX_MAX_SWEEP_DISTANCE" ref="ddb956623c5bb30dd0ad8ab09b84e73d" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define PX_MAX_SWEEP_DISTANCE&nbsp;&nbsp;&nbsp;1e8f </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> </dd></dl>
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