From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../PhysXAPI/files/PxGeometryQuery_8h.html | 79 ++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html') diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html new file mode 100644 index 00000000..6a40ab0a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGeometryQuery_8h.html @@ -0,0 +1,79 @@ + + + NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGeometryQuery.h File Reference + + + + + + + +
+

PxGeometryQuery.h File Reference

#include "common/PxPhysXCommonConfig.h"
+#include "PxQueryReport.h"
+ +

+

+Include dependency graph for PxGeometryQuery.h:
+
+

+ +common/PxPhysXCommonConfig.hPxQueryReport.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxPhysXConfig.hfoundation/PxVec3.hfoundation/PxFlags.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h +
+ +

+

+This graph shows which files directly or indirectly include this file:
+
+

+ +PxPhysicsAPI.hPxShapeExt.hPxExtensionsAPI.h +
+ +

+Go to the source code of this file. + + + + + + + + + +

Classes

class  PxGeometryQuery
 Collection of geometry object queries (sweeps, raycasts, overlaps, ...). More...

Defines

#define PX_MAX_SWEEP_DISTANCE   1e8f
 Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast.
+


Define Documentation

+ +
+
+ + + + +
#define PX_MAX_SWEEP_DISTANCE   1e8f
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+
+ +

+Maximum sweep distance for scene sweeps. The distance parameter for sweep functions will be clamped to this value. The reason for this is GJK support cannot be evaluated near infinity. A viable alternative can be a sweep followed by an infinite raycast. +

+

See also:
PxScene
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+

+

+ +

+Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com + + -- cgit v1.2.3