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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFixedJoint.h Source File</title>
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxFixedJoint.h</h1><a href="PxFixedJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_FIXEDJOINT_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_FIXEDJOINT_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>"</span>
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00041"></a>00041 {
+<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span>
+<a name="l00044"></a>00044 <span class="keyword">class </span><a class="code" href="classPxFixedJoint.html" title="A fixed joint permits no relative movement between two bodies. ie the bodies are...">PxFixedJoint</a>;
+<a name="l00045"></a>00045
+<a name="l00058"></a>00058 <a class="code" href="classPxFixedJoint.html" title="A fixed joint permits no relative movement between two bodies. ie the bodies are...">PxFixedJoint</a>* <a class="code" href="group__extensions.html#g17f2eab8a94d35778f2555a85c34ea7f" title="Create a fixed joint.">PxFixedJointCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>&amp; physics,
+<a name="l00059"></a>00059 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; localFrame0,
+<a name="l00060"></a>00060 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; localFrame1);
+<a name="l00061"></a>00061
+<a name="l00062"></a>00062
+<a name="l00071"></a><a class="code" href="classPxFixedJoint.html">00071</a> <span class="keyword">class </span><a class="code" href="classPxFixedJoint.html" title="A fixed joint permits no relative movement between two bodies. ie the bodies are...">PxFixedJoint</a> : <span class="keyword">public</span> <a class="code" href="classPxJoint.html" title="a base interface providing common functionality for PhysX joints">PxJoint</a>
+<a name="l00072"></a>00072 {
+<a name="l00073"></a>00073 <span class="keyword">public</span>:
+<a name="l00074"></a>00074
+<a name="l00094"></a>00094 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionLinearTolerance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0;
+<a name="l00095"></a>00095
+<a name="l00104"></a>00104 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getProjectionLinearTolerance() <span class="keyword">const</span> = 0;
+<a name="l00105"></a>00105
+<a name="l00125"></a>00125 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionAngularTolerance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0;
+<a name="l00126"></a>00126
+<a name="l00135"></a>00135 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getProjectionAngularTolerance() <span class="keyword">const</span> = 0;
+<a name="l00136"></a>00136
+<a name="l00140"></a><a class="code" href="classPxFixedJoint.html#5051abbe778feecbc83c720002657c3e">00140</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxFixedJoint.html#5051abbe778feecbc83c720002657c3e" title="Returns string name of PxFixedJoint, used for serialization.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxFixedJoint"</span>; }
+<a name="l00141"></a>00141
+<a name="l00142"></a>00142 <span class="keyword">protected</span>:
+<a name="l00143"></a>00143
+<a name="l00144"></a>00144 <span class="comment">//serialization</span>
+<a name="l00145"></a>00145
+<a name="l00149"></a><a class="code" href="classPxFixedJoint.html#0b7b4136d03244ee300096764be4ad7c">00149</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxFixedJoint.html#0b7b4136d03244ee300096764be4ad7c" title="Constructor.">PxFixedJoint</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html" title="a base interface providing common functionality for PhysX joints">PxJoint</a>(concreteType, baseFlags) {}
+<a name="l00150"></a>00150
+<a name="l00154"></a><a class="code" href="classPxFixedJoint.html#56bf2f1c7c00e29de43b535989329897">00154</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxFixedJoint.html#56bf2f1c7c00e29de43b535989329897" title="Deserialization constructor.">PxFixedJoint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html" title="a base interface providing common functionality for PhysX joints">PxJoint</a>(baseFlags) {}
+<a name="l00155"></a>00155
+<a name="l00159"></a><a class="code" href="classPxFixedJoint.html#5104a08772b4a89d470c8979531825e3">00159</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxFixedJoint.html#5104a08772b4a89d470c8979531825e3" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxFixedJoint"</span>, name) || <a class="code" href="classPxJoint.html#bf37afb8ce63b5402cf69ab6e9344b28" title="Returns whether a given type name matches with the type of this instance.">PxJoint::isKindOf</a>(name); }
+<a name="l00160"></a>00160
+<a name="l00161"></a>00161 <span class="comment">//~serialization</span>
+<a name="l00162"></a>00162 };
+<a name="l00163"></a>00163
+<a name="l00164"></a>00164 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00165"></a>00165 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00166"></a>00166 <span class="preprocessor">#endif</span>
+<a name="l00167"></a>00167 <span class="preprocessor"></span>
+<a name="l00169"></a>00169 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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