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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html new file mode 100644 index 00000000..96dacfe0 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCudaContextManager_8h-source.html @@ -0,0 +1,223 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCudaContextManager.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxCudaContextManager.h</h1><a href="PxCudaContextManager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 +<a name="l00028"></a>00028 +<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H</span> +<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span> +<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span> +<a name="l00033"></a>00033 +<a name="l00034"></a>00034 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span> +<a name="l00035"></a>00035 <span class="preprocessor"></span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxErrorCallback_8h.html">foundation/PxErrorCallback.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span> +<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxTaskDefine_8h.html">task/PxTaskDefine.h</a>"</span> +<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxCudaMemoryManager_8h.html">cudamanager/PxCudaMemoryManager.h</a>"</span> +<a name="l00041"></a>00041 +<a name="l00042"></a>00042 <span class="comment">/* Forward decl to avoid inclusion of cuda.h */</span> +<a name="l00043"></a>00043 <span class="keyword">typedef</span> <span class="keyword">struct </span>CUctx_st *CUcontext; +<a name="l00044"></a>00044 <span class="keyword">typedef</span> <span class="keyword">struct </span>CUgraphicsResource_st *CUgraphicsResource; +<a name="l00045"></a>00045 +<a name="l00046"></a>00046 <span class="keyword">namespace </span>physx +<a name="l00047"></a>00047 { +<a name="l00048"></a>00048 +<a name="l00049"></a>00049 <span class="keyword">class </span>PxGpuDispatcher; +<a name="l00050"></a>00050 +<a name="l00051"></a>00051 +<a name="l00053"></a>00053 <span class="keyword">struct </span>PxCudaInteropMode +<a name="l00054"></a>00054 { +<a name="l00058"></a>00058 <span class="keyword">enum</span> Enum +<a name="l00059"></a>00059 { +<a name="l00060"></a>00060 NO_INTEROP = 0, +<a name="l00061"></a>00061 D3D10_INTEROP, +<a name="l00062"></a>00062 D3D11_INTEROP, +<a name="l00063"></a>00063 OGL_INTEROP, +<a name="l00064"></a>00064 +<a name="l00065"></a>00065 COUNT +<a name="l00066"></a>00066 }; +<a name="l00067"></a>00067 }; +<a name="l00068"></a>00068 +<a name="l00069"></a>00069 <span class="keyword">struct </span>PxCudaInteropRegisterFlag +<a name="l00070"></a>00070 { +<a name="l00071"></a>00071 <span class="keyword">enum</span> Enum +<a name="l00072"></a>00072 { +<a name="l00073"></a>00073 eNONE = 0x00, +<a name="l00074"></a>00074 eREAD_ONLY = 0x01, +<a name="l00075"></a>00075 eWRITE_DISCARD = 0x02, +<a name="l00076"></a>00076 eSURFACE_LDST = 0x04, +<a name="l00077"></a>00077 eTEXTURE_GATHER = 0x08 +<a name="l00078"></a>00078 }; +<a name="l00079"></a>00079 }; +<a name="l00080"></a>00080 +<a name="l00086"></a>00086 <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags<PxCudaInteropRegisterFlag::Enum, uint32_t></a> PxCudaInteropRegisterFlags; +<a name="l00087"></a>00087 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(PxCudaInteropRegisterFlag::Enum, uint32_t) +<a name="l00088"></a>00088 +<a name="l00089"></a>00089 +<a name="l00090"></a>00090 class PxCudaContextManagerDesc +<a name="l00091"></a>00091 { +<a name="l00092"></a>00092 <span class="keyword">public</span>: +<a name="l00114"></a>00114 CUcontext *ctx; +<a name="l00115"></a>00115 +<a name="l00123"></a>00123 <span class="keywordtype">void</span> *graphicsDevice; +<a name="l00124"></a>00124 +<a name="l00125"></a>00125 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span> +<a name="l00126"></a>00126 <span class="preprocessor"></span> +<a name="l00133"></a>00133 <span class="keyword">const</span> <span class="keywordtype">char</span>* appGUID; +<a name="l00134"></a>00134 <span class="preprocessor">#endif</span> +<a name="l00135"></a>00135 <span class="preprocessor"></span> +<a name="l00142"></a>00142 PxCudaInteropMode::Enum interopMode; +<a name="l00143"></a>00143 +<a name="l00144"></a>00144 +<a name="l00160"></a>00160 uint32_t memoryBaseSize[PxCudaBufferMemorySpace::COUNT]; +<a name="l00161"></a>00161 +<a name="l00171"></a>00171 uint32_t memoryPageSize[PxCudaBufferMemorySpace::COUNT]; +<a name="l00172"></a>00172 +<a name="l00179"></a>00179 uint32_t maxMemorySize[PxCudaBufferMemorySpace::COUNT]; +<a name="l00180"></a>00180 +<a name="l00181"></a>00181 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxCudaContextManagerDesc() +<a name="l00182"></a>00182 { +<a name="l00183"></a>00183 ctx = NULL; +<a name="l00184"></a>00184 interopMode = PxCudaInteropMode::NO_INTEROP; +<a name="l00185"></a>00185 graphicsDevice = 0; +<a name="l00186"></a>00186 <span class="preprocessor">#if PX_SUPPORT_GPU_PHYSX</span> +<a name="l00187"></a>00187 <span class="preprocessor"></span> appGUID = NULL; +<a name="l00188"></a>00188 <span class="preprocessor">#endif</span> +<a name="l00189"></a>00189 <span class="preprocessor"></span> <span class="keywordflow">for</span>(uint32_t i = 0; i < PxCudaBufferMemorySpace::COUNT; i++) +<a name="l00190"></a>00190 { +<a name="l00191"></a>00191 memoryBaseSize[i] = 0; +<a name="l00192"></a>00192 memoryPageSize[i] = 2 * 1024*1024; +<a name="l00193"></a>00193 maxMemorySize[i] = UINT32_MAX; +<a name="l00194"></a>00194 } +<a name="l00195"></a>00195 } +<a name="l00196"></a>00196 }; +<a name="l00197"></a>00197 +<a name="l00198"></a>00198 +<a name="l00216"></a>00216 <span class="keyword">class </span>PxCudaContextManager +<a name="l00217"></a>00217 { +<a name="l00218"></a>00218 <span class="keyword">public</span>: +<a name="l00234"></a>00234 <span class="keyword">virtual</span> <span class="keywordtype">void</span> acquireContext() = 0; +<a name="l00235"></a>00235 +<a name="l00243"></a>00243 <span class="keyword">virtual</span> <span class="keywordtype">void</span> releaseContext() = 0; +<a name="l00244"></a>00244 +<a name="l00251"></a>00251 <span class="keyword">virtual</span> PxCudaMemoryManager *getMemoryManager() = 0; +<a name="l00252"></a>00252 +<a name="l00257"></a>00257 <span class="keyword">virtual</span> <span class="keyword">class </span><a class="code" href="classphysx_1_1PxGpuDispatcher.html" title="A GpuTask dispatcher.">physx::PxGpuDispatcher</a> *getGpuDispatcher() = 0; +<a name="l00258"></a>00258 +<a name="l00268"></a>00268 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> contextIsValid() <span class="keyword">const</span> = 0; +<a name="l00269"></a>00269 +<a name="l00270"></a>00270 <span class="comment">/* Query CUDA context and device properties, without acquiring context */</span> +<a name="l00271"></a>00271 +<a name="l00272"></a>00272 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM10() <span class="keyword">const</span> = 0; +<a name="l00273"></a>00273 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM11() <span class="keyword">const</span> = 0; +<a name="l00274"></a>00274 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM12() <span class="keyword">const</span> = 0; +<a name="l00275"></a>00275 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM13() <span class="keyword">const</span> = 0; +<a name="l00276"></a>00276 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM20() <span class="keyword">const</span> = 0; +<a name="l00277"></a>00277 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM30() <span class="keyword">const</span> = 0; +<a name="l00278"></a>00278 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM35() <span class="keyword">const</span> = 0; +<a name="l00279"></a>00279 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM50() <span class="keyword">const</span> = 0; +<a name="l00280"></a>00280 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM52() <span class="keyword">const</span> = 0; +<a name="l00281"></a>00281 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> supportsArchSM60() <span class="keyword">const</span> = 0; +<a name="l00282"></a>00282 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isIntegrated() <span class="keyword">const</span> = 0; +<a name="l00283"></a>00283 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> canMapHostMemory() <span class="keyword">const</span> = 0; +<a name="l00284"></a>00284 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getDriverVersion() <span class="keyword">const</span> = 0; +<a name="l00285"></a>00285 <span class="keyword">virtual</span> <span class="keywordtype">size_t</span> getDeviceTotalMemBytes() <span class="keyword">const</span> = 0; +<a name="l00286"></a>00286 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getMultiprocessorCount() <span class="keyword">const</span> = 0; +<a name="l00287"></a>00287 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getClockRate() <span class="keyword">const</span> = 0; +<a name="l00288"></a>00288 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getSharedMemPerBlock() <span class="keyword">const</span> = 0; +<a name="l00289"></a>00289 <span class="keyword">virtual</span> <span class="keywordtype">int</span> getSharedMemPerMultiprocessor() <span class="keyword">const</span> = 0; +<a name="l00290"></a>00290 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getMaxThreadsPerBlock() <span class="keyword">const</span> = 0; +<a name="l00291"></a>00291 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span> *getDeviceName() <span class="keyword">const</span> = 0; +<a name="l00292"></a>00292 <span class="keyword">virtual</span> PxCudaInteropMode::Enum getInteropMode() <span class="keyword">const</span> = 0; +<a name="l00293"></a>00293 +<a name="l00294"></a>00294 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setUsingConcurrentStreams(<span class="keywordtype">bool</span>) = 0; +<a name="l00295"></a>00295 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getUsingConcurrentStreams() <span class="keyword">const</span> = 0; +<a name="l00296"></a>00296 <span class="comment">/* End query methods that don't require context to be acquired */</span> +<a name="l00297"></a>00297 +<a name="l00318"></a>00318 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> registerResourceInCudaGL(CUgraphicsResource &resource, uint32_t buffer, PxCudaInteropRegisterFlags flags = PxCudaInteropRegisterFlags()) = 0; +<a name="l00319"></a>00319 +<a name="l00340"></a>00340 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> registerResourceInCudaD3D(CUgraphicsResource &resource, <span class="keywordtype">void</span> *resourcePointer, PxCudaInteropRegisterFlags flags = PxCudaInteropRegisterFlags()) = 0; +<a name="l00341"></a>00341 +<a name="l00349"></a>00349 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> unregisterResourceInCuda(CUgraphicsResource resource) = 0; +<a name="l00350"></a>00350 +<a name="l00358"></a>00358 <span class="keyword">virtual</span> <span class="keywordtype">int</span> usingDedicatedGPU() <span class="keyword">const</span> = 0; +<a name="l00359"></a>00359 +<a name="l00375"></a>00375 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0; +<a name="l00376"></a>00376 +<a name="l00377"></a>00377 <span class="keyword">protected</span>: +<a name="l00378"></a>00378 +<a name="l00382"></a>00382 <span class="keyword">virtual</span> ~PxCudaContextManager() {} +<a name="l00383"></a>00383 }; +<a name="l00384"></a>00384 +<a name="l00388"></a>00388 <span class="keyword">class </span>PxScopedCudaLock +<a name="l00389"></a>00389 { +<a name="l00390"></a>00390 <span class="keyword">public</span>: +<a name="l00394"></a>00394 PxScopedCudaLock(PxCudaContextManager& ctx) : mCtx(&ctx) +<a name="l00395"></a>00395 { +<a name="l00396"></a>00396 mCtx->acquireContext(); +<a name="l00397"></a>00397 } +<a name="l00398"></a>00398 +<a name="l00402"></a>00402 ~PxScopedCudaLock() +<a name="l00403"></a>00403 { +<a name="l00404"></a>00404 mCtx->releaseContext(); +<a name="l00405"></a>00405 } +<a name="l00406"></a>00406 +<a name="l00407"></a>00407 <span class="keyword">protected</span>: +<a name="l00408"></a>00408 +<a name="l00412"></a>00412 PxCudaContextManager* mCtx; +<a name="l00413"></a>00413 }; +<a name="l00414"></a>00414 +<a name="l00415"></a>00415 } <span class="comment">// end physx namespace</span> +<a name="l00416"></a>00416 +<a name="l00417"></a>00417 <span class="preprocessor">#endif // PX_SUPPORT_GPU_PHYSX</span> +<a name="l00418"></a>00418 <span class="preprocessor"></span><span class="preprocessor">#endif // PXCUDACONTEXTMANAGER_PXCUDACONTEXTMANAGER_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |