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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html new file mode 100644 index 00000000..eaf61908 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMesh_8h-source.html @@ -0,0 +1,114 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxConvexMesh.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxConvexMesh.h</h1><a href="PxConvexMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_NX_CONVEXMESH</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span> +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00042"></a>00042 { +<a name="l00043"></a>00043 <span class="preprocessor">#endif</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span> +<a name="l00051"></a><a class="code" href="structPxHullPolygon.html">00051</a> <span class="keyword">struct </span><a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a> +<a name="l00052"></a>00052 { +<a name="l00053"></a><a class="code" href="structPxHullPolygon.html#c289d957c15587aa8584f4bafd7e8955">00053</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mPlane[4]; +<a name="l00054"></a><a class="code" href="structPxHullPolygon.html#8b1d41dff26c0bf7071d51c182621916">00054</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> mNbVerts; +<a name="l00055"></a><a class="code" href="structPxHullPolygon.html#5a975cfea1b266e58a9578783d632584">00055</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> mIndexBase; +<a name="l00056"></a>00056 }; +<a name="l00057"></a>00057 +<a name="l00084"></a><a class="code" href="classPxConvexMesh.html">00084</a> <span class="keyword">class </span><a class="code" href="classPxConvexMesh.html" title="A convex mesh.">PxConvexMesh</a> : <span class="keyword">public</span> <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a> +<a name="l00085"></a>00085 { +<a name="l00086"></a>00086 <span class="keyword">public</span>: +<a name="l00087"></a>00087 +<a name="l00093"></a>00093 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVertices() <span class="keyword">const</span> = 0; +<a name="l00094"></a>00094 +<a name="l00100"></a>00100 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* getVertices() <span class="keyword">const</span> = 0; +<a name="l00101"></a>00101 +<a name="l00107"></a>00107 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>* getIndexBuffer() <span class="keyword">const</span> = 0; +<a name="l00108"></a>00108 +<a name="l00114"></a>00114 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbPolygons() <span class="keyword">const</span> = 0; +<a name="l00115"></a>00115 +<a name="l00123"></a>00123 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getPolygonData(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index, <a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>& data) <span class="keyword">const</span> = 0; +<a name="l00124"></a>00124 +<a name="l00130"></a>00130 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0; +<a name="l00131"></a>00131 +<a name="l00140"></a>00140 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getReferenceCount() <span class="keyword">const</span> = 0; +<a name="l00141"></a>00141 +<a name="l00147"></a>00147 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> acquireReference() = 0; +<a name="l00148"></a>00148 +<a name="l00165"></a>00165 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> getMassInformation(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>& mass, <a class="code" href="classPxMat33.html" title="3x3 matrix class">PxMat33</a>& localInertia, <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& localCenterOfMass) <span class="keyword">const</span> = 0; +<a name="l00166"></a>00166 +<a name="l00172"></a>00172 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> getLocalBounds() <span class="keyword">const</span> = 0; +<a name="l00173"></a>00173 +<a name="l00174"></a><a class="code" href="classPxConvexMesh.html#b2586810d7be96cc4f58ad95ff27b775">00174</a> <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxConvexMesh.html#b2586810d7be96cc4f58ad95ff27b775" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxConvexMesh"</span>; } +<a name="l00175"></a>00175 +<a name="l00183"></a>00183 <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isGpuCompatible() <span class="keyword">const</span> = 0; +<a name="l00184"></a>00184 +<a name="l00185"></a>00185 <span class="keyword">protected</span>: +<a name="l00186"></a><a class="code" href="classPxConvexMesh.html#54250e0e545e7d32586f981b1e217526">00186</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxConvexMesh.html#54250e0e545e7d32586f981b1e217526">PxConvexMesh</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>(concreteType, baseFlags) {} +<a name="l00187"></a><a class="code" href="classPxConvexMesh.html#6f8637b732295864836bfc2a4b9f54fb">00187</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxConvexMesh.html#6f8637b732295864836bfc2a4b9f54fb">PxConvexMesh</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>(baseFlags) {} +<a name="l00188"></a><a class="code" href="classPxConvexMesh.html#1c493ccf3bfcbc7ab360c3a72bb9a18b">00188</a> <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <a class="code" href="classPxConvexMesh.html#1c493ccf3bfcbc7ab360c3a72bb9a18b">~PxConvexMesh</a>() {} +<a name="l00189"></a><a class="code" href="classPxConvexMesh.html#83fcfce5eb9b19deab9430ae0acc0e0a">00189</a> <a class="code" href="group__common.html#g87ae1d60bdf83754e2fe5065aab40ec4">PX_PHYSX_COMMON_API</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxConvexMesh.html#83fcfce5eb9b19deab9430ae0acc0e0a" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxConvexMesh"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); } +<a name="l00190"></a>00190 }; +<a name="l00191"></a>00191 +<a name="l00192"></a>00192 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00193"></a>00193 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00194"></a>00194 <span class="preprocessor">#endif</span> +<a name="l00195"></a>00195 <span class="preprocessor"></span> +<a name="l00197"></a>00197 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |