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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html198
1 files changed, 100 insertions, 98 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
index 5aa5fa43..b699ae6e 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxConvexMeshDesc_8h-source.html
@@ -43,7 +43,7 @@
<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
<a name="l00025"></a>00025 <span class="comment">//</span>
-<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.</span>
<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
<a name="l00029"></a>00029
@@ -81,108 +81,110 @@
<a name="l00130"></a>00130
<a name="l00135"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6c694e25cda4aa49e1afb054b08bfc207">00135</a> eFAST_INERTIA_COMPUTATION = (1 &lt;&lt; 7),
<a name="l00136"></a>00136
-<a name="l00142"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">00142</a> eGPU_COMPATIBLE = (1 &lt;&lt; 8)
-<a name="l00143"></a>00143 };
-<a name="l00144"></a>00144 };
-<a name="l00145"></a>00145
-<a name="l00151"></a><a class="code" href="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651">00151</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxConvexFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a>;
-<a name="l00152"></a>00152 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00142"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b68126f89c7d2dac99246261ca6a7ae067">00142</a> eGPU_COMPATIBLE = (1 &lt;&lt; 8),
+<a name="l00143"></a>00143
+<a name="l00150"></a><a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b699ab52dd1e60d72bc99834e1b8093d78">00150</a> eSHIFT_VERTICES = (1 &lt;&lt; 9)
+<a name="l00151"></a>00151 };
+<a name="l00152"></a>00152 };
<a name="l00153"></a>00153
-<a name="l00154"></a>00154
-<a name="l00161"></a><a class="code" href="classPxConvexMeshDesc.html">00161</a> class <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>
-<a name="l00162"></a>00162 {
-<a name="l00163"></a>00163 <span class="keyword">public</span>:
-<a name="l00164"></a>00164
-<a name="l00170"></a><a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef">00170</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> points;
-<a name="l00171"></a>00171
-<a name="l00180"></a><a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8">00180</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> polygons;
-<a name="l00181"></a>00181
-<a name="l00192"></a><a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef">00192</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> indices;
-<a name="l00193"></a>00193
-<a name="l00199"></a><a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">00199</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a> flags;
-<a name="l00200"></a>00200
-<a name="l00214"></a><a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728">00214</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> vertexLimit;
-<a name="l00215"></a>00215
-<a name="l00225"></a><a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2">00225</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> quantizedCount;
-<a name="l00226"></a>00226
-<a name="l00230"></a>00230 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxConvexMeshDesc();
-<a name="l00234"></a>00234 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
-<a name="l00240"></a>00240 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
-<a name="l00241"></a>00241 };
-<a name="l00242"></a>00242
-<a name="l00243"></a><a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438">00243</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc::PxConvexMeshDesc</a>() <span class="comment">//constructor sets to default</span>
-<a name="l00244"></a>00244 : vertexLimit(255), quantizedCount(255)
-<a name="l00245"></a>00245 {
-<a name="l00246"></a>00246 }
-<a name="l00247"></a>00247
-<a name="l00248"></a><a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">00248</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3" title="(re)sets the structure to the default.">PxConvexMeshDesc::setToDefault</a>()
-<a name="l00249"></a>00249 {
-<a name="l00250"></a>00250 *<span class="keyword">this</span> = <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc</a>();
-<a name="l00251"></a>00251 }
-<a name="l00252"></a>00252
-<a name="l00253"></a><a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708">00253</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708" title="Returns true if the descriptor is valid.">PxConvexMeshDesc::isValid</a>()<span class="keyword"> const</span>
-<a name="l00254"></a>00254 <span class="keyword"></span>{
-<a name="l00255"></a>00255 <span class="comment">// Check geometry</span>
-<a name="l00256"></a>00256 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 3 || <span class="comment">//at least 1 trig's worth of points</span>
-<a name="l00257"></a>00257 (<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &gt; 0xffff &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a>))
-<a name="l00258"></a>00258 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00259"></a>00259 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
-<a name="l00260"></a>00260 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00261"></a>00261 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>)) <span class="comment">//should be at least one point's worth of data</span>
-<a name="l00262"></a>00262 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00263"></a>00263 <span class="keywordflow">if</span> (<a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2" title="Maximum number of vertices after quantization. The quantization is done during the...">quantizedCount</a> &lt; 4)
-<a name="l00264"></a>00264 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00265"></a>00265
-<a name="l00266"></a>00266 <span class="comment">// Check topology</span>
-<a name="l00267"></a>00267 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
-<a name="l00268"></a>00268 {
-<a name="l00269"></a>00269 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 4) <span class="comment">// we require 2 neighbors for each vertex - 4 polygons at least</span>
-<a name="l00270"></a>00270 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00271"></a>00271
-<a name="l00272"></a>00272 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>) <span class="comment">// indices must be provided together with polygons</span>
-<a name="l00273"></a>00273 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00274"></a>00274
-<a name="l00275"></a>00275 <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::e16_BIT_INDICES) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) : <span class="keyword">sizeof</span>(<a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>);
-<a name="l00276"></a>00276 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
-<a name="l00277"></a>00277 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00278"></a>00278
-<a name="l00279"></a>00279 limit = <span class="keyword">sizeof</span>(<a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>);
-<a name="l00280"></a>00280 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00159"></a><a class="code" href="group__cooking.html#g36d3375ae49e62c3842c3fbe0c620651">00159</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxConvexFlag::Enum,PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a>;
+<a name="l00160"></a>00160 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6">PxConvexFlag::Enum</a>,<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00161"></a>00161
+<a name="l00162"></a>00162
+<a name="l00169"></a><a class="code" href="classPxConvexMeshDesc.html">00169</a> class <a class="code" href="classPxConvexMeshDesc.html" title="Descriptor class for PxConvexMesh.">PxConvexMeshDesc</a>
+<a name="l00170"></a>00170 {
+<a name="l00171"></a>00171 <span class="keyword">public</span>:
+<a name="l00172"></a>00172
+<a name="l00178"></a><a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef">00178</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> points;
+<a name="l00179"></a>00179
+<a name="l00188"></a><a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8">00188</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> polygons;
+<a name="l00189"></a>00189
+<a name="l00200"></a><a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef">00200</a> <a class="code" href="structPxBoundedData.html">PxBoundedData</a> indices;
+<a name="l00201"></a>00201
+<a name="l00207"></a><a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab">00207</a> <a class="code" href="classPxFlags.html">PxConvexFlags</a> flags;
+<a name="l00208"></a>00208
+<a name="l00222"></a><a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728">00222</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> vertexLimit;
+<a name="l00223"></a>00223
+<a name="l00233"></a><a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2">00233</a> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> quantizedCount;
+<a name="l00234"></a>00234
+<a name="l00238"></a>00238 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxConvexMeshDesc();
+<a name="l00242"></a>00242 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();
+<a name="l00248"></a>00248 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00249"></a>00249 };
+<a name="l00250"></a>00250
+<a name="l00251"></a><a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438">00251</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc::PxConvexMeshDesc</a>() <span class="comment">//constructor sets to default</span>
+<a name="l00252"></a>00252 : vertexLimit(255), quantizedCount(255)
+<a name="l00253"></a>00253 {
+<a name="l00254"></a>00254 }
+<a name="l00255"></a>00255
+<a name="l00256"></a><a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3">00256</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__cooking.html#g6e86954b2426aae207489af9928d45e3" title="(re)sets the structure to the default.">PxConvexMeshDesc::setToDefault</a>()
+<a name="l00257"></a>00257 {
+<a name="l00258"></a>00258 *<span class="keyword">this</span> = <a class="code" href="group__cooking.html#g2b98217f34d8856ebe839821740ac438" title="constructor sets to default.">PxConvexMeshDesc</a>();
+<a name="l00259"></a>00259 }
+<a name="l00260"></a>00260
+<a name="l00261"></a><a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708">00261</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__cooking.html#g5e7791d7f0688a9f642a9345a7083708" title="Returns true if the descriptor is valid.">PxConvexMeshDesc::isValid</a>()<span class="keyword"> const</span>
+<a name="l00262"></a>00262 <span class="keyword"></span>{
+<a name="l00263"></a>00263 <span class="comment">// Check geometry</span>
+<a name="l00264"></a>00264 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 3 || <span class="comment">//at least 1 trig's worth of points</span>
+<a name="l00265"></a>00265 (<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &gt; 0xffff &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b618b6c42727636f294561c735de5dc37b">PxConvexFlag::e16_BIT_INDICES</a>))
+<a name="l00266"></a>00266 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00267"></a>00267 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00268"></a>00268 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00269"></a>00269 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#939b97ee9f36cd1c1a7b7c34b0e764ef" title="Vertex positions data in PxBoundedData format.">points</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>)) <span class="comment">//should be at least one point's worth of data</span>
+<a name="l00270"></a>00270 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00271"></a>00271 <span class="keywordflow">if</span> (<a class="code" href="classPxConvexMeshDesc.html#8dc525326a4835f94311f4e44ca219f2" title="Maximum number of vertices after quantization. The quantization is done during the...">quantizedCount</a> &lt; 4)
+<a name="l00272"></a>00272 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00273"></a>00273
+<a name="l00274"></a>00274 <span class="comment">// Check topology</span>
+<a name="l00275"></a>00275 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>)
+<a name="l00276"></a>00276 {
+<a name="l00277"></a>00277 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxBoundedData.html#99f022ab9aad0f98028254c1f433165f">count</a> &lt; 4) <span class="comment">// we require 2 neighbors for each vertex - 4 polygons at least</span>
+<a name="l00278"></a>00278 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00279"></a>00279
+<a name="l00280"></a>00280 <span class="keywordflow">if</span>(!<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#d98a9e00d44b1c2c48c6dec114693f18">data</a>) <span class="comment">// indices must be provided together with polygons</span>
<a name="l00281"></a>00281 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00282"></a>00282 }
-<a name="l00283"></a>00283 <span class="keywordflow">else</span>
-<a name="l00284"></a>00284 {
-<a name="l00285"></a>00285 <span class="comment">// We can compute the hull from the vertices</span>
-<a name="l00286"></a>00286 <span class="keywordflow">if</span>(!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">PxConvexFlag::eCOMPUTE_CONVEX</a>))
-<a name="l00287"></a>00287 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If the mesh is convex and we're not allowed to compute the hull,</span>
-<a name="l00288"></a>00288 <span class="comment">// you have to provide it completely (geometry &amp; topology).</span>
-<a name="l00289"></a>00289 }
-<a name="l00290"></a>00290
-<a name="l00291"></a>00291 <span class="keywordflow">if</span>((<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a>) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 4)
+<a name="l00282"></a>00282
+<a name="l00283"></a>00283 <a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::e16_BIT_INDICES) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) : <span class="keyword">sizeof</span>(<a class="code" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>);
+<a name="l00284"></a>00284 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#4e760fc52d1f0f9e55c919320bed1cef" title="Polygon indices data in PxBoundedData format.">indices</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00285"></a>00285 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00286"></a>00286
+<a name="l00287"></a>00287 limit = <span class="keyword">sizeof</span>(<a class="code" href="structPxHullPolygon.html" title="Polygon data.">PxHullPolygon</a>);
+<a name="l00288"></a>00288 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#1b710dc3c2ef759a6bef8bd888e1ecf8" title="Polygons data in PxBoundedData format.">polygons</a>.<a class="code" href="structPxStridedData.html#abf495b4b5caec8f5350645a49e68fb3" title="The offset in bytes between consecutive samples in the data.">stride</a> &lt; limit)
+<a name="l00289"></a>00289 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00290"></a>00290 }
+<a name="l00291"></a>00291 <span class="keywordflow">else</span>
<a name="l00292"></a>00292 {
-<a name="l00293"></a>00293 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00294"></a>00294 }
-<a name="l00295"></a>00295
-<a name="l00296"></a>00296 <span class="keywordflow">if</span> (!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::ePLANE_SHIFTING) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 8)
-<a name="l00297"></a>00297 {
-<a name="l00298"></a>00298 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00299"></a>00299 }
-<a name="l00300"></a>00300
-<a name="l00301"></a>00301 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &gt; 256)
-<a name="l00302"></a>00302 {
-<a name="l00303"></a>00303 <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00304"></a>00304 }
-<a name="l00305"></a>00305 <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00306"></a>00306 }
-<a name="l00307"></a>00307
-<a name="l00308"></a>00308 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00309"></a>00309 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00310"></a>00310 <span class="preprocessor">#endif</span>
-<a name="l00311"></a>00311 <span class="preprocessor"></span>
-<a name="l00313"></a>00313 <span class="preprocessor">#endif</span>
+<a name="l00293"></a>00293 <span class="comment">// We can compute the hull from the vertices</span>
+<a name="l00294"></a>00294 <span class="keywordflow">if</span>(!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6d3153afeb45ae6488b40fc4698919c6b">PxConvexFlag::eCOMPUTE_CONVEX</a>))
+<a name="l00295"></a>00295 <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// If the mesh is convex and we're not allowed to compute the hull,</span>
+<a name="l00296"></a>00296 <span class="comment">// you have to provide it completely (geometry &amp; topology).</span>
+<a name="l00297"></a>00297 }
+<a name="l00298"></a>00298
+<a name="l00299"></a>00299 <span class="keywordflow">if</span>((<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; <a class="code" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b662cbe73f95f10cb93b5d471affef7c89" title="Enables plane shifting vertex limit algorithm.">PxConvexFlag::ePLANE_SHIFTING</a>) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 4)
+<a name="l00300"></a>00300 {
+<a name="l00301"></a>00301 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00302"></a>00302 }
+<a name="l00303"></a>00303
+<a name="l00304"></a>00304 <span class="keywordflow">if</span> (!(<a class="code" href="classPxConvexMeshDesc.html#f6d2315944dad51ba136b3563b7c00ab" title="Flags bits, combined from values of the enum PxConvexFlag.">flags</a> &amp; PxConvexFlag::ePLANE_SHIFTING) &amp;&amp; <a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &lt; 8)
+<a name="l00305"></a>00305 {
+<a name="l00306"></a>00306 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00307"></a>00307 }
+<a name="l00308"></a>00308
+<a name="l00309"></a>00309 <span class="keywordflow">if</span>(<a class="code" href="classPxConvexMeshDesc.html#467c6feb39620d546a6bc9054405a728" title="Limits the number of vertices of the result convex mesh. Hard maximum limit is 256...">vertexLimit</a> &gt; 256)
+<a name="l00310"></a>00310 {
+<a name="l00311"></a>00311 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00312"></a>00312 }
+<a name="l00313"></a>00313 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00314"></a>00314 }
+<a name="l00315"></a>00315
+<a name="l00316"></a>00316 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00317"></a>00317 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00318"></a>00318 <span class="preprocessor">#endif</span>
+<a name="l00319"></a>00319 <span class="preprocessor"></span>
+<a name="l00321"></a>00321 <span class="preprocessor">#endif</span>
</pre></div></div>
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