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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerObstacles.h Source File</title>
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxControllerObstacles.h</h1><a href="PxControllerObstacles_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_PHYSICS_CCT_OBSTACLES</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_CCT_OBSTACLES</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxCharacter_8h.html">characterkinematic/PxCharacter.h</a>"</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxExtended_8h.html">characterkinematic/PxExtended.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxGeometry_8h.html">geometry/PxGeometry.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxControllerManager.html" title="Manages an array of character controllers.">PxControllerManager</a>;
+<a name="l00046"></a>00046
+<a name="l00047"></a><a class="code" href="group__character.html#g10a3f936afc539f09d7a4f1c8ec53b8f">00047</a> <span class="preprocessor"> #define INVALID_OBSTACLE_HANDLE 0xffffffff</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span>
+<a name="l00054"></a><a class="code" href="classPxObstacle.html">00054</a> <span class="keyword">class </span><a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>
+<a name="l00055"></a>00055 {
+<a name="l00056"></a>00056 <span class="keyword">protected</span>:
+<a name="l00057"></a><a class="code" href="classPxObstacle.html#5d833a794c92cf49451ca56cc0a82ba6">00057</a> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>() :
+<a name="l00058"></a>00058 mType (<a class="code" href="structPxGeometryType.html" title="A geometry type.">PxGeometryType</a>::eINVALID),
+<a name="l00059"></a>00059 mUserData (NULL),
+<a name="l00060"></a>00060 mPos (0.0, 0.0, 0.0),
+<a name="l00061"></a>00061 mRot (<a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<a class="code" href="group__foundation.html#gg70160ca5bbafef277790b3e0f12baf3895e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>))
+<a name="l00062"></a>00062 {}
+<a name="l00063"></a>00063
+<a name="l00064"></a><a class="code" href="classPxObstacle.html#a590cde0ccabd81504049b2ae8718962">00064</a> <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> mType;
+<a name="l00065"></a>00065 <span class="keyword">public</span>:
+<a name="l00066"></a>00066
+<a name="l00067"></a><a class="code" href="classPxObstacle.html#7cf9794dae4affdf3fecdf93fdae82f4">00067</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed5">PxGeometryType::Enum</a> <a class="code" href="classPxObstacle.html#7cf9794dae4affdf3fecdf93fdae82f4">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mType; }
+<a name="l00068"></a>00068
+<a name="l00069"></a><a class="code" href="classPxObstacle.html#28876b57c2615b1a7f9c4c294beae29e">00069</a> <span class="keywordtype">void</span>* mUserData;
+<a name="l00070"></a><a class="code" href="classPxObstacle.html#38a6e859d30d4a9ca9f8e9e5c7f640fa">00070</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> mPos;
+<a name="l00071"></a><a class="code" href="classPxObstacle.html#2cb5e36de356b0efaa65723eb71bf0c3">00071</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> mRot;
+<a name="l00072"></a>00072 };
+<a name="l00073"></a>00073
+<a name="l00079"></a><a class="code" href="classPxBoxObstacle.html">00079</a> <span class="keyword">class </span><a class="code" href="classPxBoxObstacle.html" title="A box obstacle.">PxBoxObstacle</a> : <span class="keyword">public</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>
+<a name="l00080"></a>00080 {
+<a name="l00081"></a>00081 <span class="keyword">public</span>:
+<a name="l00082"></a><a class="code" href="classPxBoxObstacle.html#9f4e679d66f76565b0b2bf09fc6a2026">00082</a> <a class="code" href="classPxBoxObstacle.html" title="A box obstacle.">PxBoxObstacle</a>() :
+<a name="l00083"></a>00083 mHalfExtents(0.0f)
+<a name="l00084"></a>00084 { mType = <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed54ac248bdee2283c0471c9dc0eba40c34">PxGeometryType::eBOX</a>; }
+<a name="l00085"></a>00085
+<a name="l00086"></a><a class="code" href="classPxBoxObstacle.html#e97c66abd0e2e482db266337ac1e5e96">00086</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> mHalfExtents;
+<a name="l00087"></a>00087 };
+<a name="l00088"></a>00088
+<a name="l00094"></a><a class="code" href="classPxCapsuleObstacle.html">00094</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleObstacle.html" title="A capsule obstacle.">PxCapsuleObstacle</a> : <span class="keyword">public</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>
+<a name="l00095"></a>00095 {
+<a name="l00096"></a>00096 <span class="keyword">public</span>:
+<a name="l00097"></a><a class="code" href="classPxCapsuleObstacle.html#6b02c2ce8d27fc144a3d6384692f8f57">00097</a> <a class="code" href="classPxCapsuleObstacle.html" title="A capsule obstacle.">PxCapsuleObstacle</a>() :
+<a name="l00098"></a>00098 mHalfHeight (0.0f),
+<a name="l00099"></a>00099 mRadius (0.0f)
+<a name="l00100"></a>00100 { mType = <a class="code" href="structPxGeometryType.html#efc79f72c4c479192ac19d41a6f30ed578c4217b41a6ba726f8a77faecf46bb8">PxGeometryType::eCAPSULE</a>; }
+<a name="l00101"></a>00101
+<a name="l00102"></a><a class="code" href="classPxCapsuleObstacle.html#6b7cbda0bf87d392170171ab1f9508a2">00102</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mHalfHeight;
+<a name="l00103"></a><a class="code" href="classPxCapsuleObstacle.html#eb5634234808eb809129dda08ff54e5e">00103</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mRadius;
+<a name="l00104"></a>00104 };
+<a name="l00105"></a>00105
+<a name="l00106"></a><a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">00106</a> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> <a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>;
+<a name="l00107"></a>00107
+<a name="l00115"></a><a class="code" href="classPxObstacleContext.html">00115</a> <span class="keyword">class </span><a class="code" href="classPxObstacleContext.html" title="Context class for obstacles.">PxObstacleContext</a>
+<a name="l00116"></a>00116 {
+<a name="l00117"></a>00117 <span class="keyword">public</span>:
+<a name="l00118"></a><a class="code" href="classPxObstacleContext.html#53b1408cf617fc505dc1bbf19f94f1ff">00118</a> <a class="code" href="classPxObstacleContext.html#53b1408cf617fc505dc1bbf19f94f1ff">PxObstacleContext</a>() {}
+<a name="l00119"></a><a class="code" href="classPxObstacleContext.html#df341c13bb11532604ee7012228061f6">00119</a> <span class="keyword">virtual</span> <a class="code" href="classPxObstacleContext.html#df341c13bb11532604ee7012228061f6">~PxObstacleContext</a>() {}
+<a name="l00120"></a>00120
+<a name="l00124"></a>00124 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00125"></a>00125
+<a name="l00131"></a>00131 <span class="keyword">virtual</span> <a class="code" href="classPxControllerManager.html" title="Manages an array of character controllers.">PxControllerManager</a>&amp; getControllerManager() <span class="keyword">const</span> = 0;
+<a name="l00132"></a>00132
+<a name="l00140"></a>00140 <span class="keyword">virtual</span> <a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> addObstacle(<span class="keyword">const</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>&amp; obstacle) = 0;
+<a name="l00141"></a>00141
+<a name="l00149"></a>00149 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> removeObstacle(<a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle) = 0;
+<a name="l00150"></a>00150
+<a name="l00159"></a>00159 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> updateObstacle(<a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle, <span class="keyword">const</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>&amp; obstacle) = 0;
+<a name="l00160"></a>00160
+<a name="l00166"></a>00166 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbObstacles() <span class="keyword">const</span> = 0;
+<a name="l00167"></a>00167
+<a name="l00175"></a>00175 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>* getObstacle(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> i) <span class="keyword">const</span> = 0;
+<a name="l00176"></a>00176
+<a name="l00184"></a>00184 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxObstacle.html" title="Base class for obstacles.">PxObstacle</a>* getObstacleByHandle(<a class="code" href="group__character.html#g55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> handle) <span class="keyword">const</span> = 0;
+<a name="l00185"></a>00185 };
+<a name="l00186"></a>00186
+<a name="l00187"></a>00187 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00188"></a>00188 <span class="preprocessor"></span>}
+<a name="l00189"></a>00189 <span class="preprocessor">#endif</span>
+<a name="l00190"></a>00190 <span class="preprocessor"></span>
+<a name="l00192"></a>00192 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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