From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
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+ PxControllerObstacles.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PX_PHYSICS_CCT_OBSTACLES +00031 #define PX_PHYSICS_CCT_OBSTACLES +00032 +00036 #include "characterkinematic/PxCharacter.h" +00037 #include "characterkinematic/PxExtended.h" +00038 #include "geometry/PxGeometry.h" +00039 +00040 #if !PX_DOXYGEN +00041 namespace physx +00042 { +00043 #endif +00044 +00045 class PxControllerManager; +00046 +00047 #define INVALID_OBSTACLE_HANDLE 0xffffffff +00048 +00054 class PxObstacle +00055 { +00056 protected: +00057 PxObstacle() : +00058 mType (PxGeometryType::eINVALID), +00059 mUserData (NULL), +00060 mPos (0.0, 0.0, 0.0), +00061 mRot (PxQuat(PxIdentity)) +00062 {} +00063 +00064 PxGeometryType::Enum mType; +00065 public: +00066 +00067 PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; } +00068 +00069 void* mUserData; +00070 PxExtendedVec3 mPos; +00071 PxQuat mRot; +00072 }; +00073 +00079 class PxBoxObstacle : public PxObstacle +00080 { +00081 public: +00082 PxBoxObstacle() : +00083 mHalfExtents(0.0f) +00084 { mType = PxGeometryType::eBOX; } +00085 +00086 PxVec3 mHalfExtents; +00087 }; +00088 +00094 class PxCapsuleObstacle : public PxObstacle +00095 { +00096 public: +00097 PxCapsuleObstacle() : +00098 mHalfHeight (0.0f), +00099 mRadius (0.0f) +00100 { mType = PxGeometryType::eCAPSULE; } +00101 +00102 PxReal mHalfHeight; +00103 PxReal mRadius; +00104 }; +00105 +00106 typedef PxU32 ObstacleHandle; +00107 +00115 class PxObstacleContext +00116 { +00117 public: +00118 PxObstacleContext() {} +00119 virtual ~PxObstacleContext() {} +00120 +00124 virtual void release() = 0; +00125 +00131 virtual PxControllerManager& getControllerManager() const = 0; +00132 +00140 virtual ObstacleHandle addObstacle(const PxObstacle& obstacle) = 0; +00141 +00149 virtual bool removeObstacle(ObstacleHandle handle) = 0; +00150 +00159 virtual bool updateObstacle(ObstacleHandle handle, const PxObstacle& obstacle) = 0; +00160 +00166 virtual PxU32 getNbObstacles() const = 0; +00167 +00175 virtual const PxObstacle* getObstacle(PxU32 i) const = 0; +00176 +00184 virtual const PxObstacle* getObstacleByHandle(ObstacleHandle handle) const = 0; +00185 }; +00186 +00187 #if !PX_DOXYGEN +00188 } +00189 #endif +00190 +00192 #endif +