aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html165
1 files changed, 165 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
new file mode 100644
index 00000000..3b58e3c4
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCapsuleController_8h-source.html
@@ -0,0 +1,165 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCapsuleController.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxCapsuleController.h</h1><a href="PxCapsuleController_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_CCT_CAPSULE_CONTROLLER</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_CCT_CAPSULE_CONTROLLER</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxCharacter_8h.html">characterkinematic/PxCharacter.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxController_8h.html">characterkinematic/PxController.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00045"></a><a class="code" href="structPxCapsuleClimbingMode.html">00045</a> <span class="keyword">struct </span><a class="code" href="structPxCapsuleClimbingMode.html">PxCapsuleClimbingMode</a>
+<a name="l00046"></a>00046 {
+<a name="l00047"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">00047</a> <span class="keyword">enum</span> <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">Enum</a>
+<a name="l00048"></a>00048 {
+<a name="l00049"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef56d3c1dbdc9af5384ef71e200846c9617">00049</a> eEASY,
+<a name="l00050"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef576288563badf1de8a15128b69594b4fd">00050</a> eCONSTRAINED,
+<a name="l00051"></a>00051
+<a name="l00052"></a><a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5539d1d99a17207871e15defbbc6b1817">00052</a> eLAST
+<a name="l00053"></a>00053 };
+<a name="l00054"></a>00054 };
+<a name="l00055"></a>00055
+<a name="l00061"></a><a class="code" href="classPxCapsuleControllerDesc.html">00061</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a> : <span class="keyword">public</span> <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>
+<a name="l00062"></a>00062 {
+<a name="l00063"></a>00063 <span class="keyword">public</span>:
+<a name="l00067"></a>00067 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a> ();
+<a name="l00068"></a><a class="code" href="classPxCapsuleControllerDesc.html#bb004bea1a109a1d77a3b9d53dfe8328">00068</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span> <a class="code" href="classPxCapsuleControllerDesc.html#bb004bea1a109a1d77a3b9d53dfe8328">~PxCapsuleControllerDesc</a> () {}
+<a name="l00069"></a>00069
+<a name="l00073"></a>00073 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxCapsuleControllerDesc(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
+<a name="l00074"></a>00074
+<a name="l00078"></a>00078 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxCapsuleControllerDesc&amp; operator=(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
+<a name="l00079"></a>00079
+<a name="l00083"></a>00083 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> setToDefault();
+<a name="l00089"></a>00089 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00090"></a>00090
+<a name="l00098"></a><a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160">00098</a> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> radius;
+<a name="l00099"></a>00099
+<a name="l00107"></a><a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97">00107</a> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> height;
+<a name="l00108"></a>00108
+<a name="l00116"></a><a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674">00116</a> <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a> climbingMode;
+<a name="l00117"></a>00117
+<a name="l00118"></a>00118 <span class="keyword">protected</span>:
+<a name="l00119"></a>00119 <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> copy(<span class="keyword">const</span> PxCapsuleControllerDesc&amp;);
+<a name="l00120"></a>00120 };
+<a name="l00121"></a>00121
+<a name="l00122"></a><a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387">00122</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc::PxCapsuleControllerDesc</a> () : <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>(<a class="code" href="structPxControllerShapeType.html" title="The type of controller, eg box, sphere or capsule.">PxControllerShapeType</a>::eCAPSULE)
+<a name="l00123"></a>00123 {
+<a name="l00124"></a>00124 <a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a> = <a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a> = 0.0f;
+<a name="l00125"></a>00125 <a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a> = <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef56d3c1dbdc9af5384ef71e200846c9617" title="Standard mode, let the capsule climb over surfaces according to impact normal.">PxCapsuleClimbingMode::eEASY</a>;
+<a name="l00126"></a>00126 }
+<a name="l00127"></a>00127
+<a name="l00128"></a><a class="code" href="group__character.html#g030da33b9be17c7cd67c6be5904d4860">00128</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc::PxCapsuleControllerDesc</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other) : <a class="code" href="classPxControllerDesc.html" title="Descriptor class for a character controller.">PxControllerDesc</a>(other)
+<a name="l00129"></a>00129 {
+<a name="l00130"></a>00130 <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">copy</a>(other);
+<a name="l00131"></a>00131 }
+<a name="l00132"></a>00132
+<a name="l00133"></a><a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8">00133</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; <a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8" title="assignment operator.">PxCapsuleControllerDesc::operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other)
+<a name="l00134"></a>00134 {
+<a name="l00135"></a>00135 <a class="code" href="group__character.html#g81a73ed06438569e730320f322376ae8" title="assignment operator.">PxControllerDesc::operator=</a>(other);
+<a name="l00136"></a>00136 <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">copy</a>(other);
+<a name="l00137"></a>00137 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00138"></a>00138 }
+<a name="l00139"></a>00139
+<a name="l00140"></a><a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">00140</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__character.html#gca0cf550bc0f4c0a2f215ae79d309fd5">PxCapsuleControllerDesc::copy</a>(<span class="keyword">const</span> <a class="code" href="classPxCapsuleControllerDesc.html" title="A descriptor for a capsule character controller.">PxCapsuleControllerDesc</a>&amp; other)
+<a name="l00141"></a>00141 {
+<a name="l00142"></a>00142 <a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a> = other.<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>;
+<a name="l00143"></a>00143 <a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a> = other.<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>;
+<a name="l00144"></a>00144 <a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a> = other.<a class="code" href="classPxCapsuleControllerDesc.html#89888e84bf3091c6c3e7818732864674" title="The climbing mode.">climbingMode</a>;
+<a name="l00145"></a>00145 }
+<a name="l00146"></a>00146
+<a name="l00147"></a><a class="code" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5">00147</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__character.html#g48c1aa8996f7a4686f65cf517fb466e5" title="(re)sets the structure to the default.">PxCapsuleControllerDesc::setToDefault</a>()
+<a name="l00148"></a>00148 {
+<a name="l00149"></a>00149 *<span class="keyword">this</span> = <a class="code" href="group__character.html#g9a157f74e3a2d7c0756bd527ca69d387" title="constructor sets to default.">PxCapsuleControllerDesc</a>();
+<a name="l00150"></a>00150 }
+<a name="l00151"></a>00151
+<a name="l00152"></a><a class="code" href="group__character.html#gea6bc16855502d71ef61889eec02bcce">00152</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__character.html#gea6bc16855502d71ef61889eec02bcce" title="returns true if the current settings are valid">PxCapsuleControllerDesc::isValid</a>()<span class="keyword"> const</span>
+<a name="l00153"></a>00153 <span class="keyword"></span>{
+<a name="l00154"></a>00154 <span class="keywordflow">if</span>(!<a class="code" href="group__character.html#g4bc247ac0f6c9cf1a0baa75c6b1c5ce1" title="returns true if the current settings are valid">PxControllerDesc::isValid</a>()) <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00155"></a>00155 <span class="keywordflow">if</span>(<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>&lt;=0.0f) <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00156"></a>00156 <span class="keywordflow">if</span>(<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>&lt;=0.0f) <span class="keywordflow">return</span> <span class="keyword">false</span>;
+<a name="l00157"></a>00157 <span class="keywordflow">if</span>(<a class="code" href="classPxControllerDesc.html#51fe254a4807b832b2d34e884d856438" title="Defines the maximum height of an obstacle which the character can climb.">stepOffset</a>&gt;<a class="code" href="classPxCapsuleControllerDesc.html#00dcfa7bd1c529bf745fdf8849746a97" title="The height of the controller.">height</a>+<a class="code" href="classPxCapsuleControllerDesc.html#a54d06eec5b469d6342e8f26535e8160" title="The radius of the capsule.">radius</a>*2.0f) <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// Prevents obvious mistakes</span>
+<a name="l00158"></a>00158 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+<a name="l00159"></a>00159 }
+<a name="l00177"></a><a class="code" href="classPxCapsuleController.html">00177</a> <span class="keyword">class </span><a class="code" href="classPxCapsuleController.html" title="A capsule character controller.">PxCapsuleController</a> : <span class="keyword">public</span> <a class="code" href="classPxController.html" title="Base class for character controllers.">PxController</a>
+<a name="l00178"></a>00178 {
+<a name="l00179"></a>00179 <span class="keyword">public</span>:
+<a name="l00180"></a>00180
+<a name="l00188"></a>00188 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> <a class="code" href="classPxCapsuleController.html#8c361593760ea09b0ae84ab414520ed1" title="Gets controller&amp;#39;s radius.">getRadius</a>() <span class="keyword">const</span> = 0;
+<a name="l00189"></a>00189
+<a name="l00200"></a>00200 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCapsuleController.html#a568af92bc897e9242c063d50c71cfd2" title="Sets controller&amp;#39;s radius.">setRadius</a>(<a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> radius) = 0;
+<a name="l00201"></a>00201
+<a name="l00209"></a>00209 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> <a class="code" href="classPxCapsuleController.html#9adfe5950e68450982a07a89b5b0e8ed" title="Gets controller&amp;#39;s height.">getHeight</a>() <span class="keyword">const</span> = 0;
+<a name="l00210"></a>00210
+<a name="l00221"></a>00221 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCapsuleController.html#8068e1a64b40a6c6a96bd30ba1db0883" title="Resets controller&amp;#39;s height.">setHeight</a>(<a class="code" href="namespacephysx.html#b4cf332bdb6e8b183e40b6973acc1e9b">PxF32</a> height) = 0;
+<a name="l00222"></a>00222
+<a name="l00230"></a>00230 <span class="keyword">virtual</span> <a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a> <a class="code" href="classPxCapsuleController.html#68225dcdb5577d623a0fa5250de40f0b" title="Gets controller&amp;#39;s climbing mode.">getClimbingMode</a>() <span class="keyword">const</span> = 0;
+<a name="l00231"></a>00231
+<a name="l00239"></a>00239 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCapsuleController.html#256d6b281406c5bd1fa30dbc99e5a2df" title="Sets controller&amp;#39;s climbing mode.">setClimbingMode</a>(<a class="code" href="structPxCapsuleClimbingMode.html#a5842460fe36a16e5f1f5b1383db9ef5">PxCapsuleClimbingMode::Enum</a> mode) = 0;
+<a name="l00240"></a>00240
+<a name="l00241"></a>00241 <span class="keyword">protected</span>:
+<a name="l00242"></a><a class="code" href="classPxCapsuleController.html#600fba0f4d5bc98c70e45c162f0b6dd6">00242</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCapsuleController.html#600fba0f4d5bc98c70e45c162f0b6dd6">PxCapsuleController</a>() {}
+<a name="l00243"></a><a class="code" href="classPxCapsuleController.html#1f391f475b656f082dbf618d549aef61">00243</a> <span class="keyword">virtual</span> <a class="code" href="classPxCapsuleController.html#1f391f475b656f082dbf618d549aef61">~PxCapsuleController</a>() {}
+<a name="l00244"></a>00244 };
+<a name="l00245"></a>00245
+<a name="l00246"></a>00246 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00247"></a>00247 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00248"></a>00248 <span class="preprocessor">#endif</span>
+<a name="l00249"></a>00249 <span class="preprocessor"></span>
+<a name="l00251"></a>00251 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>