aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html109
1 files changed, 109 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
new file mode 100644
index 00000000..1e8b4287
--- /dev/null
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxBitAndData_8h-source.html
@@ -0,0 +1,109 @@
+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBitAndData.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxBitAndData.h</h1><a href="PxBitAndData_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PXFOUNDATION_PXBITANDDATA_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXBITANDDATA_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
+<a name="l00034"></a>00034
+<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00040"></a>00040 {
+<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span>
+<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> storageType, storageType bitMask&gt;
+<a name="l00044"></a><a class="code" href="classPxBitAndDataT.html">00044</a> <span class="keyword">class </span><a class="code" href="classPxBitAndDataT.html">PxBitAndDataT</a>
+<a name="l00045"></a>00045 {
+<a name="l00046"></a>00046 <span class="keyword">public</span>:
+<a name="l00047"></a><a class="code" href="classPxBitAndDataT.html#d756412651559e3d4545581d39abb058">00047</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT</a>(<span class="keyword">const</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a>)
+<a name="l00048"></a>00048 {
+<a name="l00049"></a>00049 }
+<a name="l00050"></a><a class="code" href="classPxBitAndDataT.html#7e5efcc9fc9bca2a8f075b1d974f92b0">00050</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT</a>() : mData(0)
+<a name="l00051"></a>00051 {
+<a name="l00052"></a>00052 }
+<a name="l00053"></a><a class="code" href="classPxBitAndDataT.html#c0b610e8af5a3c9cfc0d70fbf834e99c">00053</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT</a>(storageType data, <span class="keywordtype">bool</span> bit = <span class="keyword">false</span>)
+<a name="l00054"></a>00054 {
+<a name="l00055"></a>00055 mData = bit ? storageType(data | bitMask) : data;
+<a name="l00056"></a>00056 }
+<a name="l00057"></a>00057
+<a name="l00058"></a><a class="code" href="classPxBitAndDataT.html#11c56ec25850a7a3f2105d1926b13f48">00058</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> operator storageType()<span class="keyword"> const</span>
+<a name="l00059"></a>00059 <span class="keyword"> </span>{
+<a name="l00060"></a>00060 <span class="keywordflow">return</span> storageType(mData &amp; ~bitMask);
+<a name="l00061"></a>00061 }
+<a name="l00062"></a><a class="code" href="classPxBitAndDataT.html#4f9b369d7f1da505910cb6b6b900d95f">00062</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> setBit()
+<a name="l00063"></a>00063 {
+<a name="l00064"></a>00064 mData |= bitMask;
+<a name="l00065"></a>00065 }
+<a name="l00066"></a><a class="code" href="classPxBitAndDataT.html#8b8421d063a772322282ec752fc07eee">00066</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> clearBit()
+<a name="l00067"></a>00067 {
+<a name="l00068"></a>00068 mData &amp;= ~bitMask;
+<a name="l00069"></a>00069 }
+<a name="l00070"></a><a class="code" href="classPxBitAndDataT.html#afd7c6dc927ee9458be60a00d5c5a58f">00070</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> storageType isBitSet()<span class="keyword"> const</span>
+<a name="l00071"></a>00071 <span class="keyword"> </span>{
+<a name="l00072"></a>00072 <span class="keywordflow">return</span> storageType(mData &amp; bitMask);
+<a name="l00073"></a>00073 }
+<a name="l00074"></a>00074
+<a name="l00075"></a>00075 <span class="keyword">protected</span>:
+<a name="l00076"></a><a class="code" href="classPxBitAndDataT.html#0e0afb65783784b861cc19973ed3b74e">00076</a> storageType mData;
+<a name="l00077"></a>00077 };
+<a name="l00078"></a><a class="code" href="group__foundation.html#g8c8d56ad8584332dc0d55c7936fb0af3">00078</a> <span class="keyword">typedef</span> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT&lt;unsigned char, 0x80&gt;</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndByte</a>;
+<a name="l00079"></a><a class="code" href="group__foundation.html#ga36637513874db07a2b4839703eef2ee">00079</a> <span class="keyword">typedef</span> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT&lt;unsigned short, 0x8000&gt;</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndWord</a>;
+<a name="l00080"></a><a class="code" href="group__foundation.html#g2520ecfd21a5e8e15d5ae3d1f9bcfd1c">00080</a> <span class="keyword">typedef</span> <a class="code" href="classPxBitAndDataT.html">PxBitAndDataT&lt;unsigned int, 0x80000000&gt;</a> <a class="code" href="classPxBitAndDataT.html">PxBitAndDword</a>;
+<a name="l00081"></a>00081
+<a name="l00082"></a>00082 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00083"></a>00083 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00084"></a>00084 <span class="preprocessor">#endif</span>
+<a name="l00085"></a>00085 <span class="preprocessor"></span>
+<a name="l00087"></a>00087 <span class="preprocessor">#endif // PXFOUNDATION_PXBITANDDATA_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>