From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001
From: git perforce import user
Date: Tue, 25 Oct 2016 12:29:14 -0600
Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @
21275617
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+ PxBitAndData.h
Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you +00002 // under a form of NVIDIA software license agreement provided separately to you. +00003 // +00004 // Notice +00005 // NVIDIA Corporation and its licensors retain all intellectual property and +00006 // proprietary rights in and to this software and related documentation and +00007 // any modifications thereto. Any use, reproduction, disclosure, or +00008 // distribution of this software and related documentation without an express +00009 // license agreement from NVIDIA Corporation is strictly prohibited. +00010 // +00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +00015 // +00016 // Information and code furnished is believed to be accurate and reliable. +00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +00018 // information or for any infringement of patents or other rights of third parties that may +00019 // result from its use. No license is granted by implication or otherwise under any patent +00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. +00021 // This code supersedes and replaces all information previously supplied. +00022 // NVIDIA Corporation products are not authorized for use as critical +00023 // components in life support devices or systems without express written approval of +00024 // NVIDIA Corporation. +00025 // +00026 // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. +00029 +00030 #ifndef PXFOUNDATION_PXBITANDDATA_H +00031 #define PXFOUNDATION_PXBITANDDATA_H +00032 +00033 #include "foundation/Px.h" +00034 +00038 #if !PX_DOXYGEN +00039 namespace physx +00040 { +00041 #endif +00042 +00043 template <typename storageType, storageType bitMask> +00044 class PxBitAndDataT +00045 { +00046 public: +00047 PX_FORCE_INLINE PxBitAndDataT(const PxEMPTY) +00048 { +00049 } +00050 PX_FORCE_INLINE PxBitAndDataT() : mData(0) +00051 { +00052 } +00053 PX_FORCE_INLINE PxBitAndDataT(storageType data, bool bit = false) +00054 { +00055 mData = bit ? storageType(data | bitMask) : data; +00056 } +00057 +00058 PX_CUDA_CALLABLE PX_FORCE_INLINE operator storageType() const +00059 { +00060 return storageType(mData & ~bitMask); +00061 } +00062 PX_CUDA_CALLABLE PX_FORCE_INLINE void setBit() +00063 { +00064 mData |= bitMask; +00065 } +00066 PX_CUDA_CALLABLE PX_FORCE_INLINE void clearBit() +00067 { +00068 mData &= ~bitMask; +00069 } +00070 PX_CUDA_CALLABLE PX_FORCE_INLINE storageType isBitSet() const +00071 { +00072 return storageType(mData & bitMask); +00073 } +00074 +00075 protected: +00076 storageType mData; +00077 }; +00078 typedef PxBitAndDataT<unsigned char, 0x80> PxBitAndByte; +00079 typedef PxBitAndDataT<unsigned short, 0x8000> PxBitAndWord; +00080 typedef PxBitAndDataT<unsigned int, 0x80000000> PxBitAndDword; +00081 +00082 #if !PX_DOXYGEN +00083 } // namespace physx +00084 #endif +00085 +00087 #endif // PXFOUNDATION_PXBITANDDATA_H +