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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBinaryConverter.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
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+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxBinaryConverter.h</h1><a href="PxBinaryConverter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_BINARY_CONVERTER_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_BINARY_CONVERTER_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>"</span>
+<a name="l00038"></a>00038
+<a name="l00039"></a>00039 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00041"></a>00041 {
+<a name="l00042"></a>00042 <span class="preprocessor">#endif</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span>
+<a name="l00044"></a><a class="code" href="structPxConverterReportMode.html">00044</a> <span class="keyword">struct </span><a class="code" href="structPxConverterReportMode.html">PxConverterReportMode</a>
+<a name="l00045"></a>00045 {
+<a name="l00046"></a><a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">00046</a> <span class="keyword">enum</span> <a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">Enum</a>
+<a name="l00047"></a>00047 {
+<a name="l00048"></a><a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a35ebeeface34f3fdc582dffcfb718ec74">00048</a> eNONE,
+<a name="l00049"></a><a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a374cb273dc39f72e0ae096cc059917946">00049</a> eNORMAL,
+<a name="l00050"></a><a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3e5fc1fce15aeb8c610f32e8edd3a112a">00050</a> eVERBOSE
+<a name="l00051"></a>00051 };
+<a name="l00052"></a>00052 };
+<a name="l00053"></a>00053
+<a name="l00054"></a>00054
+<a name="l00068"></a><a class="code" href="classPxBinaryConverter.html">00068</a> <span class="keyword">class </span><a class="code" href="classPxBinaryConverter.html" title="Binary converter for serialized streams.">PxBinaryConverter</a>
+<a name="l00069"></a>00069 {
+<a name="l00070"></a>00070 <span class="keyword">public</span>:
+<a name="l00071"></a>00071
+<a name="l00075"></a>00075 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00076"></a>00076
+<a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setReportMode(<a class="code" href="structPxConverterReportMode.html#abe051209d39df379f39bbe45bf4f1a3">PxConverterReportMode::Enum</a> mode) = 0;
+<a name="l00083"></a>00083
+<a name="l00095"></a>00095 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> setMetaData(<a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>&amp; srcMetaData, <a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>&amp; dstMetaData) = 0;
+<a name="l00096"></a>00096
+<a name="l00109"></a>00109 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> convert(<a class="code" href="classPxInputStream.html" title="Input stream class for I/O.">PxInputStream</a>&amp; srcStream, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> srcSize, <a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; targetStream) = 0;
+<a name="l00110"></a>00110
+<a name="l00111"></a>00111
+<a name="l00112"></a>00112 <span class="keyword">protected</span>:
+<a name="l00113"></a><a class="code" href="classPxBinaryConverter.html#76e9b36969e46ef131f22d2d95aa31cb">00113</a> <a class="code" href="classPxBinaryConverter.html#76e9b36969e46ef131f22d2d95aa31cb">PxBinaryConverter</a>() {}
+<a name="l00114"></a><a class="code" href="classPxBinaryConverter.html#30333f47d0897b3728442e915eaaba81">00114</a> <span class="keyword">virtual</span> <a class="code" href="classPxBinaryConverter.html#30333f47d0897b3728442e915eaaba81">~PxBinaryConverter</a>() {}
+<a name="l00115"></a>00115 };
+<a name="l00116"></a>00116
+<a name="l00117"></a>00117 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00118"></a>00118 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00119"></a>00119 <span class="preprocessor">#endif</span>
+<a name="l00120"></a>00120 <span class="preprocessor"></span>
+<a name="l00122"></a>00122 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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