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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxBase_8h-source.html
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxBase.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxBase.h</h1><a href="PxBase_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_PX_BASE</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_PX_BASE</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxSerialFramework_8h.html">PxSerialFramework.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxCollection_8h.html">PxCollection.h</a>"</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#include &lt;string.h&gt;</span> <span class="comment">// For strcmp</span>
+<a name="l00043"></a>00043
+<a name="l00044"></a>00044 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00046"></a>00046 {
+<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
+<a name="l00048"></a>00048 <span class="preprocessor"></span>
+<a name="l00049"></a><a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">00049</a> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a>;
+<a name="l00050"></a>00050
+<a name="l00054"></a><a class="code" href="structPxBaseFlag.html">00054</a> <span class="keyword">struct </span><a class="code" href="structPxBaseFlag.html" title="Flags for PxBase.">PxBaseFlag</a>
+<a name="l00055"></a>00055 {
+<a name="l00056"></a><a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">00056</a> <span class="keyword">enum</span> <a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">Enum</a>
+<a name="l00057"></a>00057 {
+<a name="l00058"></a><a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee2ac901fc5a0e816d32620ec5f4c113ef">00058</a> eOWNS_MEMORY = (1&lt;&lt;0),
+<a name="l00059"></a><a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6eec34c2f2192b5e878b7765f7c36de35d2">00059</a> eIS_RELEASABLE = (1&lt;&lt;1)
+<a name="l00060"></a>00060 };
+<a name="l00061"></a>00061 };
+<a name="l00062"></a>00062
+<a name="l00063"></a><a class="code" href="group__common.html#g1e3721588799f5fbb18d76e4aab7d018">00063</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxBaseFlag::Enum, PxU16&gt;</a> <a class="code" href="classPxFlags.html">PxBaseFlags</a>;
+<a name="l00064"></a>00064 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">PxBaseFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)
+<a name="l00065"></a>00065
+<a name="l00066"></a>00066
+<a name="l00073"></a><a class="code" href="classPxBase.html">00073</a> class <a class="code" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>
+<a name="l00074"></a>00074 {
+<a name="l00075"></a>00075 <span class="comment">//= ATTENTION! =====================================================================================</span>
+<a name="l00076"></a>00076 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span>
+<a name="l00077"></a>00077 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span>
+<a name="l00078"></a>00078 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span>
+<a name="l00079"></a>00079 <span class="comment">// accordingly.</span>
+<a name="l00080"></a>00080 <span class="comment">//==================================================================================================</span>
+<a name="l00081"></a>00081 <span class="keyword">public</span>:
+<a name="l00085"></a>00085 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00086"></a>00086
+<a name="l00091"></a>00091 <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* getConcreteTypeName() <span class="keyword">const</span> = 0;
+<a name="l00092"></a>00092
+<a name="l00093"></a>00093 <span class="comment">/* brief Implements dynamic cast functionality. </span>
+<a name="l00094"></a>00094 <span class="comment"></span>
+<a name="l00095"></a>00095 <span class="comment"> Example use:</span>
+<a name="l00096"></a>00096 <span class="comment"> </span>
+<a name="l00097"></a>00097 <span class="comment"> if(actor-&gt;is&lt;PxRigidDynamic&gt;()) {...}</span>
+<a name="l00098"></a>00098 <span class="comment"></span>
+<a name="l00099"></a>00099 <span class="comment"> \return A pointer to the specified type if object matches, otherwise NULL</span>
+<a name="l00100"></a>00100 <span class="comment"> */</span>
+<a name="l00101"></a><a class="code" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">00101</a> <span class="keyword">template</span>&lt;<span class="keyword">class</span> T&gt; T* <a class="code" href="classPxBase.html#8f36dbc1f322a7c76384ece24157a3d5">is</a>() { <span class="keywordflow">return</span> typeMatch&lt;T&gt;() ? static_cast&lt;T*&gt;(<span class="keyword">this</span>) : NULL; }
+<a name="l00102"></a>00102
+<a name="l00103"></a>00103 <span class="comment">/* brief Implements dynamic cast functionality for const objects. </span>
+<a name="l00104"></a>00104 <span class="comment"></span>
+<a name="l00105"></a>00105 <span class="comment"> Example use:</span>
+<a name="l00106"></a>00106 <span class="comment"> </span>
+<a name="l00107"></a>00107 <span class="comment"> if(actor-&gt;is&lt;PxRigidDynamic&gt;()) {...}</span>
+<a name="l00108"></a>00108 <span class="comment"></span>
+<a name="l00109"></a>00109 <span class="comment"> \return A pointer to the specified type if object matches, otherwise NULL</span>
+<a name="l00110"></a>00110 <span class="comment"> */</span>
+<a name="l00111"></a><a class="code" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">00111</a> <span class="keyword">template</span>&lt;<span class="keyword">class</span> T&gt; <span class="keyword">const</span> T* <a class="code" href="classPxBase.html#61051867b30a0247cf01eb45dd608bf3">is</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> typeMatch&lt;T&gt;() ? static_cast&lt;const T*&gt;(<span class="keyword">this</span>) : NULL; }
+<a name="l00112"></a>00112
+<a name="l00119"></a><a class="code" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14">00119</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> <a class="code" href="classPxBase.html#4bea698ef56feb6ea7297bfbb21cbd14" title="Returns concrete type of object.">getConcreteType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mConcreteType; }
+<a name="l00120"></a>00120
+<a name="l00127"></a><a class="code" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9">00127</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxBase.html#1dd20bb574075df904e1878f2e771ef9" title="Set PxBaseFlag.">setBaseFlag</a>(<a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6ee">PxBaseFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) { mBaseFlags = value ? mBaseFlags|flag : mBaseFlags&amp;~flag; }
+<a name="l00128"></a>00128
+<a name="l00136"></a><a class="code" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0">00136</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxBase.html#fb391b692c561df0a54c413785e4ebd0" title="Set PxBaseFlags.">setBaseFlags</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> inFlags ) { mBaseFlags = inFlags; }
+<a name="l00137"></a>00137
+<a name="l00145"></a><a class="code" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02">00145</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxFlags.html">PxBaseFlags</a> <a class="code" href="classPxBase.html#042c1c7315883506ae893dd8cdce4b02" title="Returns PxBaseFlags.">getBaseFlags</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mBaseFlags; }
+<a name="l00146"></a>00146
+<a name="l00156"></a><a class="code" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9">00156</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxBase.html#25118c0c901d602e74a0ee17679499e9" title="Whether the object is subordinate.">isReleasable</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mBaseFlags &amp; <a class="code" href="structPxBaseFlag.html#c258de0c7adaa37f81b6ab1b0c86a6eec34c2f2192b5e878b7765f7c36de35d2">PxBaseFlag::eIS_RELEASABLE</a>; }
+<a name="l00157"></a>00157
+<a name="l00158"></a>00158 <span class="keyword">protected</span>:
+<a name="l00162"></a><a class="code" href="classPxBase.html#263f1ef821c74058ce9335e06cb842a4">00162</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> PxBase(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags)
+<a name="l00163"></a>00163 : mConcreteType(concreteType), mBaseFlags(baseFlags) {}
+<a name="l00164"></a>00164
+<a name="l00168"></a><a class="code" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f">00168</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxBase.html#58b979202e7382701f74977fe3dd5c6f" title="Deserialization constructor setting base flags.">PxBase</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : mBaseFlags(baseFlags) {}
+<a name="l00169"></a>00169
+<a name="l00173"></a><a class="code" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982">00173</a> <span class="keyword">virtual</span> <a class="code" href="classPxBase.html#dfbf62dc32775b068db1c74c7fd3d982" title="Destructor.">~PxBase</a>() {}
+<a name="l00174"></a>00174
+<a name="l00178"></a><a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef">00178</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* superClass)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(superClass, <span class="stringliteral">"PxBase"</span>); }
+<a name="l00179"></a>00179
+<a name="l00180"></a><a class="code" href="classPxBase.html#f3428f7a99124c0425e8299c9c447f5e">00180</a> <span class="keyword">template</span>&lt;<span class="keyword">class</span> T&gt; <span class="keywordtype">bool</span> typeMatch()<span class="keyword"> const</span>
+<a name="l00181"></a>00181 <span class="keyword"> </span>{
+<a name="l00182"></a>00182 <span class="keywordflow">return</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(<a class="code" href="structPxTypeInfo.html" title="a structure containing per-type information for types inheriting from PxBase">PxTypeInfo&lt;T&gt;::eFastTypeId</a>)!=<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(<a class="code" href="structPxConcreteType.html#d762aca1d4c8fffae41267fae4f1b8e8e532e94bf1c5c2deac15d6ecc9e96ac6">PxConcreteType::eUNDEFINED</a>) ?
+<a name="l00183"></a>00183 <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(getConcreteType()) == <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>(<a class="code" href="structPxTypeInfo.html" title="a structure containing per-type information for types inheriting from PxBase">PxTypeInfo&lt;T&gt;::eFastTypeId</a>) : isKindOf(<a class="code" href="structPxTypeInfo.html" title="a structure containing per-type information for types inheriting from PxBase">PxTypeInfo&lt;T&gt;::name</a>());
+<a name="l00184"></a>00184 }
+<a name="l00185"></a>00185
+<a name="l00186"></a>00186
+<a name="l00187"></a>00187 <span class="keyword">private</span>:
+<a name="l00188"></a>00188 <span class="keyword">friend</span> <span class="keywordtype">void</span> getBinaryMetaData_PxBase(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; stream);
+<a name="l00189"></a>00189
+<a name="l00190"></a>00190 <span class="keyword">protected</span>:
+<a name="l00191"></a><a class="code" href="classPxBase.html#1abe9d19726e1f8f8e56abeb2269b5d4">00191</a> <a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> mConcreteType; <span class="comment">// concrete type identifier - see PxConcreteType.</span>
+<a name="l00192"></a><a class="code" href="classPxBase.html#ff7105f65905ecb9f6f7993ba28b712d">00192</a> <a class="code" href="classPxFlags.html">PxBaseFlags</a> mBaseFlags; <span class="comment">// internal flags</span>
+<a name="l00193"></a>00193
+<a name="l00194"></a>00194 };
+<a name="l00195"></a>00195
+<a name="l00196"></a>00196 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00197"></a>00197 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00198"></a>00198 <span class="preprocessor">#endif</span>
+<a name="l00199"></a>00199 <span class="preprocessor"></span>
+<a name="l00201"></a>00201 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>