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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxArticulationLink.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <body bgcolor="#FFFFFF">
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+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
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+ <hr class="second">
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxArticulationLink.h</h1><a href="PxArticulationLink_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_NX_ARTICULATION_LINK</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_NX_ARTICULATION_LINK</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxArticulationJoint_8h.html">PxArticulationJoint.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxRigidBody_8h.html">PxRigidBody.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00055"></a><a class="code" href="classPxArticulationLink.html">00055</a> <span class="keyword">class </span><a class="code" href="classPxArticulationLink.html" title="a component of an articulation that represents a rigid body">PxArticulationLink</a> : <span class="keyword">public</span> <a class="code" href="classPxRigidBody.html" title="PxRigidBody is a base class shared between dynamic rigid body objects.">PxRigidBody</a>
+<a name="l00056"></a>00056 {
+<a name="l00057"></a>00057 <span class="keyword">public</span>:
+<a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00068"></a>00068
+<a name="l00069"></a>00069
+<a name="l00075"></a>00075 <span class="keyword">virtual</span> <a class="code" href="classPxArticulation.html" title="a tree structure of bodies connected by joints that is treated as a unit by the dynamics...">PxArticulation</a>&amp; getArticulation() <span class="keyword">const</span> = 0;
+<a name="l00076"></a>00076
+<a name="l00084"></a>00084 <span class="keyword">virtual</span> <a class="code" href="classPxArticulationJoint.html" title="a joint between two links in an articulation.">PxArticulationJoint</a>* getInboundJoint() <span class="keyword">const</span> = 0;
+<a name="l00085"></a>00085
+<a name="l00093"></a>00093 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbChildren() <span class="keyword">const</span> = 0;
+<a name="l00094"></a>00094
+<a name="l00105"></a>00105 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getChildren(<a class="code" href="classPxArticulationLink.html" title="a component of an articulation that represents a rigid body">PxArticulationLink</a>** userBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> bufferSize, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;
+<a name="l00106"></a>00106
+<a name="l00107"></a><a class="code" href="classPxArticulationLink.html#961fcb6a9fd40040292a71d37aa02c26">00107</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxArticulationLink.html#961fcb6a9fd40040292a71d37aa02c26" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxArticulationLink"</span>; }
+<a name="l00108"></a>00108
+<a name="l00109"></a>00109 <span class="keyword">protected</span>:
+<a name="l00110"></a><a class="code" href="classPxArticulationLink.html#ce5afc3529010882d65234d3a2954665">00110</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxArticulationLink.html#ce5afc3529010882d65234d3a2954665">PxArticulationLink</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxRigidBody.html" title="PxRigidBody is a base class shared between dynamic rigid body objects.">PxRigidBody</a>(concreteType, baseFlags) {}
+<a name="l00111"></a><a class="code" href="classPxArticulationLink.html#65430cf2c55e6b1004a2743a3d2e3588">00111</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxArticulationLink.html#65430cf2c55e6b1004a2743a3d2e3588">PxArticulationLink</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxRigidBody.html" title="PxRigidBody is a base class shared between dynamic rigid body objects.">PxRigidBody</a>(baseFlags) {}
+<a name="l00112"></a><a class="code" href="classPxArticulationLink.html#70d94b425d53baa766606be518407c65">00112</a> <span class="keyword">virtual</span> <a class="code" href="classPxArticulationLink.html#70d94b425d53baa766606be518407c65">~PxArticulationLink</a>() {}
+<a name="l00113"></a><a class="code" href="classPxArticulationLink.html#45d7a988876af31572acca1376401c18">00113</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxArticulationLink.html#45d7a988876af31572acca1376401c18" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxArticulationLink"</span>, name) || <a class="code" href="classPxRigidBody.html#d2e17e08871d8a2f492aee495550a0a0" title="Returns whether a given type name matches with the type of this instance.">PxRigidBody::isKindOf</a>(name); }
+<a name="l00114"></a>00114 };
+<a name="l00115"></a>00115
+<a name="l00116"></a>00116 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00117"></a>00117 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00118"></a>00118 <span class="preprocessor">#endif</span>
+<a name="l00119"></a>00119 <span class="preprocessor"></span>
+<a name="l00121"></a>00121 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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