aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h')
-rw-r--r--APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h b/APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h
new file mode 100644
index 00000000..57e0f7e6
--- /dev/null
+++ b/APEX_1.4/shared/general/ConvexDecomposition/app/TestConvexDecomposition/wavefront.h
@@ -0,0 +1,53 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
+
+#ifndef WAVEFRONT_OBJ_H
+
+
+#define WAVEFRONT_OBJ_H
+
+
+class WavefrontObj
+{
+public:
+
+ WavefrontObj(void);
+ ~WavefrontObj(void);
+
+ unsigned int loadObj(const char *fname, bool textured); // load a wavefront obj returns number of triangles that were loaded. Data is persists until the class is destructed.
+
+
+ static bool saveObj(const char *fname,int vcount,const float *vertices,int tcount,const int *indices);
+
+ int mVertexCount;
+ int mTriCount;
+ int *mIndices;
+ float *mVertices;
+ float *mTexCoords;
+};
+
+#endif