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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/TextRenderResourceManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/TextRenderResourceManager.h')
| -rw-r--r-- | APEX_1.4/shared/external/include/TextRenderResourceManager.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/TextRenderResourceManager.h b/APEX_1.4/shared/external/include/TextRenderResourceManager.h new file mode 100644 index 00000000..290d866c --- /dev/null +++ b/APEX_1.4/shared/external/include/TextRenderResourceManager.h @@ -0,0 +1,133 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef TEXT_RENDER_RESOURCE_MANAGER_H +#define TEXT_RENDER_RESOURCE_MANAGER_H + +#include "UserRenderVertexBuffer.h" +#include "UserRenderIndexBuffer.h" +#include "UserRenderIndexBufferDesc.h" +#include "UserRenderBoneBuffer.h" +#include "UserRenderInstanceBuffer.h" +#include "UserRenderSpriteBuffer.h" +#include "UserRenderSurfaceBuffer.h" + +#include "UserRenderResourceManager.h" +#include "UserRenderer.h" + +#include <stdio.h> +#include <map> + +class Writer +{ +public: + Writer(FILE* outputFile); + virtual ~Writer(); + + virtual void printAndScan(const char* format); + virtual void printAndScan(const char* format, const char* arg); + virtual void printAndScan(const char* format, int arg); + virtual void printAndScan(float tolerance, nvidia::apex::RenderVertexSemantic::Enum s, const char* format, float arg); + + const char* semanticToString(nvidia::apex::RenderVertexSemantic::Enum semantic); + const char* semanticToString(nvidia::apex::RenderBoneSemantic::Enum semantic); + + void writeElem(const char* name, unsigned int val); + void writeArray(nvidia::apex::RenderDataFormat::Enum format, unsigned int stride, unsigned int numElements, const void* data, float tolerance, nvidia::apex::RenderVertexSemantic::Enum s); + +protected: + FILE* mReferenceFile; + FILE* mOutputFile; + bool mIsStdout; +}; + + + +class TextRenderResourceManager : public nvidia::apex::UserRenderResourceManager +{ +protected: + TextRenderResourceManager(); + +public: + + TextRenderResourceManager(int verbosity, const char* outputFilename); + ~TextRenderResourceManager(); + + virtual nvidia::apex::UserRenderVertexBuffer* createVertexBuffer(const nvidia::apex::UserRenderVertexBufferDesc& desc); + virtual void releaseVertexBuffer(nvidia::apex::UserRenderVertexBuffer& buffer); + + virtual nvidia::apex::UserRenderIndexBuffer* createIndexBuffer(const nvidia::apex::UserRenderIndexBufferDesc& desc); + virtual void releaseIndexBuffer(nvidia::apex::UserRenderIndexBuffer& buffer); + + virtual nvidia::apex::UserRenderBoneBuffer* createBoneBuffer(const nvidia::apex::UserRenderBoneBufferDesc& desc); + virtual void releaseBoneBuffer(nvidia::apex::UserRenderBoneBuffer& buffer); + + virtual nvidia::apex::UserRenderInstanceBuffer* createInstanceBuffer(const nvidia::apex::UserRenderInstanceBufferDesc& desc); + virtual void releaseInstanceBuffer(nvidia::apex::UserRenderInstanceBuffer& buffer); + + virtual nvidia::apex::UserRenderSpriteBuffer* createSpriteBuffer(const nvidia::apex::UserRenderSpriteBufferDesc& desc); + virtual void releaseSpriteBuffer(nvidia::apex::UserRenderSpriteBuffer& buffer); + + virtual nvidia::apex::UserRenderSurfaceBuffer* createSurfaceBuffer( const nvidia::apex::UserRenderSurfaceBufferDesc &desc ); + virtual void releaseSurfaceBuffer( nvidia::apex::UserRenderSurfaceBuffer &buffer ); + + virtual nvidia::apex::UserRenderResource* createResource(const nvidia::apex::UserRenderResourceDesc& desc); + virtual void releaseResource(nvidia::apex::UserRenderResource& resource); + + virtual uint32_t getMaxBonesForMaterial(void* material); + + unsigned int material2Id(void* material); + + void setVerbosity(int v) { mVerbosity = v; } + int getVerbosity() { return mVerbosity; } + + virtual float getVBTolerance(nvidia::apex::RenderVertexSemantic::Enum /*s*/) + { + return 0.0f; + } + virtual float getRenderPoseTolerance() { return 0.0f; } + virtual float getBonePoseTolerance() { return 0.0f; } + + virtual bool getSpriteLayoutData(uint32_t spriteCount, + uint32_t spriteSemanticsBitmap, + nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc); + virtual bool getInstanceLayoutData(uint32_t particleCount, + uint32_t particleSemanticsBitmap, + nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc); +protected: + + int mVerbosity; + FILE* mOutputFile; + Writer* mIO; + + std::map<void*, unsigned int> mMaterial2Id; + + int mVertexBufferCount; + int mIndexBufferCount; + int mBoneBufferCount; + int mInstanceBufferCount; + int mSpriteBufferCount; + int mRenderResourceCount; + int mSurfaceBufferCount; +}; + + + +class TextUserRenderer : public nvidia::apex::UserRenderer +{ +public: + TextUserRenderer() {} + virtual ~TextUserRenderer() {} + + virtual void renderResource(const nvidia::apex::RenderContext& context); +}; + +#endif // TEXT_RENDER_RESOURCE_MANAGER_H |