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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/SampleApexResourceCallback.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/SampleApexResourceCallback.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef SAMPLE_APEX_RESOURCE_CALLBACK_H
+#define SAMPLE_APEX_RESOURCE_CALLBACK_H
+
+#include <ApexDefs.h>
+#include <ApexSDK.h>
+#include <PxFiltering.h>
+#include <ResourceCallback.h>
+#include <PxFileBuf.h>
+#include "Find.h"
+#include <SampleAsset.h>
+#include <vector>
+
+#pragma warning(push)
+#pragma warning(disable:4512)
+
+class FilterBits; // forward reference the filter bits class
+
+namespace nvidia
+{
+namespace apex
+{
+class ApexSDK;
+#if APEX_USE_PARTICLES
+class ModuleParticles;
+#endif
+}
+}
+
+namespace SampleRenderer
+{
+class Renderer;
+}
+
+namespace SampleFramework
+{
+class SampleAssetManager;
+}
+
+// TODO: DISABLE ME!!!
+#define WORK_AROUND_BROKEN_ASSET_PATHS 1
+
+enum SampleAssetFileType
+{
+ XML_ASSET,
+ BIN_ASSET,
+ ANY_ASSET,
+};
+
+class SampleApexResourceCallback : public nvidia::apex::ResourceCallback
+{
+public:
+ SampleApexResourceCallback(SampleRenderer::Renderer& renderer, SampleFramework::SampleAssetManager& assetManager);
+ virtual ~SampleApexResourceCallback(void);
+
+ void addResourceSearchPath(const char* path);
+ void removeResourceSearchPath(const char* path);
+ void clearResourceSearchPaths();
+
+ void registerSimulationFilterData(const char* name, const physx::PxFilterData& simulationFilterData);
+ void registerPhysicalMaterial(const char* name, physx::PxMaterialTableIndex physicalMaterial);
+
+ void registerGroupsMask64(const char* name, nvidia::apex::GroupsMask64& groupsMask);
+
+ void setApexSupport(nvidia::apex::ApexSDK& apexSDK);
+
+ physx::PxFileBuf* findApexAsset(const char* assetName);
+ void findFiles(const char* dir, nvidia::apex::FileHandler& handler);
+
+ void setAssetPreference(SampleAssetFileType pref)
+ {
+ m_assetPreference = pref;
+ }
+
+ static bool xmlFileExtension(const char* assetName);
+ static const char* getFileExtension(const char* assetName);
+
+private:
+ SampleFramework::SampleAsset* findSampleAsset(const char* assetName, SampleFramework::SampleAsset::Type type);
+
+#if WORK_AROUND_BROKEN_ASSET_PATHS
+ const char* mapHackyPath(const char* path);
+#endif
+
+public:
+ virtual void* requestResource(const char* nameSpace, const char* name);
+ virtual void releaseResource(const char* nameSpace, const char* name, void* resource);
+
+ bool doesFileExist(const char* filename, const char* ext);
+ bool doesFileExist(const char* filename);
+ bool isFileReadable(const char* fullPath);
+
+protected:
+ SampleRenderer::Renderer& m_renderer;
+ SampleFramework::SampleAssetManager& m_assetManager;
+ std::vector<char*> m_searchPaths;
+ std::vector<physx::PxFilterData> m_FilterDatas;
+ FilterBits *m_FilterBits;
+
+ std::vector<nvidia::apex::GroupsMask64> m_nxGroupsMask64s;
+#if APEX_USE_PARTICLES
+ nvidia::apex::ModuleParticles* mModuleParticles;
+#endif
+ nvidia::apex::ApexSDK* m_apexSDK;
+ uint32_t m_numGets;
+ SampleAssetFileType m_assetPreference;
+};
+
+#pragma warning(pop)
+
+#endif // SAMPLE_APEX_RESOURCE_CALLBACK_H