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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/NullRenderer.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/NullRenderer.h')
-rw-r--r--APEX_1.4/shared/external/include/NullRenderer.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/NullRenderer.h b/APEX_1.4/shared/external/include/NullRenderer.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef __NULL_RENDERER_H_
+#define __NULL_RENDERER_H_
+
+#include "Apex.h"
+
+/* This class is intended for use by command line tools that require an
+ * APEX SDK. Apps which use this renderer should _NOT_ call
+ * updateRenderResources() or dispatchRenderResources(). You _WILL_
+ * crash.
+ */
+
+namespace nvidia
+{
+namespace apex
+{
+
+class NullRenderResourceManager : public UserRenderResourceManager
+{
+public:
+ UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&)
+ {
+ return NULL;
+ }
+ UserRenderResource* createResource(const UserRenderResourceDesc&)
+ {
+ return NULL;
+ }
+ void releaseVertexBuffer(UserRenderVertexBuffer&) {}
+ void releaseIndexBuffer(UserRenderIndexBuffer&) {}
+ void releaseBoneBuffer(UserRenderBoneBuffer&) {}
+ void releaseInstanceBuffer(UserRenderInstanceBuffer&) {}
+ void releaseSpriteBuffer(UserRenderSpriteBuffer&) {}
+ void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) {}
+ void releaseResource(UserRenderResource&) {}
+ uint32_t getMaxBonesForMaterial(void*)
+ {
+ return 0;
+ }
+
+ /** \brief Get the sprite layout data */
+ virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, nvidia::apex::UserRenderSpriteBufferDesc* textureDescArray)
+ {
+ PX_UNUSED(spriteCount);
+ PX_UNUSED(spriteSemanticsBitmap);
+ PX_UNUSED(textureDescArray);
+ return false;
+ }
+
+ /** \brief Get the instance layout data */
+ virtual bool getInstanceLayoutData(uint32_t particleCount, uint32_t particleSemanticsBitmap, nvidia::apex::UserRenderInstanceBufferDesc* instanceDescArray)
+ {
+ PX_UNUSED(particleCount);
+ PX_UNUSED(particleSemanticsBitmap);
+ PX_UNUSED(instanceDescArray);
+ return false;
+ }
+
+
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif