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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/NullRenderer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/NullRenderer.h')
| -rw-r--r-- | APEX_1.4/shared/external/include/NullRenderer.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/NullRenderer.h b/APEX_1.4/shared/external/include/NullRenderer.h new file mode 100644 index 00000000..072df8b9 --- /dev/null +++ b/APEX_1.4/shared/external/include/NullRenderer.h @@ -0,0 +1,94 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef __NULL_RENDERER_H_ +#define __NULL_RENDERER_H_ + +#include "Apex.h" + +/* This class is intended for use by command line tools that require an + * APEX SDK. Apps which use this renderer should _NOT_ call + * updateRenderResources() or dispatchRenderResources(). You _WILL_ + * crash. + */ + +namespace nvidia +{ +namespace apex +{ + +class NullRenderResourceManager : public UserRenderResourceManager +{ +public: + UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc&) + { + return NULL; + } + UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc&) + { + return NULL; + } + UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc&) + { + return NULL; + } + UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc&) + { + return NULL; + } + UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc&) + { + return NULL; + } + UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&) + { + return NULL; + } + UserRenderResource* createResource(const UserRenderResourceDesc&) + { + return NULL; + } + void releaseVertexBuffer(UserRenderVertexBuffer&) {} + void releaseIndexBuffer(UserRenderIndexBuffer&) {} + void releaseBoneBuffer(UserRenderBoneBuffer&) {} + void releaseInstanceBuffer(UserRenderInstanceBuffer&) {} + void releaseSpriteBuffer(UserRenderSpriteBuffer&) {} + void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) {} + void releaseResource(UserRenderResource&) {} + uint32_t getMaxBonesForMaterial(void*) + { + return 0; + } + + /** \brief Get the sprite layout data */ + virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, nvidia::apex::UserRenderSpriteBufferDesc* textureDescArray) + { + PX_UNUSED(spriteCount); + PX_UNUSED(spriteSemanticsBitmap); + PX_UNUSED(textureDescArray); + return false; + } + + /** \brief Get the instance layout data */ + virtual bool getInstanceLayoutData(uint32_t particleCount, uint32_t particleSemanticsBitmap, nvidia::apex::UserRenderInstanceBufferDesc* instanceDescArray) + { + PX_UNUSED(particleCount); + PX_UNUSED(particleSemanticsBitmap); + PX_UNUSED(instanceDescArray); + return false; + } + + +}; + +} +} // end namespace nvidia::apex + +#endif |