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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h')
-rw-r--r--APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h b/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H
+#define MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H
+
+
+#include "UserRenderResourceManager.h"
+#include "UserRenderer.h"
+
+#include <vector>
+
+
+class MultiClientRenderResourceManager : public nvidia::apex::UserRenderResourceManager
+{
+public:
+
+ MultiClientRenderResourceManager();
+ ~MultiClientRenderResourceManager();
+
+ void addChild(nvidia::apex::UserRenderResourceManager* rrm, bool destroyAutomatic);
+
+
+ virtual nvidia::apex::UserRenderVertexBuffer* createVertexBuffer(const nvidia::apex::UserRenderVertexBufferDesc& desc);
+ virtual void releaseVertexBuffer(nvidia::apex::UserRenderVertexBuffer& buffer);
+
+ virtual nvidia::apex::UserRenderIndexBuffer* createIndexBuffer(const nvidia::apex::UserRenderIndexBufferDesc& desc);
+ virtual void releaseIndexBuffer(nvidia::apex::UserRenderIndexBuffer& buffer);
+
+ virtual nvidia::apex::UserRenderBoneBuffer* createBoneBuffer(const nvidia::apex::UserRenderBoneBufferDesc& desc);
+ virtual void releaseBoneBuffer(nvidia::apex::UserRenderBoneBuffer& buffer);
+
+ virtual nvidia::apex::UserRenderInstanceBuffer* createInstanceBuffer(const nvidia::apex::UserRenderInstanceBufferDesc& desc);
+ virtual void releaseInstanceBuffer(nvidia::apex::UserRenderInstanceBuffer& buffer);
+
+ virtual nvidia::apex::UserRenderSpriteBuffer* createSpriteBuffer(const nvidia::apex::UserRenderSpriteBufferDesc& desc);
+ virtual void releaseSpriteBuffer(nvidia::apex::UserRenderSpriteBuffer& buffer);
+
+ virtual nvidia::apex::UserRenderSurfaceBuffer* createSurfaceBuffer( const nvidia::apex::UserRenderSurfaceBufferDesc &desc );
+ virtual void releaseSurfaceBuffer( nvidia::apex::UserRenderSurfaceBuffer &buffer );
+
+ virtual nvidia::apex::UserRenderResource* createResource(const nvidia::apex::UserRenderResourceDesc& desc);
+
+ virtual void releaseResource(nvidia::apex::UserRenderResource& resource);
+
+ virtual uint32_t getMaxBonesForMaterial(void* material);
+
+ virtual bool getSpriteLayoutData(uint32_t spriteCount,
+ uint32_t spriteSemanticsBitmap,
+ nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc);
+ virtual bool getInstanceLayoutData(uint32_t particleCount,
+ uint32_t particleSemanticsBitmap,
+ nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc);
+protected:
+
+ struct Child
+ {
+ Child(nvidia::apex::UserRenderResourceManager* _rrm, bool destroy) : rrm(_rrm), destroyRrm(destroy) {}
+
+ nvidia::apex::UserRenderResourceManager* rrm;
+ bool destroyRrm;
+ };
+
+ std::vector<Child> mChildren;
+};
+
+
+class MultiClientUserRenderer : public nvidia::apex::UserRenderer
+{
+public:
+ MultiClientUserRenderer() {}
+ virtual ~MultiClientUserRenderer() {}
+
+ void addChild(nvidia::apex::UserRenderer* child);
+ virtual void renderResource(const nvidia::apex::RenderContext& context);
+
+protected:
+ std::vector<nvidia::apex::UserRenderer*> mChildren;
+};
+
+
+#endif // MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H