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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h')
| -rw-r--r-- | APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h b/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h new file mode 100644 index 00000000..0f40ea84 --- /dev/null +++ b/APEX_1.4/shared/external/include/MultiClientRenderResourceManager.h @@ -0,0 +1,90 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H +#define MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H + + +#include "UserRenderResourceManager.h" +#include "UserRenderer.h" + +#include <vector> + + +class MultiClientRenderResourceManager : public nvidia::apex::UserRenderResourceManager +{ +public: + + MultiClientRenderResourceManager(); + ~MultiClientRenderResourceManager(); + + void addChild(nvidia::apex::UserRenderResourceManager* rrm, bool destroyAutomatic); + + + virtual nvidia::apex::UserRenderVertexBuffer* createVertexBuffer(const nvidia::apex::UserRenderVertexBufferDesc& desc); + virtual void releaseVertexBuffer(nvidia::apex::UserRenderVertexBuffer& buffer); + + virtual nvidia::apex::UserRenderIndexBuffer* createIndexBuffer(const nvidia::apex::UserRenderIndexBufferDesc& desc); + virtual void releaseIndexBuffer(nvidia::apex::UserRenderIndexBuffer& buffer); + + virtual nvidia::apex::UserRenderBoneBuffer* createBoneBuffer(const nvidia::apex::UserRenderBoneBufferDesc& desc); + virtual void releaseBoneBuffer(nvidia::apex::UserRenderBoneBuffer& buffer); + + virtual nvidia::apex::UserRenderInstanceBuffer* createInstanceBuffer(const nvidia::apex::UserRenderInstanceBufferDesc& desc); + virtual void releaseInstanceBuffer(nvidia::apex::UserRenderInstanceBuffer& buffer); + + virtual nvidia::apex::UserRenderSpriteBuffer* createSpriteBuffer(const nvidia::apex::UserRenderSpriteBufferDesc& desc); + virtual void releaseSpriteBuffer(nvidia::apex::UserRenderSpriteBuffer& buffer); + + virtual nvidia::apex::UserRenderSurfaceBuffer* createSurfaceBuffer( const nvidia::apex::UserRenderSurfaceBufferDesc &desc ); + virtual void releaseSurfaceBuffer( nvidia::apex::UserRenderSurfaceBuffer &buffer ); + + virtual nvidia::apex::UserRenderResource* createResource(const nvidia::apex::UserRenderResourceDesc& desc); + + virtual void releaseResource(nvidia::apex::UserRenderResource& resource); + + virtual uint32_t getMaxBonesForMaterial(void* material); + + virtual bool getSpriteLayoutData(uint32_t spriteCount, + uint32_t spriteSemanticsBitmap, + nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc); + virtual bool getInstanceLayoutData(uint32_t particleCount, + uint32_t particleSemanticsBitmap, + nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc); +protected: + + struct Child + { + Child(nvidia::apex::UserRenderResourceManager* _rrm, bool destroy) : rrm(_rrm), destroyRrm(destroy) {} + + nvidia::apex::UserRenderResourceManager* rrm; + bool destroyRrm; + }; + + std::vector<Child> mChildren; +}; + + +class MultiClientUserRenderer : public nvidia::apex::UserRenderer +{ +public: + MultiClientUserRenderer() {} + virtual ~MultiClientUserRenderer() {} + + void addChild(nvidia::apex::UserRenderer* child); + virtual void renderResource(const nvidia::apex::RenderContext& context); + +protected: + std::vector<nvidia::apex::UserRenderer*> mChildren; +}; + + +#endif // MULTI_CLIENT_RENDER_RESOURCE_MANAGER_H |