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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/MaterialList.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/MaterialList.h')
-rw-r--r--APEX_1.4/shared/external/include/MaterialList.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/MaterialList.h b/APEX_1.4/shared/external/include/MaterialList.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MATERIAL_LIST_H
+#define MATERIAL_LIST_H
+
+#include <map>
+#include <string>
+#include <vector>
+
+namespace Samples
+{
+
+class MaterialList
+{
+public:
+ MaterialList();
+ ~MaterialList();
+
+ void clear();
+ void addPath(const char* path);
+
+ struct MaterialInfo
+ {
+ MaterialInfo();
+ bool isLit;
+ bool vshaderStatic;
+ bool vshader1bone;
+ bool vshader4bones;
+ unsigned int fromPath;
+
+ std::string diffuseTexture;
+ std::string normalTexture;
+ };
+
+ struct TextureInfo
+ {
+ TextureInfo();
+ unsigned int fromPath;
+ };
+
+ const MaterialInfo* containsMaterial(const char* materialName) const;
+ const char* findClosest(const char* materialName) const;
+
+ const TextureInfo* containsTexture(const char* textureName) const;
+
+ void getFirstMaterial(std::string& name, MaterialInfo& info);
+ bool getNextMaterial(std::string& name, MaterialInfo& info);
+
+private:
+ unsigned int addMaterial(const char* directory, const char* prefix, const char* materialName);
+ unsigned int addTexture(const char* directory, const char* prefix, const char* textureName);
+
+ std::vector<std::string> mPaths;
+
+ typedef std::map<std::string, MaterialInfo> tMaterialNames;
+ tMaterialNames mMaterialNames;
+ tMaterialNames::const_iterator mMaterialIterator;
+
+ typedef std::map<std::string, TextureInfo> tTextureNames;
+ tTextureNames mTextureNames;
+};
+
+} // namespace Samples
+
+
+#endif // MATERIAL_LIST_H