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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/MaterialList.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/MaterialList.h')
| -rw-r--r-- | APEX_1.4/shared/external/include/MaterialList.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/MaterialList.h b/APEX_1.4/shared/external/include/MaterialList.h new file mode 100644 index 00000000..bd46a8e1 --- /dev/null +++ b/APEX_1.4/shared/external/include/MaterialList.h @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef MATERIAL_LIST_H +#define MATERIAL_LIST_H + +#include <map> +#include <string> +#include <vector> + +namespace Samples +{ + +class MaterialList +{ +public: + MaterialList(); + ~MaterialList(); + + void clear(); + void addPath(const char* path); + + struct MaterialInfo + { + MaterialInfo(); + bool isLit; + bool vshaderStatic; + bool vshader1bone; + bool vshader4bones; + unsigned int fromPath; + + std::string diffuseTexture; + std::string normalTexture; + }; + + struct TextureInfo + { + TextureInfo(); + unsigned int fromPath; + }; + + const MaterialInfo* containsMaterial(const char* materialName) const; + const char* findClosest(const char* materialName) const; + + const TextureInfo* containsTexture(const char* textureName) const; + + void getFirstMaterial(std::string& name, MaterialInfo& info); + bool getNextMaterial(std::string& name, MaterialInfo& info); + +private: + unsigned int addMaterial(const char* directory, const char* prefix, const char* materialName); + unsigned int addTexture(const char* directory, const char* prefix, const char* textureName); + + std::vector<std::string> mPaths; + + typedef std::map<std::string, MaterialInfo> tMaterialNames; + tMaterialNames mMaterialNames; + tMaterialNames::const_iterator mMaterialIterator; + + typedef std::map<std::string, TextureInfo> tTextureNames; + tTextureNames mTextureNames; +}; + +} // namespace Samples + + +#endif // MATERIAL_LIST_H |