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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/external/include/MaterialLibrary.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/external/include/MaterialLibrary.h')
| -rw-r--r-- | APEX_1.4/shared/external/include/MaterialLibrary.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/APEX_1.4/shared/external/include/MaterialLibrary.h b/APEX_1.4/shared/external/include/MaterialLibrary.h new file mode 100644 index 00000000..846057b5 --- /dev/null +++ b/APEX_1.4/shared/external/include/MaterialLibrary.h @@ -0,0 +1,131 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef MATERIAL_LIBRARY_H +#define MATERIAL_LIBRARY_H + +#include "ApexUsingNamespace.h" +#include "PxVec3.h" + +/** + Texture map types. Currently the MaterialLibrary interface only supports one map of each type. +*/ +enum TextureMapType +{ + DIFFUSE_MAP = 0, + BUMP_MAP, + NORMAL_MAP, + + TEXTURE_MAP_TYPE_COUNT +}; + + +/** + Texture pixel format types, a supported by the Destruction tool's bmp, dds, and tga texture loaders. +*/ +enum PixelFormat +{ + PIXEL_FORMAT_UNKNOWN, + + PIXEL_FORMAT_RGB, + PIXEL_FORMAT_BGR_EXT, + PIXEL_FORMAT_BGRA_EXT, + PIXEL_FORMAT_COMPRESSED_RGBA_S3TC_DXT1_EXT, + PIXEL_FORMAT_COMPRESSED_RGBA_S3TC_DXT3_EXT, + PIXEL_FORMAT_COMPRESSED_RGBA_S3TC_DXT5_EXT, +}; + + +/** + Basic interface to query generic texture map data. +*/ +class TextureMap +{ +public: + + /** The texture pixel format, supported by the Destruction tool's texture loaders. */ + virtual PixelFormat getPixelFormat() const = 0; + + /** The horizontal texture map size, in pixels. */ + virtual uint32_t getWidth() const = 0; + + /** The vertical texture map size, in pixels. */ + virtual uint32_t getHeight() const = 0; + + /** The number of color/alpha/etc. channels. */ + virtual uint32_t getComponentCount() const = 0; + + /** The size, in bytes, of the pixel buffer. */ + virtual uint32_t getPixelBufferSize() const = 0; + + /** The beginning address of the pixel buffer. */ + virtual uint8_t* getPixels() const = 0; +}; + + +/** + Basic interface to query generic render material data. +*/ +class Material +{ +public: + + /** The material's name, used by the named resource provider. */ + virtual const char* getName() const = 0; + + /** Access to the material's texture maps, indexed by TextureMapType. */ + virtual TextureMap* getTextureMap(TextureMapType type) const = 0; + + /** The ambient lighting color of the material. */ + virtual const physx::PxVec3& getAmbient() const = 0; + + /** The diffuse lighting color of the material. */ + virtual const physx::PxVec3& getDiffuse() const = 0; + + /** The specular lighting color of the material. */ + virtual const physx::PxVec3& getSpecular() const = 0; + + /** The opacity of the material. */ + virtual float getAlpha() const = 0; + + /** The shininess (specular power) of the material. */ + virtual float getShininess() const = 0; +}; + + +/** + Material library skeleton interface. +*/ +class MaterialLibrary +{ +public: + + /** Saves the material to an physx::PxFileBuf. */ + virtual void serialize(physx::PxFileBuf& stream) const = 0; + + /** Loads material from an physx::PxFileBuf. */ + virtual void deserialize(physx::PxFileBuf& stream) = 0; + + /** + Query a material by name. + If the material already exists, it is returned and 'created' is set to false. + If the material did not exist before, it is created, returned, and 'created' is set to true. + */ + virtual Material* getMaterial(const char* materialName, bool& created) = 0; + + /** + Remove and delete named material. + Returns true if the material was found, false if it was not. + */ + virtual bool deleteMaterial(const char* materialName) = 0; +}; + + +#endif // #ifndef MATERIAL_LIBRARY_H |