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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h deleted file mode 100644 index 3bf18c79..00000000 --- a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h +++ /dev/null @@ -1,77 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#ifndef SCENE_CONTROLLER_H -#define SCENE_CONTROLLER_H - -#include "ApexController.h" -#include "SampleManager.h" -#include "PxPhysicsAPI.h" - -class CFirstPersonCamera; - -using namespace physx; -using namespace nvidia; - -class SampleSceneController : public ISampleController -{ -public: - SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); - virtual ~SampleSceneController(); - - struct AssetDescription - { - const char* model; - const char* uiName; - }; - static AssetDescription ASSETS[]; - static int getAssetsCount(); - - void setCurrentAsset(int); - - int getCurrentAsset() - { - return mCurrentAsset; - } - - virtual void onSampleStart(); - virtual void Animate(double dt); - - void throwCube(); - - enum TouchEvent - { - ePRESS, - eDRAG, - eRELEASE - }; - - void onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY); - -private: - SampleSceneController& operator= (SampleSceneController&); - - void loadEffectPackageDatabase(); - - int mCurrentAsset; - - PxRigidDynamic* mDraggingActor; - nvidia::PxVec3 mDraggingActorHookLocalPoint; - nvidia::PxVec3 mDragAttractionPoint; - float mDragDistance; - - ApexController& mApex; - CFirstPersonCamera* mCamera; - - EffectPackageActor* mActor; - -}; - -#endif
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