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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleSceneController.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SCENE_CONTROLLER_H
+#define SCENE_CONTROLLER_H
+
+#include "ApexController.h"
+#include "SampleManager.h"
+#include "PxPhysicsAPI.h"
+
+class CFirstPersonCamera;
+
+using namespace physx;
+using namespace nvidia;
+
+class SampleSceneController : public ISampleController
+{
+public:
+ SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
+ virtual ~SampleSceneController();
+
+ struct AssetDescription
+ {
+ const char* model;
+ const char* uiName;
+ };
+ static AssetDescription ASSETS[];
+ static int getAssetsCount();
+
+ void setCurrentAsset(int);
+
+ int getCurrentAsset()
+ {
+ return mCurrentAsset;
+ }
+
+ virtual void onSampleStart();
+ virtual void Animate(double dt);
+
+ void throwCube();
+
+ enum TouchEvent
+ {
+ ePRESS,
+ eDRAG,
+ eRELEASE
+ };
+
+ void onTouchEvent(TouchEvent touchEvent, float mouseX, float mouseY);
+
+private:
+ SampleSceneController& operator= (SampleSceneController&);
+
+ void loadEffectPackageDatabase();
+
+ int mCurrentAsset;
+
+ PxRigidDynamic* mDraggingActor;
+ nvidia::PxVec3 mDraggingActorHookLocalPoint;
+ nvidia::PxVec3 mDragAttractionPoint;
+ float mDragDistance;
+
+ ApexController& mApex;
+ CFirstPersonCamera* mCamera;
+
+ EffectPackageActor* mActor;
+
+};
+
+#endif \ No newline at end of file